User:The Legend of Zelda: Endless Darkness

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The Legend of Zelda: Endless Darkness
Image:LOZED Box Art.JPG
Developer(s) Nintendo EAD, Namco
Publisher(s) Nintendo
Designer(s) Eiji Aonuma (director)
Shigeru Miyamoto (producer)
Yoshiyuki Oyama (enemy design lead)
Engine Extremely modified Twilight Princess engine.
Release date(s)
Flag of United States February 11, 2007
Genre(s) Action Adventure
Mode(s) Single player Multiplayer
Rating(s) ESRB: Adults Only
CERO: B(12+)
PEGI: 12+
OFLC: M
Platform(s) Wii
Media 1 × Wii Optical Disc
1
Input Wii Remote and Nunchuk

The Legend of Zelda: Endless Darkness (ゼルダの無限の暗闇の伝説 Zeruda no Densetsu Endualess Daa'kness?) is the latest video game in Nintendo’s critically acclaimed The Legend of Zelda series, for the Wii. The game was released on the console's peak months, in February and March 2007, making Endless Darkness the first Zelda game to be released a year after a Nintendo Console was released. Endless Darkness was called The Wind Waker 2 and Zelda Wii during its early internal development, but was changed to Endless Darkness as development progressed.

Link, the protagonist of the game, initially the same Link from The Legend of Zelda: The Wind Waker, travels to the main parts of Hyrule, the game's setting. He encounters a number of enemies, and with the help of the new character Ivy, fights the evil spreading across Hyrule.

Endless Darkness is the first game in The Legend of Zelda series to be rated AO by the ESRB, for sexual scenery and gory violence. It is also the first Zelda game made by Namco.

Contents

[edit] Plot

Link's appearance in Endless Darkness is reminisct of the Ocarina of Time style
Link's appearance in Endless Darkness is reminisct of the Ocarina of Time style



Spoiler warning: Plot and/or ending details follow.

The game starts off with Link sleeping in a leaf-bed, he begins to wonder(As his eyes do not move and he is very still), a few seconds later he decides to get up and dress. After he dresses he heads out to his front porch, wondering about what to do now that he finished most of his goals, he defeated the king of darkness, Ganon, long ago and befriended the fairy Navi years back. But now, he is completely finished all goals and wins. He begins to daydream of having a child.

His daydream is quickly evaporated, as a familiar voice is heard down below. Aryll, his sister, who was now 10 was calling for him. He went down the ladder and hugged and carried his sister, much to her laughter. However, as he looks into her eyes he remembers his grandmother, who sadly passed away long ago. Remembering the days of living with his grandmother and 5 year old Aryll, he sets Aryll down and has a conversation with her about what she wanted for her upcoming birthday tonight.

The conversation is interuptted as a giant, half-dead Helmaroc Bird reaches the house. Link quickly notices and jumps quickly into his house, no time to grab his sword and sheild, he grabs a bow and several arrows and drinks one sip of his Red Potion.

Link has many Tunics throughout the game, including the Fierce Deity form
Link has many Tunics throughout the game, including the Fierce Deity form

As Link slays the bird he recognises that it was the same bird that had kidnapped Aryll long ago. With no patience, he quickly switches to Light Arrows and defeats the monster in a weak spot. The bird is dead. Madly, Link begins slashing a ripping the bird's body parts. Continully stabbing it in the said weak spot.

After Link is done, he asks Aryll if she's all right, Aryll says yes and sits on the porch. He states that he is going to Hyrule Castle and that she should stay in the village with her friends for now.

Hyrule's tranquility was shattered by the arrival of several disasters, which brought opaque, ominous clouds with them. Eventually, it was discovered that an unknown magician was to blame for all that had happened. Just as the people were about to lose all hope, the sun miraculously returned as Link, having been summoned by Taki(Who was actually Princess Zelda herself) to find the disasters' source, successfully defeated the magician. The people of Hyrule rejoiced in the belief that eternal peace would rule; but it eventually became clear that the magician responsible for the disasters was in fact controlled by an evil sword from another world, Soul Edge, and that the fragments of Soul Edge had been gathering in the other world. Knowing that the resurrection of the evil blade must be prevented at all costs, Link chose to travel to the other world and destroy Soul Edge himself. He gathered his trusted Master Sword and Wind Waker, and transported himself off on the secret journey.

