Mega Man 2: The Power Fighters

From Wikipedia, the free encyclopedia

Mega Man 2: The Power Fighters
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Keiji Inafune
Engine N/A
Latest version 2004 (Mega Man Anniversary Collection)
Release date(s) 1996
Genre(s) Action
Mode(s) Single player
Rating(s) ESRB: E
Platform(s) Arcade, Gamecube, PS2
Media CD (2)
System requirements memory card (Gamecube, Ps2)
Input Arcade input, Dualshock 2, GameCube controller

Mega Man 2: The Power Fighters (Rokku Man Tsū: Za Pawā Faitāzu) is an arcade video game, released inJapan in 1996 as a fighting game in the Mega Man series of games. It is the direct sequel to Mega Man: The Power Battle released the previous year. It was re-released in North America along with The Power Battle in 2004 as part of the Mega Man Anniversary Collection for PlayStation 2 and GameCube and Rockman Power Battle Fighters for PlayStation 2.

Contents

[edit] Story

Doctor Wily has rebuilt many of his destroyed Robot Masters, and uses them to try and conquer the world. He also kidnaps Roll and steals some robotic parts from Dr. Light.

[edit] Endings

The game has a multitude of endigns depending on which characters are chosen.

Alone, Mega Man contemplates whether or not destroying Wily's robots without remorse is really the way to fight him, but Roll and Dr. Light talk him into it, saying that "sometimes peace cannot be achieved unless those who spread war are destroyed". Teamed with Bass, the two will fight eachother after defeating Wily together.

In Proto Man's lone ending, Dr. Light states that Proto Man's body is faulty somehow, and if it is not repaired, he will be destroyed. This leaves large room for the 9th Mega Man game, though it's been a few years since the last real Mega Man game in the original and X series (Mega Man & Bass and Mega Man X8, respectively), and creator Keiji Inafune stated in an interview that if sales for the updated remakes of the Mega Man and Mega Man X series for the PSP were fruitful, he'd "be more than happy to make a Mega Man 9 or Mega Man X9"[citation needed]. With Bass, Proto Man tries to explain to him that he cannot beat Mega Man, due to Mega Man fighting for the future, and Bass only fighting for the sake of it.

In Bass's epilogue, Dr. Wily shows Bass the blueprints of his new robot saying that one day it will outmatch Bass's and Mega Man's power. The game then shows the outline of Zero, an important character character in the Mega Man X series and the main character in the Mega Man Zero.

This explains that Zero was created by Wily, and put in a hibernation state until 21XX (when the X series is set). This ties in with how Zero saw a silhouette of Wily in a flashback in Mega Man X4 and X5, Sigma stating to X that Zero was "the last of the doctor's creations!" in Mega Man X2, and in Zero's flashback when Sigma and the Maverick Hunters found the ruins of Wily's lab, and activated Zero. Bass scoffs at his successor for two reasons, he doesn't believe that "Zero" would ever be stronger than him and that he looks like a "girlie-looking, long-haired robot".

In Duo's endings, he finds some "Evil Energy" and shakes hands with Dr. Light, Mega Man or Proto Man depending on ally, or lack thereof (though Bass refuses). The game then proceeds to tell the player to play Mega Man 8 if they want to know who Duo really is, and what is up with the Evil Energy.

[edit] Gameplay

The gameplay is roughly the same as in Mega Man: The Power Battle, as it keeps the controls, stages and weapon-copying. There are however several new additions.

The playable characters are Mega Man, Proto Man, Bass and Duo, with Duo being a new addition to the cast. The four characters feature different attributes and abilities. When playing 2-Player, only one of the players can get the Robot Master's weapon.

As in The Power Battle there are three "stories" to choose from after; finding Dr. Wily, saving Roll, and recovering the stolen parts. All stories have different Robot Masters to fight, and halfway through it the player is given a different power-up. Unlike the previous game, The Power Fighters lets the player choose freely between Robot Master stages, and is given some hints on what the Robot Masters weaknesses are.

