The Companions of the Avatar
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The Companions of the Avatar are various fictional characters that appear in the Ultima series of computer role-playing games. The Companions refer to the characters the Avatar has adventured with over the course of the series. This includes all of the NPCs that join the player's party at any point in any of the relevant games, however short that NPC's role is.
The Companions are traditionally divided to two groups: The traditional eight Companions, which (apart from one, depending on the character class the player ended up picking) joined the Stranger in his quest to attain the Avatarhood in Ultima IV, and the other Companions, who joined Avatar in other subsequent parts of the series. In some cases, minor NPCs join the party only for a very short period of time. Sometimes though these non-traditional characters play a major role and are part of the party throughout the entire game.
The characters are derived from the following games: Ultima I,[1] Ultima II: Revenge of the Enchantress,[2] Ultima III: Exodus,[3] Ultima IV: Warriors of Destiny,[4] Ultima V: Warriors of Destiny,[5] Ultima VI: The False Prophet,[6] Ultima VII: The Black Gate,[7] Ultima VII: The Forge of Virtue,[8], Ultima VII Part 2: Serpent Isle,[9] Ultima VIII: Pagan,[10] Ultima IX: Ascension,[11] Ultima Worlds of Adventure: The Savage Empire,[12] Ultima Worlds of Adventure 2: Martian Dreams,[13] Ultima Underworld: The Stygian Abyss,[14] and Ultima Underworld II: The Labyrinth of Worlds.[15]
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[edit] The Eight Companions
[edit] Dupre
A Paladin who used to serve as the mayor of Trinsic. Known for his love of wine and women.
[edit] Iolo
A famous bard and maker of crossbows and bolts. Married to Gwenno.
[edit] Geoffrey
A fighter, first met in Jhelom in Ultima IV.
Can be found in Lord British's castle in Ultima VII, though he says he is 'getting too old for adventuring' and declines an offer to join the party.
[edit] Jaana
A druidess that sought justice in Ultima IV, found in an oak grove, in Yew.
She is in Ultima V, again living in Yew, although this time hiding herself in the city sewers from the local tyranny.
In Ultima VI, she is found in Yew again living a peaceful life as a druidess.
In Ultima VII, she is found a bit older living in the city of Cove as the local healer and also as the local mayor's lover. When she decides to leave the city with the Avatar and other companions she promises the mayor that she would come back someday. In Ultima VII, Jaana is curiously not mentally affected or turned insane as other mages but her powers are really lower than normal, what makes her in this case a better fighter than a spellcaster most times.
[edit] Julia
A tinker first found in Minoc in Ultima IV. Julia is also found in Empath Abbey in Ultima V, in Minoc again in Ultima VI and Ultima VII. She is considered a strong female with some sense of adventure and sacrifice. She is also a redhaired woman.
[edit] Katrina
[edit] Mariah
A magician and a resident of Moonglow with a lot of adventure mood.
Found first in Moonglow in Ultima IV as a young magician willing to seek adventure, she was hit by Shadowlords just before the arrival of the Avatar in Ultima V, and decided to rest and hide herself in the sacred Lycaeum. In Ultima 6 she is found again in Lycaeum and help with the Gargoyle book translation. In Ultima VII, she's found in the Lycaeum in Moonglow, again, deeply affected by the insanity that was plaguing the mages of the realm. After the Avatar fixed the problems with the Ether, she was back to her normal self again, and helped the Avatar by selling them spells and reagents.
[edit] Shamino
[edit] Other Companions
[edit] Ultima V to Ultima VI
[edit] Gorn
When the Avatar was taken to the depths of Lord Blackthorn's castle, the prisoner who went only by the name Gorn aided the escape and joined the party. Gorn proved to be a very valuable companion and strong warrior. In Ultima VI, Gorn is lost in the caverns underneath Sutek's castle (formly Blackthorn's) and can join the Avatar to help him find the balloon plans. In Ultima VII: The Black Gate, he is found in the caverns near the Fellowship commune. Having joined the Fellowship, Gorn does not join the party. In this installment, he speaks with what appears to be a Scandinavian accent and is referred to by some of the companions as being rather dumb.
