User talk:TerminusEst13

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Roar.

Just yap in here if you wanna talk about how awesome/sucky I am, or if you wanna discuss something with me.

Contents

[edit] Gotcha Force/Ryu

  • The Gotcha Force stuff is fine in the Hadouken and TMSK articles. Hope you stay. :) Danny Lilithborne 01:21, 9 June 2006 (UTC)

[edit] Darkwatch

I have reverted your recent edits to Darkwatch. I disagree that the removed sentences were a review. As for the additions, they are copied from other sources without citation, and are not written in a neutral, encyclopedic manner anyway.--Drat (Talk) 06:51, 20 July 2006 (UTC)

They are copied from the official Darkwatch site--I didn't think they needed a citation. The removed sentences may or may not have been a review, but they were definately not a good introduction of the game. And I'd still suggest putting a "weaponry" and "chars" section in because, well, roughly every game article has that, and I'm an obsessed dork. How could one make them neutral? --Terminus, 20 July, whatever time.

Regardless of where it comes from, it needs a citation. Even with a citation, wholesale copying of large parts like that violates fair use. What can be done is to cite the source, and rewrite it in your own words.--Drat (Talk) 01:47, 21 July 2006 (UTC)

[edit] KwonHo

A tag has been placed on KwonHo, requesting that it be speedily deleted from Wikipedia. This has been done because it is an article about a certain web site, blog, forum, or other community of web users that does not assert the importance or significance of that web location. Please read our criteria for speedy deletion, particularly item 7 under Articles, as well as notability guidelines for websites. Please note that articles must be on notable subjects and should provide references to reliable sources which verify their content.

Please do not remove the speedy deletion tag yourself. To contest the tagging and request that administrators wait a while for you to add contextual material, please affix the template {{hangon}} to the page, and put a note on Talk:KwonHo. Feel free to leave a note on my talk page if you have any questions about this. Veinor (ヴエノル(talk)) 20:56, 6 December 2006 (UTC)

Contested, but I'm sure you know about this already. TerminusEst13 21:25, 6 December 2006 (UTC)


[edit] KwonHo Fighting Styles

Tai Chi has great offensive power. I have no idea why you think they don't. There was a ton of misinformed information on the kwonho wiki page. I fixed a ton of it and you still seem to disagree. The fact you said Muay thai wasn't that good and the fact that you keep thinking Ba Ji is the best in the game shows me that you aren't very experienced. Ba Ji is ranked as one of the worst styles in the game by the Koreans. None of their moves track, tracking moves hit people even when they side step, and the only thing that tracks for Ba Ji is their crescent kick. I play Ba Ji so I know, also MT is great offensively. -- gl0ry:85

1. I never said Ba Ji Quan was the best in the game. I simply said it was the most powerful. And it is--it's incredibly damaging, and the strength behind each move is insane, and there are a few combos capable of depleting an opponent's life by half. It has the least number of combos, but it is the most physically damaging. This doesn't mean that it's the best. Do I like it? Yeah. Is it the best in the game? Hell no.
2. I never said Muay Thai wasn't that good. My own KwonHo char was Muay Thai, and I loved it. Once KwonHo comes out again, I'm going to love my own MT user. It is, however, an entirely average style, unlike it's real-life counterpart, which is brutal, powerful, and strong.
3. Tai Chi is a defensive style--why don't I think it has great offensive power? Go ahead, use Tai Chi to rail your opponent with all out offense. It doesn't work, because Tai Chi relies on its stance changes, counters, and punishing misses/blocks. This requires you to go on the defensive and observe your opponent for maximum offensive power. Look at the trailer for KwonHo, you'll see Tai Chi users constantly doing counters, reversals, and punishing misses. If I'm wrong, feel free to show me, link me to videos that show Tai Chi users only using their combos and no counters/reversals/stance changes. TerminusEst13 23:12, 7 January 2007 (UTC)


Why is it that using stance changes automatically classify them as a defensive style rather than offense? The whole reason I say their offense is good is because they can combo and in the middle of their string switch stances and confuse the opponent and go into mid or low attack which can result in a launch and a free combo or even if the guy just blocks after they switch stances they can actually grab their opponents when in stance changing position. They also have a good variety of mix ups, low and mid attacks. I can understand how counters and reversals are defensive but if you play an offensive TC then you'd understand they're good at offense as well.

