The Mines of Bloodstone

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The Mines of Bloodstone
Code H2
Rules Required AD&D
Character Levels 16 - 18
Campaign Setting Generic or Forgotten Realms
Authors Michael Dobson
Douglas Niles
First Published 1986
Linked Modules
H1 H2 H3 H4

H2 The Mines of Bloodstone is an Official Game Adventure or "module" for Advanced Dungeons & Dragons (1st edition).

It is a sequel to H1 Bloodstone Pass which although originally a stand alone adventure, was now to be the first in the four part Bloodstone Pass Saga. This module continued the generic campaign setting of H1, later modules in the series retconned Bloodstone into the Forgotten Realms.

The modules contains options for use of the (new at the time) Dungeoneer's Survival Guide and Wilderness Survival Guide Game Manuals. It also includes two battles where players command an army using the Battlesystem rules. For players without Battlesytem these battles can occur "off stage" while the players make a raid that otherwise occurs after the battles.


[edit] Plot

Following directly on from the defeat of the bandit army in a desperate war, a cold and bitter winter drive the villagers of Bloodstone to the edge of starvation, and numerous horrors strike the valley of Bloodstone Pass. The source is clear, The Mines of Bloodstone, but deep within the mines all is not what it seems...

Spoiler warning: Plot and/or ending details follow.

[edit] Introduction

[edit] A Hard Winter

[edit] The Big Valley

[edit] The Bloodstone Mines

[edit] Kingdom of the Deepearth

[edit] Council of War

[edit] Temple of Orcus

[edit] Epilogue

[edit] References

  • Saunders, John (April 1987). "H2 The Mines of Bloodstone" (review). White Dwarf (Issue 88): pages 2-3. ISSN 0265-8712. 
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