[edit] Gwenno
A woman of very diverse talent - an entertainer, scholar and an explorer - who appears frequently with her husband Iolo. Found as a jester (with Iolo) in Lord British Castle since Ultima III, she is found again as a jester in Ultima IV, in Britannia, although she was no recognized as Iolo wife or either as a companion. She decides to travel with the Avatar in Ultima V, so she can take care of her husband, and leave the store they have in Britain to an employee. She joins the Avatar another time in Ultima VI and plays a very major role as a side character in Ultima VII Part Two as an explorer lost into the Serpent Isle, the reason of Avatar's travels besides seeking Batlin himself.
[edit] Maxwell
[edit] Seggallion
Seggallion is a fighter who can be picked up on Bordermarch, meaning Ultima V. He tells a very weird story about fighting an evil mage when he suddenly gets teleported. However, there is no way to send him back.
Someone having played Knights of Legend, another game by Origin from that time, will realize that the Seggallion in Ultima V is of course the Seggallion who went missing in the realms of Ashtalarea.
[edit] Sentri
Sentri is a fighter and occasional companion of the Avatar in the Ultima series. He first appears in Ultima II: Revenge of the Enchantress as Sentri the Swashbuckler in the prison in New San Antonio, circa-1990. When he is encountered, Sentri sells the Stranger Enilno the Quicksword, one of the more important items required to finish the game.
In Ultima IV: Quest of the Avatar, Sentri is the Baron and keeper of Serpent Hold, essentially the ruler of all the southern islands.
In Ultima V: Warriors of Destiny, Sentri appears in Bordermarch with Dupre, hiding from Shadowlords. He will join the Avatar's group over the course of the game.
In Ultima VII: The Black Gate, he is a trainer in Britain. He offers to join the Avatar's party when they first meet. As a member of the party, Sentri offers free training in dexterity to the party members. He also gives the player access to his shop inventory, which includes good starting equipment.
Sentri does not appear at all in Ultima IX: Ascension, apart of having a type of magic leggings named after him. The unofficial dialogue patch explains that Sentri died in a war while the Avatar was in Pagan.
[edit] Toshi
[edit] Saduj
Appears in Ultima V as one of the possible companions for the Avatar. If taken Saduj will betray the Avatar when he gets the chance. Interestingly, and possibly a clue to his betrayal, is that his name is a reverse spelling of 'Judas'.
[edit] Johne
(Captain) Johne appears in Ultima V as a mage, and is found shipwrecked in a cavern in the northwest of the underworld, beneath the dungeon of Despise. The player can also find him by sailing his/her own ship into a whirlpool.
[edit] Beh Lem
Beh Lem is a gargoyle. In gargish, his name means "Just One".
[edit] Blaine
A gypsy who assisted the Avatar in Ultima VI.
[edit] Leonna
[edit] Leodon
A female pirate who may join the avatar on request, found in Buccaneer's Den in Ultima VI.
[edit] Sherry
A talking mouse who appears in Ultima VI, Ultima VII: The Black Gate and Ultima: Runes of Virtue II. She also joins as a party member in Ultima VI.
In Ultima VI, she is recruited by the Avatar by giving her a wheel of cheese, and then is only used as an item to scout out small and out of reach places, which is very useful in gathering items that the player can not reach, such as the Rune of Valor. In Ultima VII she is seen as a helper in Lord British's Nursery, commonly found telling children nursery rhymes, such as Lord British's favorite Hubert's Hair-Raising Adventure by Bill Peet.
Sherry is also present but not recruitable in the gameboy title Ultima: Runes of Virtue II.
[edit] Worlds of Ultima: The Savage Empire
[edit] Aiela
The princess of the Kurak tribe, she was kidnapped sometime before the game starts. She is later rescued and becomes somewhat of a love-interest to the Avatar.
[edit] Dokray
Dupre's alter-ego. A fierce warrior belonging to the Pindiro tribe. He had a rivalry with Ugyuk, and refused to join the party if Ugyuk was already a member.
[edit] Jimmy
An amateur reporter covering Professor Rafkin's experiments. Along with the Avatar and Rafkin, he was transported to Eodon at the start of the game.
[edit] Kyssta
A lizardman belonging to the Sakkhra tribe, descendants of the valley's original saurian rulers.
[edit] Rafkin
The Avatar's friend from earth. A scientist. He was transported to Eodon along with his laboratory in the game's introduction.
[edit] Spector
Johann Spector was another friend of the Avatar's from earth. Spector arrived in Eodon prior to the Avatar and had established himself as a god-leader of the Nahuatla tribe. He joined the party after a particular plot-point in the game.
