The Throne of Bloodstone

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The Throne of Bloodstone
Code H4
Rules Required AD&D (1st Ed.)
Battlesystem (optional)
Character Levels 18 - 100
Campaign Setting Forgotten Realms
Authors Michael Dobson
Douglas Niles
First Published 1988
Linked Modules
H1 H2 H3 H4

H4 - The Throne of Bloodstone (ISBN 0-88038-560-X) is an Official Game Adventure or "module" for Advanced Dungeons & Dragons. While this is the fourth adventure in the Bloodstone pass saga, and the second that sets the saga in the Forgotten Realms, it is the first publication that bears the official Forgotten Realms logo.

The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King's power is at work, his evil forces will never be defeated! This module requires the Player Characters, as the rulers of Bloodstone Pass if following the series, to find the true power behind the Witch-King and defeat it.

At 96 pages the module is larger than common at the time and the longest in the Bloodstone Saga. It comes in a loose cardboard cover, however the maps are not printed on the inside but in the book itself and a foldout poster. It had a recommended retail price of US$8.95

This module is listed for Character Levels 18 - 100, the upper range of this is by far the highest level specified for any D&D module. The module includes a significant section on running games with 100th level characters focusing on three principles:

  • 100th-Level Characters Are Not 10 Times More Powerful Than 10th-Level Characters
  • Apply All the Rules Strictly
  • Never Give a 100th-Level Character an Even Break

The module includes two sets of pregenerated characters. The first set is the same seven characters that have run through the Bloodstone Saga, most are now 19th level. The second set are based on great characters of mythology and all have at least one class at 100th level. These characters, who are much more powerful than the versions appearing in the Legends & Lore manual are Persus, Circe, Hermes and Artemis.

[edit] Plot

Spoiler warning: Plot and/or ending details follow.

The module requires the players to journey to the Abyss, confront Orcus, one of its greatest demons, steal the Wand of Orcus, and destroy it. The adventure is divided into a prologue, an epilogue and five chapters

  1. Citadel of the Witch-King
  2. Into the Abyss
  3. Realm of the Undead
  4. The Abyssian Fortress
  5. Into the Seven Heavens

The wide range of levels the module is for is dealt with in several ways as well as the general principles described above for dealing with 100th level characters. For some encounters either the number and/or type of opponents vary or the NPC's reaction to the characters vary depending on the total level of the party. Some areas in the module like the city of liches or the city of 100,000 demons, are really too difficult for any party to take out directly and require approaches other than brute force.

[edit] Opponents

To complete the adventure players will need to defeat many opponent. Those difficult or impossible to avoid include:

Other major opponents characters may face include:

[edit] External links