Full Spectrum Warrior: Ten Hammers

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Full Spectrum Warrior: Ten Hammers
Developer(s) Pandemic Studios
Publisher(s) THQ
Engine Proprietary U.S. Army engine, uses Havok physics
Release date(s) Xbox Playstation 2 PC
Genre(s) Real-time tactics
Mode(s) Single player, Cooperative Multiplayer
Rating(s) ESRB: Mature
Platform(s) Windows, Xbox, PlayStation 2

Full Spectrum Warrior: Ten Hammers is the sequel to the Full Spectrum Warrior video game. It was developed by Pandemic Studios and published by THQ. It was released on March 27, 2006 for the Xbox and PlayStation 2; and on April 4, 2006 for Windows.

Contents

[edit] Characters

Alpha Team
Sgt. Santiago "Chago" Mendez
Nickname: Iron Man

Cpl. Andre Devereux
Nickname: Crawdaddy

Pfc. Alex Silverman
Nickname: Philly

Pvt. Asher Shehadi
Nickname: Rabbit


Bravo Team
Sgt. Eric Williams
Nickname: Fuzz

Cpl. Michael Picoli
Nickname: Nova

Pfc. David Shimenski
Nickname: Delta Boy

Pvt. Samuel "Jay" Ota
Nickname: Gidget

The New Fireteam are consist of:

Charlie Team
Sgt. Brian Sims
Sgt. Dan Daniels
Cpl. Ben Lefkowitz
Pvt. Kyle Martez
Pvt. Jeremy Black

[edit] Storyline

The Full Spectrum Warrior: Ten Hammers storyline started off with a news journalist recounting his deadly experience with U.S. and British forces fighting insurgents in the Northern Tien-Hamir province of Zekistan.

[edit] Gameplay

The game featured many improvements and additions in gameplay that made the game more realistic and interesting. New gameplay mechanics such as splitting up fireteams into groups of two were added.The player is given the ability to position fireteams in interior firing positions that negate an enemy`s cover. The game`s multiplayer mode enables you to choose between co-op and coalition vs insurgency forces, and the insurgent commanders have the ability to recruit civilians to their side. Each side can also capture safe houses for reinforcements and field medics. Each fireteam member also had a special attribute as well. The team leader and rifleman are able to snipe an enemy soldier if a part of his body is shown. The SAW (Squad Automatic Weapon) gunner does the suppressing fire while the M203 gunner uses his M203 grenade launcher. Ability to control armored vehicles such as armored personnel carriers (APC) was added. In some missions, the fireteam leaders can call in air strikes with an AH-64 Apache gunship and also control an armored humvee equipped with a .50 Caliber machine gun in the 'Marching Orders' mission in the first chapter of the game. The game is set in the fictional nation of Zekistan, revolving around the actions of US and British Coalition troops as they battle insurgent forces.

[edit] Weapons

A US Army soldier throws a frag grenade.
A US Army soldier throws a frag grenade.

The game features some additional weapon accessories such as a high powered scope (usually on the M4 Carbine and the FN FAL) for sniping entrenched enemies. The weapons in the game are either US Army or British Army standard issue. The M249 SAW is used at the squad or fireteam level in both the US Army and Marine Corps. Capable of suppressing an enemy in the game, it is a very useful weapon for freedom of movement situations. The M203 Grenade launcher is not terribly realistic, as the grenade goes in a straight line, unlike the arched trajectory in real life, making it possible to snipe using the M203. The British weapons are much the same, except for the FN FAL assault rifle. The player is also able to control the 25mm chaingun on the M2 Bradley IFV, which can take out Technicals, but not heavily armored vehicles such as the BMP encountered in the 'To the Rescue' mission in the first chapter of the game.[citation needed] The 7.62mm machine gun on the Bradley is not controllable to the player, but he/she can assign a fire sector to the machine gun which is capable of suppressing an enemy much faster than a SAW. The AK-47 is also featured on the player's side, but only in a small number of missions.The M 72 LAW is available in the 'Broken Men' mission in the final chapter in the game.[citation needed] Also in the player's arsenal is a .50 caliber sniper rifle, such as in the mission 'British Invasion' in the second chapter of the game. Some complaints have been heard about the effectiveness and physics of some of the weapons, such as the M203 Grenade launcher. Enemies in the game have improved weaponry including AK-47s and RPGs (Shoulder-fired Rocket Propelled Grenades) which are capable of destroying a Tank if it hits the right spot. Also in the enemy's arsenal are technicals equipped with mounted.50 Caliber machine guns (which are also mounted on sandbags) capable of suppressing an entire team, and SR-25 sniper rifles capable of sniping an entire team out of existence and finally IEDs (improvised explosive devices).[citation needed]

[edit] Reception

The game ended up with mixed reviews by magazines, online websites, and gamers alike, some of them saying that the game is worse compared to Full Spectrum Warrior. Among numerous complaints, the difficulty was considered too unreasonably steep due to the bad A.I. given to the controllable fireteams. On top of this, there were also instances in which the profiles for Ten Hammers could not be loaded due to an unnamed corruption. Fans of the first game were outraged at the overall quality stating that the game was a rush job for spring sales despite the two years of development given to the game.

There is also a disclaimer on the back of the game case stating "Disc made in Mexico," which may have been the main reason behind the numerous glitches in the game.

[edit] Criticism

A number of complaints within the FSW community, particularly with the British players, were that the portrayal of British troops in the game was inaccurate.

The first complaint was with the weapons used by the British forces within the game, the FN FAL, while in the 1980s a version of the FN FAL known as the SLR, was issued to troops this later became redundant, being replaced by the L85A1, after a few years the British armies standard rifle became the L85A2, or the SA80. Many people believe the SA80 should have made an appearance within the game, since it would have made the game a lot more realistic. Another SA80 variation the fans wanted to see was the SA80 UGL, with an underslung grenade launcher attached. This would have been used by the grenadier of the team. There are also serious inaccuracies and the uniforms and camouflage of the British troops in the game.

British troops in the game appear under UN mandate, unlike the American forces, but this does not justify the incorrect British army uniforms as they do not wear the standard uniforms of UN peace keepers. Also, in the previous game, the invading coalition was under NATO mandate, which could be a contradiction.

In addition to these mistakes, there is also criticism about the portrayal of British soldiers, which embodies standard American stereotypes about British people. In terms of accents, the officers are quite posh and high class, while other soldiers are working-class cockneys. Some British gamers take offense to stereotypical portrayals such as these.

Another inaccuracy is the amount of damage done by hand grenades, as well as the 40mm grenades launched by the M203, both of which have the ability to completely blow apart an enemy combatant. While both types of grenades do have the ability to blow off limbs, it is highly unlikely that they would be able to completely dismember a human being, due to the small amounts of explosives they contain. Criticism was also made against the physics of the M203 in free aim mode. The M203, instead of going in an arch as in real life, it would go in a straight line, more like an RPG.

[edit] External links