The Assassin's Knot
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The Assassin's Knot | |
Code | L2 |
---|---|
Rules Required | AD&D |
Character Levels | 2 - 4 |
Campaign Setting | Generic or Greyhawk |
Authors | Lenard (Len) Lakofka |
First Published | 1983 |
Linked Modules | |
L1 L2 L3 |
L2 The Assassin's Knot is an Fantasy Adventure Module or "module" for Advanced Dungeons & Dragons (1st edition). It comes with a double cover (module booklet nested inside two covers of maps).
It is a sequel to L1 The Secret of Bone Hill and as stated on the cover the second module in the Lendore Isle series. This series was originally planned to be five modules, however only three have so far been punblished and at this point it is unlikely the final two will ever be. The sequel to L2, L3 Deep Dwarven Delve was only available as a limited release as part of the Dungeons & Dragons Silver Anniversary Collector's Edition set released in 1999.
The Assassin's Knot module is different from most, almost unique at the time in that it contained no dungeon or even "dungeon like" area. It is a murder mystery set in a village. The longer the players take to find the murderer the more unfortunate events occur in the village. From the module teaser on its back cover:
"If you want someone murdered, go to Garrotten." It is a common saying in Restenford. The small, peaceful town of Garrotten is rumored to be the headquarters of a deadly band of assassins. Perhaps there is nothing to this talk. Perhaps it is true. There has never been any reason to find out. Until now... The Baron of Restenford is dead. The first day following his death, Restenford was a hornet's nest of activity. No one was allowed to enter or leave. The castle itself was sealed to outsiders as soon as the murder was discovered. Wild rumors hinted that the body was left in a condition that made magical restoration impossible. That evening came an urgent summons from the reclusive sorcerer, Pelltar, whose council continued late into the night. By midmorning of the next day, you were well on your way to Garrotten. Three slender clues are all that remain - three possible chances to unravel the tangled web of intrigue that doomed the Baron of Restenford. The sun is warm, and the land around you is full of life. By nightfall, you will arrive.
The Assassin's Knot was ranked the 29th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.
[edit] References
- Lakofka, Lenard (1983). The Assassin's Knot. TSR.
- Mona, Erik; James Jacobs, et al. (2004). "The 30 Greatest D&D Adventures of All Time". Dungeon: #116.
- Rateliff, John D. Introduction to L2. The Assassin’s Knot. Wizards of the Coast. Retrieved on 2007-03-06.
[edit] External links
- L2 Assassin's Knot full module as a PDF file from the Wizards of the Coast website.