The City Beneath

From Wikipedia, the free encyclopedia

Current game event marker This article or section contains information about an unreleased video game.
It is likely to contain information of a speculative nature, and the content may change dramatically as more information becomes available.
The City Beneath
Developer(s) Caravel Games
Publisher(s) Caravel Games
Designer(s) Erik Hermansen
Release date(s) Expected in 2007
Genre(s) Puzzle
Mode(s) Single player, Editor
Platform(s) PC - Windows,

Linux, Mac OS X

Media CD, Download

The City Beneath is the third computer puzzle game in Deadly Rooms of Death series published by Caravel Games. It is expected to be released in 2007. [1] According to the Caravel Games website, The City Beneath is 99.6% complete. [2]

Contents

[edit] Story

The story will pick up where Journey to Rooted Hold ended, with Beethro arriving to the mysterious Rooted Hold and exploring an underground city of the Empire.

[edit] Features

Here is a list of some confirmed features that The City Beneath will have:

[edit] CaravelNet

  • Holds can be rated from within the game.
  • An in-game chat room.

[edit] New Objects

  • Pressure Plates which act like Orbs, but need to be stepped on instead of hit with a sword.
  • Sister Gates, also called the Anti-Doors, will close when their specific condition is met.
  • Adders are serpents that are able to eat other monsters. Their weak point is the head.

[edit] General

  • Possibility to add new room styles into the game.
  • Importing files into DROD by dragging and dropping them on the application.
  • Better UI for hold selection menu.
  • Jump-to-letter in hold selection menu (with Ctrl).
  • More information displayed while importing files.
  • Importing multiple files at once.
  • Enhanced game engine.

[edit] Gameplay

  • Undoing while placing mimics will go back to the turn before stepping on the potion.
  • Locking room edges, so you can't exit a room accidentally.
  • A "battle" key as an alternate way to make repeated movements.
  • Three new ways to interact with evil eyes.
  • Cutscenes.

[edit] Editor

  • Seeing bomb blast radius in editor (with chain reactions) and in-game (without chain reactions).
  • A better way to handle story events with important timing.
  • Copying NPC scripts from room to room without exporting and importing.
  • Improved sound effect handling in a hold.
  • Keyboard commands for undoing and redoing in editor.
  • Copying serpent-like monsters and obstacles in the room editor.
  • Custom artwork for characters.

[edit] Scripting

  • Scripting command: Relative coordinates.
  • Scripting command: "Pathfind to X,Y" and variations of it.
  • Scripting command: "Die".
  • Scripted user music.
  • Text-script conversion.

[edit] Demos

  • Information about already uploaded demos will be included along with a player file when exporting it.
  • Watching 3.0 demos will skip mimic placing parts completely.
  • Toggleable move counter while watching demos.


[edit] External links