Tales of Symphonia

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Tales of Symphonia
Tales of Symphonia case cover
Developer(s) Namco Tales Studio
Publisher(s) Namco
Designer(s) Kosuke Fujishima (characters)
Takashi Hasegawa (game)
Release date(s) GameCube:
Flag of Japan August 29, 2003
Flag of United States July 13, 2004
Flag of European Union November 19, 2004
PlayStation 2:
Flag of Japan September 22, 2004
Genre(s) Console role-playing game
Mode(s) Single player, multiplayer cooperative
Rating(s) CERO: All Ages
ESRB: T (Teen)
PEGI: 12+
OFLC: M15+
Platform(s) Nintendo GameCube, PlayStation 2 (Japan Only)
Media 2 × GameCube Optical Disc
1 × DVD-ROM (PS2)
System requirements Memory card
Input 1-4 controllers

Tales of Symphonia (テイルズ オブ シンフォニア Teiruzu obu Shinfonia?) is a video game first released for the Nintendo GameCube and later for the PlayStation 2. It debuted in Japan on August 29, 2003, in Canada and the United States on July 13, 2004, and in Europe on November 19, 2004. The game received a Japanese-only PlayStation 2 release on September 22, 2004.[1] The game sold 118,000 copies during its first two weeks of sales in the U.S.[2] and went on to sell over 1.2 million copies worldwide.[3][4]

The game was produced by Akira Yoshizumi, a producer from Namco. It is the fifth main installment in the Tales RPG series, taking place long before Tales of Phantasia (hence a distant prequel) and was the third in the series to be officially released in the U.S. in many years. One notable characteristic of the game is its art direction by Kosuke Fujishima, a renowned Japanese mangaka (comic-book artist).

In June 2007, Ufotable will release an OVA in Japan based on the events of Symphonia.[5]

Contents

[edit] Plot overview

Spoiler warning: Plot and/or ending details follow.

The game begins in the world of Sylvarant, a land that is dying due to a steady loss of mana, the energy source that is needed both for magic and to support life itself. As the crops begin to wither and hardship sets in, the people turn their hopes to the Chosen One, a servant and messiah of the Goddess Martel, who can reverse the ills of the world by completing the Journey of World Regeneration. The current Chosen is a girl named Colette Brunel, who is protected by her childhood friends Lloyd Irving and Genis Sage, her teacher and Genis' older sister Raine Sage, and Kratos Aurion, a mercenary with a mysterious past. Later on in the game, the party is joined by four other people: Presea Combatir, a strong but strange girl; Zelos Wilder, an arrogant playboy; Sheena Fujibayashi, a female ninja; and Regal Bryant, a quiet ex-convict.

Such a quest is undertaken when the world is in an extreme state of decline. In order to regenerate the world, the Chosen must travel from continent to continent, awakening the Summon Spirits that sleep at ancient shrines known as "seals". With every seal released, the Chosen comes closer and closer to becoming an angel. Once the Chosen fully transforms into an angel, the world will be regenerated.

As the game progresses, many revelations are made about the subject of World Regeneration and the hidden plots that complicate the scenario. One of the earliest revelations is that becoming an angel forces the Chosen to give up the aspects of himself or herself that make him or her human. With the first seal, the Chosen loses the need to eat; with the second to sleep. The release of the third seal causes the Chosen to lose the ability to feel physical sensations altogether. After releasing the fourth seal, the Chosen can no longer speak. The fifth and final seal requires the Chosen to give up his or her heart and memory and, with them, his or her life. When this process has been completed, the Chosen's body will become one with the goddess Martel.

The party also learns of a second world, known as Tethe'alla, which lies parallel to Sylvarant. It is then revealed that replenishing the Sylvarant's supply of mana changes the flow of mana, thereby draining it away from Tethe'alla - much like the sand in an hourglass. The reverse also holds true. As the worlds of Sylvarant and Tethe'alla must compete for a limited amount of mana to survive, whenever one of these two worlds is regenerated, the other falls into a state of mana deprivation.

The party does indeed succeed in releasing all the seals, and the Chosen becomes Martel's vessel. However, they learn that the angels that they are trying to serve have been using them. The party then goes to Tethe'alla to find answers, where their goal ultimately changes to saving the two worlds. In order to do this, they decide that they must sever the ties between Sylvarant and Tethe'alla to separate the worlds, thus ending the competition for mana.

The rich subplots of loyalty, companionship, betrayal, and trust are what bring the characters to life as they travel together. As the mysteries behind each character's past unfold, the immense complexity of the emotional, character-based plot is further and further defined, offering a great deal of drama and intrigue to the story.

