The Da Vinci Code (video game)

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The Da Vinci Code
Developer(s) The Collective
Publisher(s) 2K Games
Designer(s) David Fried
Release date(s) May 19, 2006
Genre(s) Action, Adventure
Mode(s) Single player
Rating(s) ESRB: Teen (T)
Platform(s) PlayStation 2, Xbox, Microsoft Windows
Media DVD, CD (PC)

The Da Vinci Code is a video game for PlayStation 2, Xbox and Microsoft Windows based on the novel by Dan Brown. It is not associated with the film, and as such the characters have no resemblance to their movie counterparts.

Contents

[edit] Overview

The Da Vinci Code game is a third-person action/adventure game. Its story is based upon that of the book, rather than the film, and has several gameplay elements that appear in neither. The computer game version of the book was released on May 19, 2006, developed by The Collective and published by 2K Games, playable on PC, PlayStation 2 and Xbox. A preview of the game was also presented at the E3 tradeshow in Los Angeles on May 10, 2006.[1]

The aim of the game, as with both book and film, is to locate the Holy Grail. To achieve this goal, the player must gather clues, solve puzzles, and successfully evade or defeat enemies.

[edit] Development

According to lead artist David Robert Donatucci, development began in early 2005, with a release date of May 2006.

[edit] Characters

Spoiler warning: Plot and/or ending details follow.
  • Robert Langdon
    A professor at Harvard University, Robert Langdon teaches Symbology. When brought to Jacques Sauniere's dead body by the police, however, his job is put aside as he is thrown into a world of mystery and danger. It is usually from his point of view that the player goes through the game.
    Sophie Neveu
    Sophie Neveu works for the French police in the cryptography department. Supposedly the granddaughter of Jaques Sauniere (although this is later proved to be untrue), she rushes to aid Robert Langdon in the quest to uncover the reason behind his brutal murder. She helps throughout the game by providing useful hints, and some sections of the game are played through her point of view.
    Silas
    A murderer from a very young age, Silas was eventually caught by police and sent to prison. Once free, he was taken in by a priest of Opus Dei, Manuel Aringarosa. From here, he got his purpose in life and sets out to destroy the secret that the Priory have worked so hard to protect. He is one of the key enemies that the player must try to escape.

[edit] Trivia

  • Instead of "Opus Dei", the name of the sect is "Manus Dei" (hand of God).
  • Sophie is indicated to be a descendant of both the Sinclair and "Plantard" noble lineages, in a reference to Pierre Plantard, the originator of the Priory of Sion hoax

[edit] Critical reception

The game was generally rather poorly received, criticized for poor implementation and buggy game play, with BBC News referring to it as a "frustrating movie tie-in, with endless cut scenes and patchy gameplay . . . The vast majority of play involves aimlessly wandering around churches, art galleries and stately homes hoping to stumble across an object of interest." [1] GameSpy called it a "bland and uninspiring attempt to cash in on a successful franchise", with poor presentation and a frustrating combat system. [2] However, critics did commend the games intuitive puzzles and strong storyline. X-Play gave it a bad rating for being a game where you mostly beat up albinos.

[edit] Other Game Ports

Sony mobile phone game

[edit] See also

[edit] References

[edit] External links

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