Spector accompanies the Avatar after in Ultima Worlds of Adventure: Martian Dreams
[edit] Shamuru
Shamino's alter-ego. Prior to the events in the game, he was found by the Baraka tribe and made a member of the tribe.
[edit] Triolo
Iolo's alter-ego. A shaman of the Kurak tribe. As a member of the party, he was the primary spellcaster and healer.
[edit] Ugyuk
A neanderthal-esque member of the Haakur tribe.
[edit] Yunapotli
A golden automaton found in a particular part of the game.
[edit] Ultima VII: Black Gate
[edit] Spark
Son of Cristopher the Blacksmith. After his father was murdered, he begged to join the Avatar in solving the murder mystery.
[edit] Tseramed
A ranger who lives near Yew. He joined Avatar in his quest due to the fact that his beloved was indirectly killed by the Fellowship.
[edit] Ultima VII Part Two: Serpent Isle
[edit] Boydon
Boydon was a man who served Erstam, the mad mage on Serpent Isle, as an NPC in the computer role-playing game Ultima VII: Serpent Isle. Boydon was available as a potential party member for the protagonist of the series, the Avatar, after the player restores his body parts which are lying around in pieces in Erstam's lab on Mad Mage Isle. Along the way, several characters make comments about his smell(being essentially Dr. Frankenstein's monster, composed of corpse parts given life). However, he was also one of the only companions who could not be resurrected, since he would explode into several twitching body parts (and a talking head, which is the form he is first found in) when killed.
[edit] Petra
Petra is a magical automaton, originally working as a waiter in the Blue Boar Inn in Moonshade.
After the Banes were unleashed and almost everyone in the town killed, she was crushed with sorrow. However, she found soon herself helpful in assisting the Avatar with getting water from a temple of Discipline: with the help of mind transfer machine, the Avatar used Petra's metal body to pass the deadly acid corridors.
[edit] Ultima IX: Ascension
[edit] Raven
A pirate from Buccaneer's Den whom the Avatar meets early on. She originally asks the Avatar to do things for her boss Samhayne. Later, she helps Avatar on her own.
While she doesn't adventure with the Avatar per se, she knows a lot about what is happening around the realms, and is able to transport the Avatar around in her ship.
[edit] References
- ^ Origin Systems, Inc.. Ultima I. Origin Systems, Inc.. PC/DOS. (in english). 1980.
- ^ Origin Systems, Inc.. Ultima II: Revenge of the Enchantress. Sierra, Inc.. PC/DOS. (in english). 1982.
- ^ Origin Systems, Inc.. Ultima III: Exodus. Origin Systems, Inc.. PC/DOS. (in english). 1983.
- ^ Origin Systems, Inc.. Ultima IV: Quest of the Avatar. Origin Systems, Inc.. PC/DOS. (in english). 1985.
- ^ Origin Systems, Inc.. Ultima V: Warriors of Destiny. Origin Systems, Inc.. PC/DOS. (in english). 1988.
- ^ Origin Systems, Inc.. Ultima VI: The False Prophet. Origin Systems, Inc.. PC/DOS. (in english). 1990.
- ^ Origin Systems, Inc.. Ultima VII: The Black Gate. Origin Systems, Inc.. PC/DOS. (in english). 1992.
- ^ Origin Systems, Inc.. Ultima VII: The Forge of Virtue. Origin Systems, Inc.. PC/DOS. (in english). 1992.
- ^ Origin Systems, Inc.. Ultima VII Part 2: The Serpent Isle. Origin Systems, Inc.. PC/DOS. (in english). 1993.
- ^ Origin Systems, Inc.. Ultima VIII: Pagan. Electronic Arts. PC/DOS. (in english). 1994.
- ^ Origin Systems, Inc.. Ultima IX: Ascension. Electronic Arts. PC/Windows. (in english). 1999-10-31.
- ^ Origin Systems, Inc.. Ultima Worlds of Adventure: The Savage Empire. Origin Systems, Inc.. PC/DOS. (in english). 1990.
- ^ Origin Systems, Inc.. Ultima Worlds of Adventure 2: Martian Dreams. Origin Systems, Inc.. PC/DOS. (in english). 1991.
- ^ Looking Glass Studios. Ultima Underworld: The Stygian Abyss. Origin Systems, Inc.. PC/DOS. (in english). 1992.
- ^ Looking Glass Studios. Ultima Underworld II: The Labyrinth of Worlds. Origin Systems, Inc.. PC/DOS. (in english). 1992.