Spoilers end here.

[edit] Characters

[edit] Gameplay

[edit] Battle

Lloyd attacks with a technique during battle.
Lloyd attacks with a technique during battle.

Like previous games in the Tales series, Tales of Symphonia uses a version of the Linear Motion Battle System — a real-time battle system, as opposed to the turn-based systems used in traditional role-playing games. During battle, up to four characters can be controlled by players. Characters not under the control of a player operate according to strategies that are pre-selected by the player. Characters can be set to operate according to specific tactics and players can determine which techniques or magic spells the character may use during battle. AI-controlled choices can be overridden by the player by pausing and selected orders from a menu; the player may also map certain techniques, spells, or strategies to controller buttons, allowing quick use of them without pausing.

Battles can be paused at any time, and AI-controlled actions can be overridden with menus. Battle movement is relative to enemy characters. Players target enemies through a Zelda-style system; the controlled character and targeted enemy define a plane perpendicular to the ground to which movement is restricted. Characters can attack, defend, or use magic and special techniques. Guarding is of much greater importance than in previous Tales games, as Symphonia characters take more damage when un-Guarded than do their series counterparts, and guarding prevents attacks from stunning the character. The proper use of guarding allows attacks to be dodged through a backstep and allows character to land on their feet after be thrown in the air. However, being hit from behind while guarding triggers a "Guard Break", leaving the character briefly vulnerable. Characters gain an additional defense to aid them in guarding. Although these have different names based on the characters that can use them, all are essentially the same in that, when activated, the technique creates a green sphere around the character that defends against any attacks (including magical) for a few seconds.

Dealing combos on an enemy fills the Unison Gauge; when filled completely, a Unison Attack can be triggered. During a Unison Attack, each character uses a special attack chosen by the player consecutively; certain attacks, when used, result in a combined attack to cause additional damage.

Another new addition to the Linear Motion Battle System is "overlimit." Characters enter overlimit after having obtained a certain number of tension points (the required amount varies from character to character). Several things contribute to tension, though the most obvious factor is getting hit. However, a character's tension points reset upon dying (though a death increases the tension of the other three party members). Overlimit removes "staggering", allowing the character to perform actions without interruption; reduces the amount of damage the character takes; and allows spells to be cast more quickly. Some attacks may only be used while in overlimit mode; for example, Genis must be in overlimit to use "Indignation Judgment", and Sheena cannot summon (with one exception) unless she is in overlimit. Certain enemies can go into overlimit as well. A character who cooks a meal featuring a liked ingredient will have points added to his tension; using something disliked may remove points.

Spoiler warning: Plot and/or ending details follow.

Lloyd, Genis, and Colette possess special moves, or hi-ougis, that can be activated under specific conditions; Falcon's Crest, Indignation Judgment, and Holy Judgment respectively. The PS2 version contains hi-ougis for additional characters, including Mithos and Abyssion.

Spoilers end here.

[edit] Leveling Up

Although Tales of Symphonia uses the typical experience point system, in which characters gain strength and abilities with the accumulation of EXP, several player-controlled factors determine which strengths and abilities the characters gain.

Each character can equip up to four EX Gems of varying strengths; each Gem can be set to a specific ability, from strengthening stats to providing out-of-battle bonuses (for instance, Zelos' level 2 Personal EX-skill lets him charm items out of women), and certain combinations create bonus abilities. The nature of the EX Gem skills selected also determine whether the character will learn 'technical' or 'strike' Techniques, which alters the nature and sometimes the quantity of the Techniques available. EX Gem abilities, and the resulting technical-strike balance, can be altered at any time.

Each character also has up to 25 Titles, which are earned at certain levels, by completing certain events, or by completing certain challenges, and reflect aspects of the characters' personalities or their achievements. Titles may be gained at certain points in the main plot, by participating in side events, by leveling up, by triggering special circumstances in battle, and by meeting unique preconditions. Kratos, for instance, gains the title of "Magic Swordsman" after reaching Level 20. Raine is labeled with "Archaeological Mania" after a scene that shows her obsession with ruins. Genis earns "Magic Cycle" if he uses all elements in a given battle. He also earns "Brotherly Love" if he talks with Raine before she leaves Iselia; the title can only be earned at one point in the game. Most titles determine which stats the character will increase in when they level up, but a few (such as Lloyd's "Beach Boy") provide no bonuses and instead change the character's costume.

