Chasm: The Rift
From Wikipedia, the free encyclopedia
Chasm: The Rift | |
---|---|
Image:ChasmTheRiftCover.jpg | |
Developer(s) | Action Forms, WizardWorks Software |
Publisher(s) | GT Interactive Software |
Release date(s) | 1997 |
Genre(s) | First-person shooter |
Mode(s) | Single player, multiplayer |
Platform(s) | MS-DOS |
System requirements | 486DX4/100 mHz processor, 16 MB ram, VGA/SVGA video card |
Input | Keyboard, Mouse |
Chasm: The Rift is a first-person shooter computer game developed by Action Forms and WizardWorks Software and published by GT Interactive Software.
The game was released in 1997, one year after Quake, the then-leader of the category. Chasm matched up with Quake in many aspects (graphical level of detail, engine speed, animation), but was generally ignored by the public at the time.
One of the most notable features of the game was the ability to remove limbs from enemies. Many of the weapons were created in order to cause these limbs to be cut or blown off while the enemy is still alive.
Many of the levels and enemies resemble an Ancient Egyptian theme. All of the levels involve dark corridors like that of catacombs and crypts.
For Quake addicts - it was a welcome addition to the (then sparse) first-person-shooter genre. However, in retrospect - the game lacks variety and slickness when compared with Quake itself.