Holy Lands: The Christian Role-Playing Game

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It’s the medieval pen-and-paper adventure game that puts your character against the demons, devils, and sorcerers who want to destroy the medieval church. You must use your character’s prowess, wits, and faith to fight the evil enemies of God and the enemies of the medieval kingdoms. Are you up for the challenge? Find out in this smart and fast-paced game of faith and adventure!

The distinctions between Holy Lands and other RPG's (role-playing games) are its keys to excellence. First of all, Holy Lands stands alone because "real" Christianity is the fundamental faith of the character, not some allegorical fantasy faith in a polytheistic (multi-god) world. The character believes in, proclaims, and fights for God the Father, Jesus Christ, and the "real" message of eternal salvation. Next, the challenges the characters face are based on high-fantasy evils (demons, sorcery, and dangerous rogues) that have a primary mission of destroying the Church and Christians. It raises the story to an epic level where evil fights for tyrannical dominance and good (the Christians) oppose these forces with might and Miracles to create and maintain peace.

Although the setting is medieval Europe to bring God and Christianity "into the game," Holy Lands imposes two unique twists that bring the game "out of the box" of stereotypical history. First, it fuses the exploratory freedoms of a fantasy world with historic (natural and political) dynamics. Therefore, your character can travel through the "miles of infested caves" of say the German Alps and "across the dangerous plains" of France to the fictional western harbor city of "Corodell," for example. In this way, you're only as limited to history as you desire for geographic exploration and adventure.

The other unique twist in Holy Lands is that it suggests a more "ideal" Christianity dominates as the characters' faith. By this, the game suggests that the virtues of both the modern and historic faith make up the setting for the Christian "religion." Since there was one Church historically, Holy Lands blends this system of hierarchy with the more virtuous strengths of today's Christianity that emphasize each of us must have a strong relationship with God. Therefore, clergy have more of a responsibility of service to the people of a community, where the religious leaders have more of a political authority than a spiritual dominance, and people are saved by their profession of faith - not by their service to the religious.

Another important aspect of Holy Lands is that it deals directly with the Biblical principles of sorcery, selfish gain, and cruelty being evil. Where other games encourage the characters to use magic and undiscriminating violence whenever possible, Holy Lands separates these as the fruits of those devoted to furthering evil. It emphasizes that human life (even those devoted to furthering evil) is to be protected and saved eternally at any cost, and violence to mankind should only result when all other efforts at peace have failed. Contrary to other RPG's, Holy Lands rewards respect, charity, and Christian apologetics from characters to their fellow men and women. Furthermore, in Holy Lands, the supernaturally evil (demons) are plentiful, and offer a "channel" for allowing the skillful combat that has become commonplace in RPG's these days to take place.

The bottom line is that Holy Lands is a Christian role-playing game. The uncompromised Christian elements of the game masterfully combined with fantasy wonder make it stand head-and-shoulders above its competitors. With a clear position, a clear message, and a clear conscience, Holy Lands remains an icon for Christian adventurers everywhere. From temptation to Miracles to preaching to destroying evil, this game is the answer for Christian gamers who need a higher level than the other games offer out there.