Later in the game, the player gains access to the Coliseum in Meltokio, where they can progress through the ranks to obtain some of the best titles in the game. The Colliseum contains five difficulties. Three (beginner, intermediate, and advanced) are fought by a single combatant, and two are multiplayer(in which no more than three party members may fight).

[edit] Cooking

Tales of Symphonia also takes a novel approach to character recovery. The RPG standbys of inns and recovery items exist, but characters can also learn recipes from an eccentric character known as the Wonder Chef, who is usually disguised as an out-of-place item, like a magazine rack (as he was in Tales of Eternia). If the character possesses the required food items, they can prepare a dish that will have beneficial effects upon the party, such as recovery of hit points and technical points, curing of ailments such as poison, or temporary boosting of character status. However, sometimes a recipe may be cooked unsuccessfully, resulting in wasted ingredients and greatly reduced benefits to the party. Mastery of each recipe is represented by a row of star icons; all characters start with only a few stars filled in, but the length of the row itself may also vary by character, representing personal taste and proficiency. The running gag concerning Raine's notorious lack of cooking skill is represented by the fact that many of her recipes max out at two stars of a possible seven and include lemons; ironically, or perhaps understandably, her brother Genis is the best overall cook in the game.

[edit] Skits

In addition to cut scenes, various skits between the characters can be viewed while on the overworld, in towns, and in dungeons. They involve animated character portraits, subtitles, and, in the Japanese version, full voice acting. There are two varieties: those that are accessed by pressing the Z button, and those which are tied to physical locations on the overworld map. A few are mandatory, and are called up automatically by game triggers. Overworld-map skits have the added bonus of affecting Lloyd's relationships with other party members. Skits concern anything from character development (Colette keeping a stiff-upper lip) to side details (Sheena raging at Zelos for his womanizing ways) to sheer tomfoolery (Lloyd asking Regal if he cooks the way he fights: with his feet). In the original Japanese version of the game, the Skits, known as Z-Skits, had vocal accompaniment. In the North American version, however, such an audio translation was never made.

[edit] GRADE

GRADE is awarded after each battle. It is awarded or subtracted based on specific criteria that are fulfilled in battle. For example, scoring multi-hit combos increases GRADE, but having a character die will subtract it; the length of the battle (in seconds) also has an effect. In normal and hard modes, the max amount of grade to gain/lose is ten, but in Mania Mode the number is tripled. Grade can be used to purchase items for customization and EX gems, or to buy bonuses when starting a New Game Plus. When the game is completed, the player receives a bonus of 1,000 GRADE. Any GRADE spent in the Grade Shop will be refunded at the end of the New Game Plus. It is true that many thousands of GRADE points are added for each consecutive time the game is completed.

[edit] Affection System

The player will be able to make certain decisions that imperceptibly affect how the other characters think of Lloyd. Some of these choices will have major ramifications which may alter the game's plot. Other ways in which the player can influence affection include selecting certain decisions in skits triggered by certain points on the world map and by choosing characters to travel with or assist Lloyd at certain points in the game.

Spoiler warning: Plot and/or ending details follow.

In addition, the affection system will dramatically influence the story as the party member who cares for Lloyd the most will be "paired off" with him after an important story point late in the game. Depending on which character this is, the effects of their friendship on the plot can vary from slight to major. For example, if Lloyd is paired off with Sheena, she will become Lloyd's new love interest (whereas it normally would be Colette). Likewise, if Lloyd is paired off with Kratos, he will rejoin the party at a certain point (he would normally remain an NPC). This drastically changes the storyline, as Zelos then betrays the party, and must be fought to the death. Becoming pairs with a character like Regal, however, minimally impacts the game's plot. It is important to note, however, that the overall plot will remain the same regardless which character Lloyd is paired off with.

Spoilers end here.

[edit] Development

PlayStation 2 box art
PlayStation 2 box art

The game that would later be titled Tales of Symphonia was first announced during a press conference on 8 May 2002.[6] Although the game was originally intended to be a GameCube exclusive, a port for the PlayStation 2, released only in Japan, was announced in April 2004.[7] The PlayStation 2 version contains additional features, such as two extra anime cutscenes, several additional optional story scenes and side quests, new monsters, more Techs and Unison Attacks, and additional costumes.