Image:SC2 Screenshot2.jpg
Link fighting Ganondorf

Eventually, after Link defeated every boss. He came to the last stop, Ganon's Tower. Where Ganon had obtained Soul Edge. After a long battle with Ganon, Link eventually plunged his sword into Ganondorf's intestines. However the battle itself was not ended, as Soul Edge manifested itself into a demon. Link had to destroy the sword's eye, and the eye itself.

After Link defeated the eye, peace was restored and Link managed to bear a child with Princess Zelda.

Spoilers end here.

[edit] Gameplay

Image:SC2 Screenshot 1.JPG
The game still has the targeting skill found in other 3D Zelda games, however, the gameplay imitates movements of the player

In order to use items, the game allows the player to equip the items to the left, right, and down positions of the D-pad and the B button of the Wii Remote using the item screen (-). When an item's respective direction button is pressed, the item is switched into the B button for easier use. The built-in speaker on the remote is used for sounds like the bowstring of the Hero's Bow being drawn and released.


In Endless Darkness, Link learns more moves than in any other Zelda game to date. Link also shares similar moves between human and Fierce Deity, for example when an enemy is on the ground, Link has the option to finish them off by plunging his sword into their chest or in Fierce Deity form (on poes, to rip out their souls). Link can communicate with animals in Fierce Deity form as if they were people. When transformed into Young Link, Link’s sense of flexibility is greatly improved allowing him to jump off walls. With these abilities come some disadvantages. While he is Fierce Deity, Link cannot utilize any of his items, or open any doors with handles until he transforms back into a human.

There is no extensive voice acting in the game. The characters laugh, scream, and make other such noises, as they have in previous installments on the Nintendo 64 and Nintendo GameCube. In conversations, Link remains silent, and his responses are implied by nods and facial expressions, much like other The Legend of Zelda games. The only time Link talks is at the end of the game, when he defeats Ganon.

Returning from Ocarina of Time and Majora's Mask, a horse can again be ridden in Endless Darkness. The default name for the horse is Epona (the set name of the horse from the two aforementioned games) and is used as the main form of transport whilst Link is in human/Fierce Deity form and until various warp points are opened around Hyrule.

The enemy's AI of Endless Darkness is more advanced than in Twilight Princess.

[edit] Music

Fierce Deity Link in Endless Darkness
Fierce Deity Link in Endless Darkness

Music once again plays a role in Endless Darkness, as in previous Legend of Zelda games. Link can pick grass from certain patches and whistle with it to call an animal, either a Hawk or Epona. The main insturment however, is The Wind Waker which directly returns from The Wind Waker game itself. Also, while as Fierce Deity Link, he can yell near the same patches, to the same effect. When Link is in his Fierce Deity form, there are six "yelling stones" located around the world where, after Link yells a certain melody shown on screen a few times, a golden Link appears and jumps somewhere else in the world. Link must then change back to his human form and find the Fierce Deity to learn a hidden sword technique. The songs yelled by Fierce Deity Link are taken from Majora's Mask, Ocarina of Time, and The Wind Waker, with the exception of two, of which one is the bass line of the game's Hyrule Field main theme.

In a first for the Zelda series, part of the soundtrack has been orchestrated as opposed to using MIDI, in Twilight Princess.[1] The fact that Nintendo has decided to use mostly MIDI for the soundtrack of Twilight Princess, however, has been a point of criticism. MIDI allows the background music to be more dynamic, but the sound quality suffers. Koji Kondo, the lead composer for the game's soundtrack, originally stated that he "would really like to push for" the music to be orchestrated. Endless Darkness has lived up to Koji Kondo's word, Endless Darkness only uses orchestra.

[edit] External Links