Magic: The Gathering storylines

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Although Magic: The Gathering is essentially a strategy game that uses decks of cards, an intricate storyline underlies the cards released in each expansion. This storyline is shown in the art, through quotes and descriptions on the bottom of most cards (called flavor text), the novels and anthologies published by HarperPrism and Wizards of the Coast, and the comic books published by Armada Comics.

The majority of Magic's story is set on the plane of Dominaria, and can be broken down into several distinct time periods each detailed in certain sets:

  • The Thran: The Thran were a race of master artificers who were destroyed by Yawgmoth and his Phyrexians (converted Thran following him) during the Thran-Phyrexian War about 5000 years before the Brothers. They are only hinted at in the game, but J. Robert King's novel The Thran explores their culture in some depth.
  • The Brothers' War: War between Urza and Mishra, two brothers who were trained by the archaeologist and artificer Tocasia in creating magical devices based off of ancient Thran technology. As their power as artificers grew, so did their enmity, eventually erupting in an all-out war utilizing powerful constructs. Marshalling vast armies aided by their impressive machines (some of the old Thran Empire, some newly made) the brothers staged a series of battles. The war devastated the land of Terisiare on the plane of Dominaria and culminated in a world-devastating climax on the island of Argoth. This caused the Dark, the climate changes which led to the Fall of the Sarpadian Empires and finally to the Ice Age. The Brother's War predated 5 color magic; it was fought with artifacts. This story is the basis for the Antiquities expansion and later the Urza's Saga Block.
  • The Dark: The devastation wrought by the Brothers led to the fall of many civilizations and the beginning of a dark age in Dominaria, and the destruction of Argoth caused a nuclear winter that would later lead to the Dominarian Ice Age. This story is portrayed in the Fallen Empires and The Dark expansions. In this age Terisiare's survivors were bitterly opposed to magic. Tiny, insular villages dotted a wasted, goblin-infested landscape. Fanatical priests controlled a few powerful city-states. Preachers and witch-hunters hunted the countryside for the few remaining wizards. This story is fully explained in the The Gathering Dark novel by Jeff Grub and continued on to the Ice Age with Eternal Ice and The Shattered Alliance, also by Jeff Grub.
  • The Ice Age: The climate-altering effects of the devastation continued leading to a global ice age. Eventually this cooling climate was reversed and life returned to normal. This story is portrayed in the Ice Age, Alliances, and Coldsnap expansions, and in the novels Eternal Ice and Shattered Alliance by Jeff Grub. Jeff Grub also wrote a short story "continuing" the story for Coldsnap, which is located in the Player's Guide insert you can find in a Coldsnap Fat Pack.
  • The Phyrexian Invasion: After millennia of peace, the Phyrexians, who originate on a hellish mechanical world, invade the world of Dominaria from the pocket universe of Rath. War ensues; with the aid of Urza (who has been spending thousands of years planning a defense against the Invasion), the Phyrexians are eventually overcome, but several civilizations are decimated or destroyed, creating social chaos in many parts of the world. The backstory is portrayed in the Tempest and Masquerade blocks, preparation (and Urza's involvement) occurs in the Urza's Saga block, and the Invasion itself occurs in the Invasion block. This is illustrated in depth in a series of articles named "Remember the Weatherlight" at MTGSalvation.com by an author working under the pseudonym "VestDan."
  • Otaria: After the devastation of the invasion, Dominaria needs time to rebuild. This part of the story takes place in Otaria, a devastated continent that was, surprisingly, the place least affected by the Invasion. It centers on Kamahl, a barbarian, and his quest to get the Mirari, a magical orb of seemingly endless power. In the Onslaught block, the story shifts to a battle between Akroma, an angel, and Phage, Kamahl's corrupted sister, who kills with a touch. Those two women raise armies behind their causes as the Mirari sits in the background of the conflict.
  • Mirrodin: The story of Mirrodin takes place on a metal world populated by creatures stolen from other worlds, created by the planeswalker Karn. Glissa, an elf, and her friends strive to assemble the mythical Kaldra, so that they can defeat the crazed Memnarch, who lives inside the hollow world. All the while, we learn about the history of Mirrodin, and its loose, but nonetheless present, connection to previous storylines based on Dominaria. It is, obviously, not on the same world as previous storylines, taking place on an artificially created plane. It is later revealed that the world of Mirrodin has a connection to the Mirari.
  • The Kami War: Taking place in a plane far removed from those seen so far in Magic: The Gathering, this story began in 2004 with Champions of Kamigawa and was continued and finished by Betrayers of Kamigawa (February 2005) and Saviors of Kamigawa (June 2005). It centers on the kakuriyo Kami world (spirit world) and the utsushiyo material world; both working and operating harmoniously until the Kami began attacking the material world, resulting in a grand struggle. This storyline is interesting in that instead of relying on the "color wheel" to denote conflict (traditionally opposing colors such as White and Red are correspondingly in opposition in stories), it is strictly about the Kami world versus the material world, meaning that it is less important what colors a card has for purposes of synergy, but rather whether it is among the Kami world or the material one. (Example: There is a lack for color hosers, and spirits tend to be better together.) The Kamigawa novel ends and the Legends Cycle II books begin.
  • Ravnica: The story of Ravnica is similar to Kamigawa in that it explores a plane far removed from Dominaria, with little to no connection story-wise. Ravnica is a plane covered almost entirely in cityscape. The city's ten "guilds", loose organizations that revolve around a two-color pair, warred for a long period of time. After the conflict, a magical document, the Guildpact, was created to ensure that the plane remained at peace and that the guilds would constrain themselves to their jobs. The main storyline begins 9,999 years later, as anticipation of the decamillennial anniversary builds. The once-noble guilds have corrupted and decayed over time, and a great political gridlock is all that keeps Ravnica stable. A series of protagonists - most notably Agrus Kos, a law enforcement officer from the League of Wojek and Teysa Karlov, a lawmage from the Orzhov Syndicate, uncover the plots of the various guildmasters, as well as the ambitions of the "secret guild", House Dimir.
  • Time Spiral: The Time Spiral block returns to a post-apocalyptic Dominaria. Teferi, a planeswalker, abandoned Urza during the invasion by "phasing out", or removing from reality, two landmasses known as Shiv and Zhalfir. He returns to Dominaria to find it in a state of ruin. In addition to having been almost totally devastated by the Apocalypse, mysterious "time rifts" have opened in the skies across the plane, making planeswalking and spellcasting more difficult. Teferi wants to ensure that Zhalfir and Shiv "phase in" to Dominaria unharmed by the events of the invasion - however, the time rifts and overlay of the plane of Rath have rendered the holes in the ground the wrong size. Should Zhalfir and Shiv land, Dominaria would be even more utterly destroyed. This story eventually ventures in a different direction than past stories, bringing back in cameos many older characters and locations rather than discover new ones.