[edit] Themes

Many legends and works inspire the game’s story. A prominent contributor is Norse mythology. Mithos Yggdrasill's name is taken from Yggdrasil, the world-tree that was believed by the Norse to support and nourish the world. Obviously, this concept of a world-tree is manifested in the Great Kharlan Tree. Norse Mythology also inspired the name of the towns of Heimdall and Asgard. Kratos Aurion's name taken from Cratos, the personification of strength and power in Greek mythology. It is also possible it may be taken from the Greek word Cratos, meaning power. Zelos Wilder's name is also taken from Greek mythology, Zelus being the brother of Cratos and the personification of dedication and emulation. The Hindu/Buddhist tradition was utilized in the naming of several of Sheena's weapons and also one of Raine's (Vajra, Yaksa, Asura, Acalanatha, Hanuman). Arabian mythology was drawn upon for the names of Efreet and Bahamut. Japanese mythology contributed the legendary sword Kusanagi, which is the equivalent of Excalibur in the Western world. This, along with two other legendary objects of Japanese mythology, the Yata mirror and Yasakani jewel are received from the optional boss known as the Sword Dancer. Even obscure characters such as Sephira of Spanish mythology make brief appearances. Pagan themes are evident in the concept of the Goddess Martel and the general nature themes present in the game. The universal theme of death and renewal can be seen in the seesawing parallel worlds and the Chosen ritual and is specifically mentioned during one encounter with a unicorn. Typical high fantasy elements abound in the game as well, such as dwarves and elves. There are also elements from the Bible; the Seraphim came from the angel caste system, and the theme of achieving salvation is highly advertised by the Church of Martel. Humans who have turned to the side of the Desians are known as the "Fallen" in a book that Genis keeps in his room, which is a reference to the dualistic views of good and evil as taught by Christianity. The analogy of two parallel worlds originating from one and split asunder by a character from a team of four adventurers may be a reference to The Longest Journey, in which four Draic Kin split a world into two. In reality, it is possible to argue that the issues and ideologies presented to the human race by almost every religion are explored in Tales of Symphonia - caste systems, sacrifice, "the weight of one's sin," the worth of life, as well as many other answerable but necessary questions are deeply entwined the plot.

The game also carries the reappearing motif of facing discrimination and racism. Half-elves are distrusted and despised by humans in both Sylvarant and Tethe'alla. In Tethe'alla, half-elves are considered to be inferior and are at the bottom of the caste system, while in Sylvarant, a group known as the Desians, who wreak havoc upon the world, make up the majority of the half-elves there. This leads to a vicious cycle, in which humans persecute half-elves due to their hatred for the Desians, and as a result of this, the half-elves then join the Desians in their mutual hatred and in order to escape persecution.

[edit] Theme songs

Each version of the game has its own opening theme. The opening theme for the original Japanese version of Tales of Symphonia on the GameCube is Starry Heavens, by the Japanese band day after tomorrow. For the Playstation 2 version of the game, Soshite Boku ni Dekiru Koto, also by day after tomorrow, takes its place. The opening theme for the North American (GameCube-only) version of the game is not written or performed by day after tomorrow, however; instead, an orchestral arrangement is played. For each of the three versions of the opening theme, there is a "heroic" version that is played either during epic battles (Japanese versions only) or right before them (NA GCN version only).

[edit] Critical reaction

Reviews and awards
Publication Score
GameSpot 8.8 of 10[8]
IGN 8.5 of 10[9]
GameSpy 4 of 5[10]
Yahoo! Games 4.5 of 5
1UP.com 7.5 of 10
Electronic Gaming Monthly 8.17 of 10
Game Informer 8.75 of 10
Nintendo Power 9.5 of 10
X-Play 4 of 5

Tales of Symphonia garnered both positive reviews from critics and a strong cult following from fans. Though criticized for what some say is a cliché-riddled storyline[8] and its generic audio,[9] it was praised for its endearing art style, battle system, and its immense popularity, and was considered a welcome entry in the "RPG-starved" GameCube library.[8][9]

[edit] Links to Tales of Phantasia

Tales of Symphonia (GCN 2003) is a prequel to Tales of Phantasia (SFC 1995, and remade for PSX, GBA and PSP). The developers have stated that the games take place in the same universe in Japanese interviews. Regardless, the in-game evidence linking the two games is strong:

Spoiler warning: Plot and/or ending details follow.

Phantasia's Tree is called Yggdrasill. Since the Tales of series' character naming conventions and myth references are often meaningful and consistent, it is unlikely that Symphonia's antagonist was named after a mythological tree without a good reason. The most sensible reason is that the characters of Mithos Yggdrasill and Martel Yggdrasill were named that way so that Lloyd could name Symphonia's Tree after them.

