Magna Carta: The Phantom of Avalanche
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Magna Carta: The Phantom of Avalanche | |
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Developer(s) | Softmax |
Publisher(s) | Wizard Soft |
Engine | 3D engine ASHURA |
Release date(s) | 2001 (South Korea) |
Genre(s) | RPG |
Mode(s) | Single player |
Rating(s) | ESRB: Teen (T) |
Platform(s) | Windows |
Media | CD-ROM disc x4 |
System requirements | 500 MHz Intel-class processor, 64MB RAM, 16MB Direct 3D / Open GL graphics card |
Input | Mouse, keyboard |
Magna Carta: The Phantom of Avalanche (마그나카르타: The Phantom of Avalanche in South Korea) is a CRPG released in 2001 in South Korea by Softmax, and is the prequel to the PlayStation 2 title, Magna Carta: Tears of Blood. Though not officially having been localized outside of South Korea, The Phantom of Avalanche retains a somewhat sizable fan-base of non-Korean players. Consequently, numerous fan translations have been promised for the game, in light of Softmax having no plans to officially localize it. However, no translations to date have been completed.
Contents |
[edit] Story
[edit] The Phantom of Avalanche
Calintz, once having been a high-ranking royal guard, left his home of Shudelmir many years ago to seek adventure elsewhere. Though having left his home in a peaceful state, Calintz decided to return home years later only to find Shudelmir in chaos. The sheer growth of monsters, as well as the rise of two important factions, have left Calintz with no choice but to join the Schwarz Strum as the 7th Squad Leader.
Many rumors have surfaced about the origin of the monsters. Particularly, the monster growth has been attributed to the enthroning of the new Emperor, Shulenlord. Many people believe that Vermillion, one of the two rising factions, is releasing the creatures in hopes of dethroning the new Emperor, and that the Emperor is retaliating against Vermillion in this same fashion.
Admist this conflict, political struggles between the fallen Princess, Juclecia, and the new Empress, Leona, have contributed a fair share to the chaos of Shudelmir. Having lost her mother to a senseless crime of murder, Juclecia was stripped of her royal authority and cast out into the rural district to conscribe to the lifestyle of a mere commoner. Though Juclecia was entitled to inherit her mother's throne, she held no say in the enthronment of the new Empress nor the Empress' decision to abolish Juclecia's royalty. Rallying the support of other nobles, Juclecia hopes that she can achieve Empress Leona's dethronement and restore peace to her kingdom.
[edit] Vermillion, and Krios' Tears of Blood
Cliave, father to Princess Juclecia and Emperor Shulenlord, invaded and destroyed the prosperous Kingdom of Krios many years ago. This invasion was thought to take place in order to preserve the integrity of Cliave's power, as he feared that Krios had grown too strong. Ironically, Krios was Cliave's homeland, and his own uncle was its ruler. Still, Cliave would regard his own family as a political enemy and carry on his back the shame of hailing ruthless destruction against Krios.
Krios' remaining citizens, reduced to mere slaves, had risen up against their adversity and formed the Vermillion faction. Heading up this group were two mysterious figures -- the ominous Ferenan, and the strange outsider, Tristan. Though Vermillion intently sought to rebuild Krios, their violent methods were often put into question, and have earned the group a fearful reputation with the public. Focusing their attention on Shudelmir's political presence, Vermillion has met much resistance from the Schwarz Strum.
[edit] Characters
Calintz Jerevinan
Protagonist and adopted son of King Helios. Originally from Shudelmir, Calintz served to protect his home against invading monsters. However, he departed from Shudelmir sometime in his early youth, pursuing instead the land of Sirat. Upon his return, he is plagued by the ever-climbing rate of invading monsters, as well as an uneasy wavering within Shudelmir's political alliances.
Calintz is quite often known as "The Phantom of Avalanche" by many who've witnessed his fierce technique in the snow-covered mountains of Sirat.
Juclecia Sebine Re Elcritian
Due to the tragic murder of her mother, Princess Juclecia was exhausted of her royal position to Shudelmir and exiled into the rural district. Because of the nature of this tragedy, Juclecia suffered a bout of amnesia, forgetting much of her own identity. However, the details of her mother's murder are soon brought to light by man named Marhakatte Orakhan Willight...
Ferenan
Antagonist and rebellious leader of Vermillion. Having witnessed the tragedy of Krios' destruction at a very young age, Ferenan was fueled with rage against King Cliave. Now leading the Vermillion faction, Ferenan plots to overthrow Shudlemir in hopes of restoring Krios to its previous state.
Tristan
Currently aiding the Vermillion faction with inside information, Tristan remains a rather shady character to both Vermillion and Schwarz Strum. No one quite understands his intentions, or why he has such an interest in the affairs of Vermillion.
[edit] The Carta System
The Carta (眞名) system relies on the usage of hanja (Han characters) to represent various energy patterns. It is believed that every living thing carries a distinct energy pattern and may rely upon the use of Carta to manipulate this energy for various purposes.
In application, these patterns are individually assigned to each character attribute to directly affect character growth. Some Carta may be more effective when assigned to a specific attribute due to the compatibility between the character's own personal energies in compliance with the Carta's unique energies. The available stock of the particular Carta also plays a role in determining its effectiveness.
In comparison, the Carta system takes on a similar method as Final Fantasy VIII's junction system, and may be better understood by gamers who are familiar with this concept. Otherwise, a lack of translation can overshadow a clear understanding of its function.
[edit] Battle System
Magna Carta employs a turn-based battle system based on the conditional usage of TP. (Turn Points) When a character achieves his or her turn, the player is given the options of moving the character around and / or executing a skill. (The turn automatically ends upon executing a skill, regardless of any other conditions present.) Both the movement range of the character, as well as any skills she or he executes, costs a specific amount of Turn Points to be accomplished.
While moving, free roaming is allowed around the battle field during one's turn, but within a limited range which is indicated by an aura. The size of the aura, like many elements of battle, may be affected by the turn range, so characters who have TP left over from previous rounds may find a slight range advantage in the next.
[edit] See also
[edit] External links
- Official Site (English)
- NittyGritty² Hyung-Tae Kim's official fansite
- RHDNet Partial translation files from Lakuuna's incomplete translation project (English)
- Magna Carta: The Phantom of Avalanche at MobyGames