Like The Power Battle, each character has an epilogue once the player beats the game. However, in The Power Fighters, the epilogues are more detailed and have more to do with past and future Mega Man games, providing vague explanations regarding characters and canon, most notably the Evil Energy incident from Mega Man 8 and how Dr. Wily created Zero from the Mega Man X series.

[edit] New features

Each of the characters can perform a special attack, which is executed by releasing a full buster charge while holding the joystick up. Megaman's special move is simply a jumping uppercut (like the Shoryuken); Protoman shoots a short-range stream of flames from his buster (dubbed "Blues Strike"); Bass does a somersaulting kick (like the Flash Kick); Duo does a standing uppercut that flings the enemy upwards, if the attack button is pressed again after the uppercut, Duo will jump up and spike the enemy down to the ground.

As the player damages the Robot Masters, various energy pellets pop out from them. Some of these are just for points, but others will restore health, weapon energy, or both. When the robot master is defeated, a multitude of these pellets are released, as well as a capsule containing the boss's special weapon. During a two-player game, only the player who picks up the capsule will get the special weapon (similar to those seen in Mega Man 8).

One of the items that can appear during battle will summon a robot helper. Mega Man summons Rrush, who will do a dash attack towards the enemy when Mega Man fires a charged shot, and can be bounced from using the Rush Coil. Bass summons Treble, who will fire plasma shots each time Bass fires his buster, and perform a dash attack similar to Rush's when Bass fires a charged shot. Protoman and Duo both summon Beat, who will give them an energy shield that makes them completely invincible for a short time. These summoning abilities will last until their energy runs out, and they cannot be cancelled. While a helper or their effect is active, special weapons cannot be used.

[edit] Characters

[edit] Playable characters

[edit] Boss Characters

Main article: Robot Master

There are three different sets of Robot Masters. The player can choose which set he/she wants to play at the start of the game. The first six bosses can be played in any order. After that, you must defeat one of Wily's Fortress Guardians before you battle Wily himself.

Chase Wily

Boss Weapon Weakness
Centaur Man Centaur Arrow Gyro Attack
Shadow Man Shadow Blade Centaur Arrow
Bubble Man Bubble Lead Shadow Blade
Heat Man Atomic Fire Bubble Lead
Plant Man Plant Barrier Atomic Fire
Gyro Man Gyro Attack Plant Barrier
Mad Grinder (Guardian) None Centaur Arrow

Rescue Roll

Boss Weapon Weakness
Elec Man Thunder Beam Power Stone
Dive Man Dive Missile Thunder Beam
Slash Man Slash Claw Dive Missile
Cut Man Rolling Cutter Slash Claw
Shade Man Noise Crush Rolling Cutter
Stone Man Power Stone Noise Crush
Yellow Devil (Guardian) None Thunder Beam

Recover Parts

Boss Weapon Weakness
Napalm Man Napalm Bomb Gemini Laser
Guts Man Super Arm Napalm Bomb
Air Man Air Shooter Super Arm
Quick Man Quick Boomerang Air Shooter
Pharaoh Man Pharaoh Wave Quick Boomerang
Gemini Man Gemini Beam Pharaoh Wave
Mech Dragon (Guardian) None Quick Boomerang

[edit] Trivia

  • The game's soundtrack includes the 8-bit version of Elec Man's theme from the first Mega Man, accessible only via the sound test in the service menu.
  • Duo appeared in this game before his debut in Mega Man 8 about 1 year later. Duo's epilogue has a thinly veiled ad promoting Mega Man 8.
  • Capcom apparently made a mistake in drawing Zero's silhouette. Zero appears as he does in Mega Man X2 and beyond (with the armored shoulder pads and somewhat bulkier frame), not as he originally looked in Mega Man X (in which his shoulder pads were rounded and his body was more simplistic in design).
  • All of the music is remixes from the previous games, usually the stage themes for each Robot Master. The exceptions are Plant Man, who has Crash Man's stage theme, Centaur Man, who has Junk Man's stage theme, and Quick Man, who has the Mega Man 2 Boss Battle theme. The Mega Man 2 Wily Fortress theme remix (used for the Mecha Dragon) is probably the most popular remix of all the many that have been made.

[edit] External links