Kingdom Under Fire: The Crusaders

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Kingdom Under Fire: The Crusaders
Developer(s) Phantagram
Publisher(s) NA Microsoft
EU Deep Silver
Release date(s) NA October 12, 2004

EU October 29, 2004

Genre(s) Fighting game / Real-time tactics
Mode(s) Single-player
Platform(s) Xbox

Kingdom Under Fire: The Crusaders is a tactical wargame developed by the Korean studio Phantagram for the XBox. It is the sequel to the 2001 game Kingdom Under Fire: A War of Heroes, and continues its storyline. Kingdom Under Fire: The Crusaders combines third-person action and role-playing elements in its gameplay, which differs from its predecessor. Its sequel is Kingdom Under Fire: Heroes.

Contents

[edit] Gameplay

The gameplay of Kingdom Under Fire: The Crusaders contains elements from the popular game Dynasty Warriors and aspects of various role-playing games. As well as controlling the main character, the player fights with multiple armies or "units", which are controlled in real-time with either a minimap or the main screen. When the main character's unit engages in mêlée with an enemy unit, the gameplay is similar to Dynasty Warriors.

[edit] Units

The unit-types of the game include:

  • Infantry:Engage units in mêlée.
  • Archers: Fire at ground and air targets.
  • Artillery: (catapults, mortars, ballistas) Engages units indirectly from a long range.
  • Airborne units:Engages units from the air, where only archers, specially designed ballistas, and magic can attack them.
  • Cavalry:Does not actually engage in close combat but charges around and through the battlefield, disrupting ranks and causing massive troop damage.

Note: any unit in close-quarter combat cannot be used for anything else until the combat is resolved. The exception to this is when two units are in close-quarter combat with the enemy. One could retreat one unit and the other unit will keep the enemy unit occupied. This allows the retreated unit to regain troops and/or use the attack it was meant for(archers/mages/catapults). In theory, one could retreat a single unit fighting another enemy unit, but the enemy unit would just reengage the retreating unit. The only single unit able to retreat from any one on whatever amount of enemies combat is the cavalry, who's unmatched speed allows it to disengage from close combat quickly and resume charging around the battlefield.

[edit] Combat magic

Besides normal combat, spells can be used in the battlefield. Most combat units can learn any kind of spell. Spells allow units to throw fireballs, call down meteors, heal the player's army, or send ghoulish suicide bombs to enemy forces.

[edit] The world

Kingdom Under Fire is set on the continent of Bersia, which is occupied by the following military super powers:

  • Ecclesia: A human country in the west.
  • Hironeiden: Also human.
  • Azilia: A puppet state of Ecclesia.
  • Arein: An elvish kingdom within Hironeiden.
  • Vellond: The dark elf state ruled by half vampires.
  • Hexter: A country full of orc and ogre tribes.

[edit] Characters

Human Alliance

  • Gerald: Six years ago, Gerald joined the Hironeiden Army as a soldier. Two years ago, showing exceptional valor during the Hextor invasion, he was promoted to Captain of the entire Eastern Defense Force. Clever and quick-witted, he confounds his enemies with unconventional, yet efficient tactics. Gerald excels at analyzing a situation accurately and values skill over rank or bloodline.
    • Main Weapon: One-handed sword
    • Main Skill: Mêlée
  • Kendal: A General of the Second Division Ecclecian Holy Knights. Kendal was born in Azilla, a tributary of Ecclesia. He defends the Holy Ground against the Dark Legion. As an Azillan, he must maintain strict faith in God. He has reservations about his assignment defending the Holy Ground, but does not object because of his honor. He is a skilled tactician.
    • Main Weapon: Warhammer and mace
    • Main Skill: Mêlée
  • Walden: A leader of a troop of a well trained spearmen who hate him.
    • Main weapon: Sword and shield
    • Main Skill: Mêlée

[edit] External links

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