Mega Man: The Power Battle

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Mega Man: The Power Battle
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Keiji Inafune
Engine N/A
Latest version 2004 (Mega Man Anniversary Collection)
Release date(s) 1995
Genre(s) Action
Mode(s) Single player
Rating(s) ESRB: E
Platform(s) Arcade, GameCube, PS2
Media CD (2)
System requirements memory card (GameCube, PS2)
Input Arcade input, Dualshock 2, GameCube controller

Mega Man: The Power Battle (Rokku Man: Za Pawā Batoru) is an arcade video game and a spin-off title for the Mega Man series. It was released in Japan in 1995 and was followed by a sequel, Mega Man 2: The Power Fighters, the following year. Both games were rereleased in North America in 2004 as part of the Mega Man Anniversary Collection for PlayStation 2 and GameCube and Rock Man Power Battle Fighters for PlayStation 2.

Contents

[edit] Story

The story of the game is simplistic; the evil Doctor Wily has rebuilt some of his Robot Masters, and are trying to take over the world, forcing the heroes to stop him.

[edit] Gameplay

Proto Man battling Ice Man.
Proto Man battling Ice Man.

The game lets the player choose between three playable characters: Mega Man, Proto Man and Bass. Two players can play the game together as different characters, teaming up to defeat the bosses.

The game plays much like the main Mega Man games - the player uses one button to jump, and one to fire the character's arm-mounted energy gun. Holding the fire button charges the gun in order to release a stronger blast. Holding down while pressing the jump button makes the character do a dash which appearance varies between characters.

After choosing a character, the player chooses between three "stories", with each one having different Robot Masters from various games. The "stories" are Mega Man 1-2, 3-6 and Mega Man 7. Upon choosing a "story", the game quickly pans through the various levels, letting the player choose one roulette-style.

A level is largely different from the mainstream Mega Man games; instead of going through an entire stage and fighting the Robot Master as a boss at the end, the player faces the Robot Master at once. Killing a Robot Master earns the player their weapon, which can be switched to by pressing a button. Like in most Mega Man games, each Robot Master is weak to another one's weapon, so the player can fight through them in a "rock, paper, scissors" kind of way.

[edit] Stages

[edit] Robot Masters

1-2

Boss Weapon Weakness
Cut Man Rolling Cutter Leaf Shield
Guts Man Super Arm Crash Bomb
Ice Man Ice Slasher Super Arm
Wood Man Leaf Shield Atomic Fire
Crash Man Crash Bomb Rolling Cutter
Heat Man Atomic Fire Ice Slasher


3-6

Boss Weapon Weakness
Magnet Man Magnet Missile Dust Crusher
Gemini Man Gemini Laser Magnet Missile
Dust Man Dust Crusher Plant Barrier
Gyro Man Gyro Attack Napalm Bomb
Napalm Man Napalm Bomb Gemini Laser
Plant Man Plant Barrier Gyro Attack


7

Boss Weapon Weakness
Cloud Man Thunder Bolt Scorch Wheel
Junk Man Junk Shield Thunder Bolt
Freeze Man Freeze Cracker Junk Shield
Slash Man Slash Claw Freeze Cracker
Shade Man Noise Crush Slash Claw
Turbo Man Scorch Wheel Noise Crush

[edit] Dr. Wily's Castle

Upon defeating all of the Robot Masters in one "story", the player character attacks Dr. Wily's giant, skull-shaped fortress. In the 1-2 and 3-6 "stories", the player first faces the Yellow Devil (though it fights differently in the two different fights), and in 7 they are up against a pumpkin robot that appeared as a miniboss in Mega Man 7's "Shade Man" stage. After defeating the boss, the player fights against Dr. Wily himself in a large machine which is fought in three different forms. Defeating him completes the game, which then shows a different ending cutscene depending on what character is played as, and lets the player add him or herself onto the high score list.

[edit] Trivia

  • While fighting the Yellow Devil/pumpkin robot, several Robot Masters can be seen in tubes in the background. These Robot Masters would reappear as bosses in the sequel of the game.
  • In the game's soundtrack, there is a unused tune which are only accesible via sound test in the service menu, it is the Ghouls 'n Ghosts tune which was used as a hidden melody in Mega Man 7.

[edit] External links


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