My friend Gimmethemshoes plays TC and he's usually always in someones face. He didn't lose very often during closed beta.

http://www.youtube.com/watch?v=6PQ-6pDlsP8

Also the thing that you're saying about studying someones movements, and attacking someone after they miss.. this type of strategy relates to EVERY style.. Who in their right mind wouldn't punish someone for whiffing or using a move with a lot of frame delay after blocked. Just think about it that statement applies to every style not only tai chi and ba ji.

- gl0ry

Not bad. You've convinced me. Compromise, then: "This fighting style exhibits great defensive potential due to ambiguous stance changes, their counters, and their short-but-fast combos to punish misses or mistakes, but can also be used in an incredibly effective offensive manner to constantly put pressure on an opponent and whittle them down to nothing." Sound good?
Also, punishing misses relates more to Tai Chi than other styles because of its stance changes after moves--the instinctual reaction for someone at the end of a combo is to retaliate, which people can't often do against Tai Chi users because they can change their stance at the end of combos, pretty much setting up their opponent for a miss, then punishing them for it. TerminusEst13 16:12, 8 January 2007 (UTC)

No I don't agree about punishing misses relating more to Tai Chi. This applies to everyone really, it's also called a COUNTER HIT. Ba Ji also is not extremely powerful like you are making it sound. Most of their combos don't do much more damage than your other styles. It just seems like a lot of damage when they hit on counter hit.

Problem is, only TC has moves directly related TO setting up a counter hit. Everyone else just has to shuffle around and sidestep or dodge manually. Also, there's a few BJQ combos that can cripple an opponent's life, especially knocking off half of their life in a single string, and some of the moves have incredible knockback and damage potential. In single moves, not long strings of combos like TKD or MT has. Thus, power. Think of it like this--in BJQ, you can hit DF/PK to shoulderram your opponent, sending him down to his knees. You can then follow up with the punch-elbow-shoulder move (can't remember the name or the input), and viola. Half life gone. Are other styles capable of doing this? Probably. The thing is, they have longer, fancier combos with a lot more input required, while BJQ can do this in just a few moves, because these fewer moves have more damage. TerminusEst13 19:30, 8 January 2007 (UTC)


"you can hit DF/PK to shoulderram your opponent, sending him down to his knees. You can then follow up with the punch-elbow-shoulder move (can't remember the name or the input), and viola. Half life gone."

That shoulder ram can only launch on counter hit, and even when launched when you follow up with the 2 hit combo it does 42 damage on the damage scale. It's not even close to half life more like 25% life if that. If you don't believe me I am going to prove you wrong. 42 damage is nothing, any style can come up with those numbers usually higher numbers also. The only things that do extensive damage are certain counter hit moves. Nothing about Ba Ji is extremely powerful. It's moderate at best

1: I didn't say to follow up with a two-hit combo.
2: Now you're talking about something that has no relation to the subject.
3: We reached a compromise, we agree to disagree, I included the compromise into the page, let's move on. I'm sure both of us have better things to do than to debate about the finer workings of a game that's been closed for some time. :P
TerminusEst13 01:41, 9 January 2007 (UTC)

That sounds good. I just request that you leave it at Ba Ji being a powerful style but stop adding immensely or the most powerful. It's strong but not that strong. Also my information in regards to Kwonho is extremely dependable. I watch high level Korean players on a daily basis as I have access to the K version, also I was one of the high level players in closed beta and have close contact with the GM's.

Deal. TerminusEst13 15:13, 9 January 2007 (UTC)

[edit] just thought id mentinon

the description of yourself you gave sounds a lot like Detective Leon Orcot from Pet Shop of Horrors. Just thought you should know lol. Quatreryukami 20:11, 27 February 2007 (UTC)