TFX (computer game)

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TFX
Image:TFXWIKI.jpg
Developer(s) Digital Image Design
Publisher(s) Ocean
Release date(s) 1993
Genre(s) Flight simulation
Mode(s) Single player
Platform(s) DOS
Media CD (1) or 8 microfloppy disks
System requirements PC Minimum 386 @ 33Mhz 2MB RAM VGA 256 color Soundcard
Input Keyboard or joystick

TFX was one of the precursor combat flight simulators that helped to define the standards of today´s actual simulators, together with Tornado, F14 Flight Defender and the Falcon series. TFX was programmed by the British company Digital Image Design and published by Ocean in 1993.

By the time, TFX graphics and realism with all options on (most players missed the realism settings in the SETUP menu), were far superior than of any other home computer simulator of the time and most made even years ago, so much that it bought the attention of British and Australian military, and eventually DID became involved in military projects such as the TIALD laser designator trainer.

Even though its graphics and realism were acclaimed, the player was alone in most missions, maybe due to the fact that most of the players had only 386 computers at the time, and having 3 or more planes at full realism/quality being simulated in an 386 or Amiga would make the game run very slow, at around 2 frames per second. For demonstration purposes in ECTS September 1993, a 486 DX4 100mhz was used.

Ideally it is desired to run this combat flight simulation on a 80486 based PC @ 66Mhz or higher with a SVGA PCI graphics card to obtain good video graphic frame rates.The simulation runs rather nicely in DOS mode on an Intel Pentium microprocessor based PC.

[edit] Gameplay

The pilot could fly 3 planes: The Eurofighter, the F-22 and the F-117. The payload for each plane could be fine-tuned by the player according to mission type.

The possible modes of play included an instant-action arcade mode, custom missions or the campaign (Tour of Duty).

The campaign mode sees you taking the role of a pilot flying for the fictional, United Nations Air Force flying missions in one of ficw theatres (Colombia, Somalia, Libya, the Balkans and also the Falkland Islands). The tour of duty was designed to offer a "soap opera" approach, where actions from the players would affect the world and following missions, as well as reaction in the front page of journals according to what the player did.

The interactive parts of the game were reduced to still images or omitted altogether for the Amiga version, which although never officially released by Ocean, was later included as a give away game on a CU Amiga Magazine cover disc. There was also an experimental port produced for the PSX shortly after it's release. The Soap Opera Engine was manually programmed in TFX, but would be altered to become automated in future games.

[edit] Related games

Later, using an enhanced TFX engine, the game EF2000 was released. The same soap opera feel could be found, but overall it was a simpler game.

[edit] External links