There are numerous other smaller plots and subplots that take place in Dominaria and on the many planes of the multiverse of Dominia as well as events after the invasion of Dominaria by the Phyrexians.

For example:

  • The sets from Weatherlight up to Apocalypse follow the epic story arc of the crew of the airship Weatherlight, their trek across several planes, and ultimately their role in defending Dominaria from the Phyrexian invasion.
  • The sets from Odyssey to Scourge, set in the era of upheaval after the Invasion, involve the Dominarian continent of Otaria and the struggle between various factions for the powerful artifact known as the Mirari.
  • The sets from Mirrodin to Fifth Dawn are set in the world of Mirrodin, where artificial and natural life are inseparably entwined.
  • Several Magic: The Gathering video games have their own storylines and worlds.


[edit] Book Titles

Harper Prism:

Title Type Author release
Arena Novel William R. Forstchen 11/1994
Whispering Woods Novel Clayton Emery 03/1995
Shattered Chains Novel Clayton Emery 03/1995
Final Sacrifice Novel Clayton Emery 05/1995
The Cursed Land Novel Teri McLaren 08/1995
The Prodigal Sorcerer Novel Marc Sumner 11/1995
Ashes of the Sun Novel Hanovi Braddock 03/1996
Tapestries Anthology Edited by Kathy Ice 05/1996
Distant Planes Anthology Edited by Kathy Ice 05/1996
Song of Time Novel Teri McLaren 06/1996
And Peace Shall Sleep Novel Sonia Orin Lyris 07/1996
Dark Legacy Novel Robert E. Vardeman 12/1996

Armada:

