Magic: The Gathering sets

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This is a table of card sets for the trading card game Magic: The Gathering.

Wizards of the Coast releases Magic cards in base/core sets and in expansion sets. The different editions of the base set each contain 302-449 cards, which have all been printed before, with the exception of Limited Edition, which was the game's first set. Expansion sets expand the game by adding new cards. Expansion sets beginning with Ice Age have come in sets of three which form a "cycle" or "block" consisting of one large "stand-alone" expansion set of more than 300 cards, followed by two small expansion sets of less than 200 cards, which continue the themes introduced in the large set. Like the base set, stand-alone expansion sets contain basic land cards; other expansion sets do not. The large set of each cycle is released every October, with the small expansion sets associated with it being released the following February and June; this practice began with Alliances in June 1996.

All expansion sets, and all editions of the base set from Sixth Edition onward, are identified by an expansion symbol printed on the right side of cards, below the art and above the text box. From Exodus onward, the expansion symbols are also color-coded to denote rarity: black for common and basic land cards, silver for uncommon, and gold for rare. Wizards of the Coast also assigns a three-character expansion code to each expansion. In the table below, expansion symbols and expansion codes are listed in parentheses following the name.

Contents

[edit] Base/core set editions

[edit] Expansion sets

Beginning with Alliances in June 1996, expansion sets were released in a regular pattern: the base sets were released in October with the small expansion sets being released in February and June. Thus, beginning with Alliances, only year, not month, of release is given for expansion sets in the table below. Also beginning with Alliances, expansion sets were given codenames while in development; the code names of the three expansions of a cycle usually fit together to form a phrase or common theme.[2] The only block set to break the pattern of months after Ice Age Block is Dissension, which was released a month early, in May instead of June, because of the July release of Coldsnap. Future Sight will follow the trend created by the release of Dissension by being released in May 2007.

[edit] Compilations/reprint sets

Reprint sets are sets of certain cards from previous sets that were rereleased for different reasons. Some reasons include the cards were fan favorites and popular demand brought them back or in some cases, reprints were to commemorate certain events such as widely known matches or anniversary sets. Some reprint sets revolved around a certain theme such as the Beatdown set, its main purpose being to bring back old heavy hitters.

[edit] Sets not legal for DCI-sanctioned tournament play

[edit] Starter sets

[edit] Notes and references

  1. ^ When the Revised Edition was in production in 1994, a number of problems with the set became apparent. Some cards' colors were washed-out. The picture and color foreground for the Serendib Efreet were wrong (not that this was the first such misprint), and there was a growing concern with the Satanic images on some of the cards. The solution was to print a "fixed" version of Revised Edition, code named "Edgar", which has since came to be known as Summer Magic because it was printed in the summer of 1994. The cards were distributed in regular Revised Edition boosters, but no Summer Edition starters were produced. Despite its intended function as a fixed Revised Edition, there were problems with Summer Magic. On some cards, the colors were too dark. Furthermore, Hurricane was printed as a blue card and thereby became the most famous and most desired Summer Magic card of all. The Serendib Efreet had its artwork corrected, but the artist name was forgotten to be updated. The artist name for Plateau was not corrected as well. Because of all these flaws, the entire print run was recalled and destroyed which led to the great Revised Edition shortage of 1994. However, a few booster boxes survived. Summer Magic cards can sell for over $1000 for notable cards and some as high $5000. Summer Magic cards can best be recognized by their 1994 copyright date.
  2. ^ Rosewater, Mark. "Codename of the Game", Making Magic, Wizards of the Coast, 2002-08-12. Retrieved on September 25, 2006.
  3. ^ a b Chronicles, an expansion-sized set released in 1995 between Ice Age and Homelands, reprinted many previous cards, drawn from the Arabian Nights, Antiquities, Legends, and The Dark sets, that were becoming difficult to obtain but added no new cards to the game. Despite being published between Ice Age and Homelands, it is not considered part of the Ice Age Block; for purposes of tournament-legality, it was instead treated as an extension of Fourth Edition. The cards in Chronicles were reprinted with white borders, as opposed to their original black borders.
  4. ^ a b The cards in Chronicles retained the expansion symbol of the original expansion in which the card was printed. However, Gatherer, the official Magic: The Gathering card database, identifies cards reprinted in Chronicles with a symbol of a capital letter C superimposed on a globe set in a semi-meridian.
  5. ^ Homelands was not designed as part of the Ice Age cycle and has no thematic or story-based link to the other sets in it. Wizards of the Coast retroactively declared it part of the Ice Age cycle in 1997 to fit with the then-emerging standard cycle structure. In 2006, Coldsnap, which complements Ice Age's storyline and design themes, was at last released. Coldsnap now completes the Ice Age block, and Homelands has reverted back to a standalone set. (Buehler, Randy. "Coldsnap Q&A", Feature Article, Wizards of the Coast, 2005-10-26. Retrieved on September 25, 2006.)
  6. ^ The open book was the Thran Tome, part of Urza’s Legacy artifacts.
  7. ^ The Coalition was a group assembled by Urza to defend Dominaria against the invasion of the Phyrexians. For more information about this expansion symbol, see [4].
  8. ^ The crying mask was the mask of Yawgmoth.
  9. ^ Many creatures in the Onslaught Block had the ability to morph. Morphed creatures looked like "clay spiders"; for an explanation, look under the "January 10, 2003" heading of this link: [5].
  10. ^ Unglued and Unhinged are satirical expansion sets published by Wizards of the Coast.
  11. ^ Portal was a series of sets featuring simplified rules intended to introduce novice players of Magic: The Gathering to the game. Since October 2005 onwards they are legal in the Vintage and Legacy Formats[6].
  12. ^ The expansion symbol for Portal: Three Kingdoms was the Chinese character for the number three.

[edit] External links

Magic: The Gathering sets
Advanced Level Core sets: Alpha, Beta, Unlimited, Revised, 4th Edition, 5th Edition, 6th Edition, 7th Edition, 8th Edition, 9th Edition, 10th Edition
Expert Level Early Sets
Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Homelands
Expert Level Block Expansion Sets

Ice Age Block: Ice Age, Alliances, Coldsnap
Mirage Block: Mirage, Visions, Weatherlight
Rath Cycle: Tempest, Stronghold, Exodus
Urza Block: Urza's Saga, Urza's Legacy, Urza's Destiny

Masques Block: Mercadian Masques, Nemesis, Prophecy
Invasion Block: Invasion, Planeshift, Apocalypse
Odyssey Block: Odyssey, Torment, Judgment
Onslaught Block: Onslaught, Legions, Scourge

Mirrodin Block: Mirrodin, Darksteel, Fifth Dawn
Kamigawa Block: Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa
Ravnica Block: Ravnica: City of Guilds, Guildpact, Dissension
Time Spiral Block: Time Spiral, Planar Chaos, Future Sight
Lorwyn Block: Lorwyn, Morningtide, "Jelly"

Un-Sets Starter Level Sets Compilations/reprint/gift box sets
Unglued, Unhinged

Portal, Portal: Second Age, Portal Three Kingdoms, Starter, Starter 2000

Chronicles, Renaissance, Anthologies, Battle Royale, Beatdown, Deckmasters 2001