The Keep on the Borderlands
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The Keep on the Borderlands | |
Code | B2 |
---|---|
Rules Required | D&D Basic Set |
Character Levels | 1 - 3 |
Campaign Setting | Generic D&D |
Authors | Gary Gygax |
First Published | 1979 |
Linked Modules | |
The Keep on the Borderlands Return to the Keep on the Borderlands |
The Keep on the Borderlands (B2) is a Dungeons & Dragons module first printed in December 1979. It is designed for use with Dungeons & Dragons Basic Set. Although also available for separate sale, it was included in the 6th to 11th printings (1979-1982) of the Basic Set. The cover of the first printing included the notation, With minor modifications, it is also suitable for use with ADVANCED DUNGEONS & DRAGONS; this was removed from later printings.
The module's cover features Jim Roslof artwork and notes it is a special introductory module with many aspects making it helpful for beginning players and Dungeon Masters (DMs). Tips for running encounters appear throughout the text to help beginning DMs. The module also provides basic rules for wilderness adventures as these were not included in the Basic D&D set. The structure of the "dungeon" as a series of separate caves also allows for simple segmented playing sessions for new players and new DMs alike.
The Keep on the Borderlands was ranked the 7th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.
Contents |
[edit] Plot
Player characters are expected to arrive at the Keep on the Borderlands, where they base themselves before investigating the Caves of Chaos, a series of nearby caverns full of humanoid tribes uniting to destroy the keep. Plot twists include a treacherous priest within the keep walls, hungry lizardmen in a nearby swamp, and a mad hermit in the wilderness. It typifies the dungeon crawls associated with beginning D&D players, while permitting some limited outdoor adventures.
The pit trap at the entrance of the Kobold lair was likely responsible for more PC deaths than any other encounter in the module considering that almost all 1st level characters started by entering that section of the complex. This trap is special in that the pit lid will close after a victim has fallen in, so a second adventurer has a chance of falling in as well, and victims cannot escape without help from an outside person.
[edit] Printing History
The Keep on the Borderlands went out of print in the mid 1980's. However the module was partially reprinted in the supermodule compilation B1-9 In Search of Adventure (1985) which included the Caves of Chaos only but not the keep or surrounding wilderness. The original module was available again in the Silver Anniversary Collector's Edition set (1999).
The module was remade as Return to the Keep on the Borderlands (1999) for 2nd Edition AD&D, set twenty years after the events of the original module, evil has returned to the Caves of Chaos. Although the original B2 publication was generic in terms of setting, the 1999 "Return" publication retroactively placed the Keep in the World of Greyhawk. The decision to place the Keep in Greyhawk generated several inconsistencies, as many of the deities, nations, and peoples mentioned in the module have no precedent in that campaign setting, and at least two of the NPC descriptions refer to other adventures that are specific to the Mystara setting.
[edit] Novel
The Keep on the Borderlands was made a into novel by Ru Emerson for the Greyhawk Classics series.
[edit] References
- Erik Mona, James Jacobs, and the Dungeon Design Panel. "The 30 Greatest D&D Adventures of All Time", Dungeon #116, November 2004.
[edit] External links
- Keep on the Borderlands module info at TSR Archive
- Printing Edition info at Acaeum
- Review of module at RPG.NET
- Keep on the Borderlands novel based on the module
- Russ Taylor's Repair of the Keep on the Borderlands Gives detailed notes on how to shoehorn Return to the Keep on the Borderlands into Greyhawk. Also available in Oerth Journal #11: [1]