Chakan: The Forever Man
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Chakan: The Forever Man | |
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Developer(s) | Sega |
Publisher(s) | Sega |
Release date(s) | June 8, 1992 |
Genre(s) | Platform game |
Mode(s) | Single player |
Platform(s) | Game Gear, Sega Mega Drive |
Chakan: The Forever Man is a Mega Drive/Genesis game published by Sega of America June 8, 1992. The game featured an uncommonly dark premise for the time of its release, which saw the home console market flooded with licensed (often from children's cartoons) platformers.
The game follows the tale of a man who was so confident in his martial abilities that he declared even Death couldn't best him in battle. Of course, Death appeared and challenged Chakan with a proposition. If Chakan could defeat him, he'd be granted eternal life. If Chakan lost the match, he'd become Death's eternal servant.
The battle raged on for days and the ultimate victor was very clear. While Chakan defeated Death eventually, he was shackled to an existence of eliminating all supernatural evil. Chakan won't be granted rest until the task is finished.
It is based upon a comic book by Robert A. Kraus and was produced by Ed Annunziata, who met Chakan's creator at a convention and was impressed.
[edit] Gameplay
The player, as Chakan, starts off in a central hub stage, from which he can select one of four elemental-based stages (Earth, air, fire, water). The player advances through that stage until completion, whereupon Chakan is returned to the hub to choose a new stage, either the same or a different stage. Levels within an element must be completed in order, but that is the only restriction on the order the player may do levels. If killed, Chakan is returned to the hub. Chakan starts out with his characteristic two swords, but acquires four new weapons in the first stage of each element, which have many uses; A scythe can chop through spider's webs, for example. At the bottom of the screen, an hourglass indicates how much time the player has to complete the level. If time runs out, the player is returned to the hub. Scattered throughout each level are elemental potions, which can be combined to provide a variety of spells.
[edit] Related games
A Game Gear game by the same name was published by Sega. It features very similar gameplay, but different level layouts and other changes to accommodate the less powerful hardware.
A sequel was planned and developed somewhat by Ed Annunziata's studio AndNow, but no new information about the project has been released since 2001. It was planned to be released for as many current platforms as possible, according to Ed Annunziata himself in an interview with SegaFans during May of 2001. Much of the work on the Chakan sequel was later absorbed into the 2002 game Blood Omen 2, as discovered by fans of the series. [1]
[edit] External links
- RAK Graphics' Chakan Site - Official website for the Chakan comic.
- Chakan (Genesis) at GameFAQs
- SegaFans - Direct link to May 2001 interview with Ed Annunziata.
- A Chakan poem
- AndNow.net