Title Type Cycle Author release
The Shadow Mage Comics Jeff Gomez 07/1995
? Comics Ice Age (1) Jeff Gomez ?/1995
The Frozen Dead Comics Ice Age (2) Jeff Gomez 04/1995
none Comics Antiquities War (1) Jerry Prosser 11/1995
none Comics Antiquities War (2) Jerry Prosser 12/1995
none Comics Antiquities War (3) Jerry Prosser 01/1996
none Comics Antiquities War (4) Jerry Prosser 02/1996
Serra Angel Comics Margaret Weis 08/1996
Fallen Empires Comics Kevin Maples & Jeff Gomez 1996
Homelands Comics ? 1996
Wayfarer Comics ? 1996

Dark Horse:

Title Type Cycle Author release
Initiation Comics Gerrard’s Quest (1) Mike Grell 03/1998
Legacy Comics Gerrard’s Quest (2) Mike Grell 04/1998
Crucible Comics Gerrard’s Quest (3) Mike Grell 05/1998
Destiny Comics Gerrard’s Quest (4) Mike Grell 09/1998

Wizards of the Coast:

Title Type Cycle Author release
Brothers' War, The Novel Artifacts (I) Jeff Grubb 05/1998
Rath and Storm Anthology Edited by Peter Archer 07/1998
Planeswalker Novel Artifacts (II) Lynn Abbey 09/1998
Colors of Magic, The Anthology Jess Lebow, ed. 02/1999
Time Streams Novel Artifacts (III) J. Robert King 04/1999
Gathering Dark, The Novel Ice Age (I) Jeff Grubb 06/1999
Bloodlines Novel Artifacts (IV) Loren L. Coleman 08/1999
Mercadian Masques Novel Masquerade Francis Lebaron 09/1999
Thran, The Novel J. Robert King 12/1999
Nemesis Novel Masquerade (II) Paul B. Thompson 02/2000
Eternal Ice, The Novel Ice Age (II) Jeff Grubb 05/2000
Myths of Magic, The Anthology Edited by Jess Lebow 06/2000
Prophecy Novel Masquerade (III) Vance Moore 06/2000
Invasion Novel Invasion (I) J. Robert King 10/2000
Planeshift Novel Invasion (II) J. Robert King 10/2000
Shattered Alliance, The Novel Ice Age (III) Jeff Grubb 12/2000
Johan Novel Legends (I) Clayton Emery 04/2001
Apocalypse Novel Invasion (III) J. Robert King 06/2001
Dragons of Magic Anthology Edited by J. Robert King 08/2001
Odyssey Novel Odyssey (I) Vance Moore 09/2001
Jedit Novel Legends (II) Clayton Emery 12/2001
Chainer's Torment Novel Odyssey (II) Scott McGough 01/2002
Secrets of Magic, The Anthology Ed. by Jess Lebow 03/2002
Judgment Novel Odyssey (III) Will McDermott 05/2002
Hazezon Novel Legends (III) Clayton Emery 08/2002
Onslaught Novel Onslaught (I) J. Robert King 09/2002
Assassin's Blade Novel Legends 2 (I) Scott McGough 12/2002
Legions Novel Onslaught (II) J. Robert King 01/2003
Emperor's Fist Novel Legends 2 (II) Scott McGough 03/2003
Scourge Novel Onslaught (III) J. Robert King 05/2003
Monsters of Magic, The Anthology Edited by J. Robert King 08/2003
Moons of Mirrodin, The Novel Mirrodin (I) Will McDermott 09/2003
Champion's Trial Novel Legends 2 (III) Scott McGough 11/2003
Darksteel Eye, The Novel Mirrodin (II) Jess Lebow 01/2004
Fifth Dawn, The Novel Mirrodin (III) Cory Herndon 05/2004
Outlaw: Champions of Kamigawa Novel Kamigawa (I) Scott McGough 09/2004
Heretic: Betrayers of Kamigawa Novel Kamigawa (II) Scott McGough 01/2005
Guardian: Saviors of Kamigawa Novel Kamigawa (III) Scott McGough 05/2005
Ravnica Novel Ravnica (I) Cory J. Herndon 09/2005
Guildpact Novel Ravnica (II) Cory J. Herndon 01/2006
Dissension Novel Ravnica (III) Cory J. Herndon 05/2006
Time Spiral Novel Time Spiral (I) Scott McGough 10/2006
Planar Chaos Novel Time Spiral (II) Scott McGough 01/2007

[edit] Settings of Dominia

Dominia is the general name for the multiverse, which, in the books, refers to all of the infinite planes. Some of the most notable planes are:

[edit] External links

In other languages