In Symphonia, Lloyd reunites Sylvarant and Tethe'alla into one world. The Great Seed sprouts a new Tree where the two worlds were linked. At the game's end, Lloyd is asked to choose a name for this new Tree. The scene cuts off before Lloyd says his choice, implying that the player should already know the answer. As the new tree was to be "everyone's tree" and symbolize unity, Lloyd had many reasons to name it after the Yggdrasill siblings. The fallen hero, Mithos, saved the world from a war 4,000 years ago. He split it in two to prevent either side from industrializing enough to create more magitech weapons and engage in more wars. Mithos also sought an end to discrimination, despite doing so through misguided means. His older sister, Martel, sacrificed her life to protect Mana and the Tree. Her soul fused with the Great Seed and remained fused for the past 4,000 years. Her soul was finally released when the Great Seed sprouted, and absorbed by the newborn guardian spirit for the sproutling. This newborn spirit (also named Martel) likely adopted Martel Yggdrasill's name, and is the same spirit who appears in Phantasia.

As the Great Seed and Kharlan Tree have long histories with the Yggdrasills, Lloyd has every reason to name the tree in their honor.

The Yggdrasill tree and its Martel guardian spirit are also in Phantasia, where they play an important role in the plot. During a hunt, a weakened Martel appeals to Cless and tells him that the Tree is in danger. The plot reveals that Yggdrasill and Martel are dying due to mankind's abuse of mana for magitechnology, which is causing a mana shortage. Cless's party vows to heal the tree. Furthermore, Dhaos, the game's antagonist, has utmost interest in the tree: he needs its Seed to save his home planet from a similar plight of magitechnology wars and mana shortages.

This implied connection between the names, plot-roles and even world map positions of Yggdrasill and Martel between the two games indicates that one of the premises of Symphonia was to give a plot-based reason of why Phantasia's Tree and its guardian spirit were named that way: that they were named after the Yggdrasill siblings.

  • The Eternal Sword was created by Origin and given to Mithos as a gift. Lloyd eventually gains the right to wield it using the Eternal Ring and Origin's approval. However, to suit his two-sword style, Lloyd does not use the Eternal Sword directly--its power splits into the Material Blades, the Flamberge and Vorpal. Lloyd can briefly re-materialize the Eternal Sword as a single weapon during the Falcon's Crest attack animation. In Phantasia, however, the Eternal Sword does not exist in one piece. It remains split into the Material Blades, both of which (along with the Diamond Ring) are treasures of three ancient countries. As part of the plot, Cless travels to the ruins of these countries to retrieve the lost artifacts. The Diamond Ring is used to pact with Origin, who then re-forges the Eternal Sword using the Material Blades. As in Symphonia, this space-time controlling weapon is important to the story.
  • Derris-Kharlan. This giant mana-comet invisibly hovers above the planet. It plays several roles in the plot, including nourishing the Great Seed, being the home of angels, and being the location of the final dungeon. In Phantasia, Derris-Kharlan is referenced several times. It is the planet of Elves' origin and Dhaos's home. Dhaos's backstory and Derris-Kharlan's history are explained in other games and novels about the Aselia universe, and Phantasia is light on details. However, Dhaos's final form in Phantasia (post-SFC versions) is an angel-form that looks identical to Mithos. In terms of plot continuity, it's possible that some Exspheres remained on Derris-Kharlan for Dhaos to use despite Kratos's promise at the end of Symphonia to release them all into space.
  • The existence and location of Elves. Elves are said to have originated on Derris-Kharlan and planted the first Mana Tree. In both games, Ymir Forest is surrounded by a lake. The lake's shallow water covers the forest floor and several maze-like wooden boardwalks are used to cross it. The small Elven colony is inside Ymir on the outskirts of the inner, denser Torent Forest. Torent Forest is a more-difficult maze, but the Bush Baby animals hint at the correct paths. Both games even use the same background music.
  • Torent Forest. The Elves guard this forest. Entry requires their permission. It is sacred to them because the Summon Spirit of Creation, Origin, lives within the deepest part (marked by a black stele).
  • World-map similarities. Combining the two maps of Sylvarant and Tethe'alla and rotating them bears an uncanny resemblance to the map of the world in Phantasia, Aselia. Many towns match in location between the two maps, indicating that the settlements may have evolved over the thousands of years between the games: Asgard lies near Midgards, Altamira (on an island) matches Alvanista (on an island), Palmacosta is near Venezia, Meltokio is near Arlee, and Flanoir is near Fenrir. Ymir Forest and the Elves are in the same location in both maps, and the Yggdrasill tree is in a similar location. Some spirits are also in the same places, e.g. Origin deep within Ymir and Shadow in a cave near Meltokio/Arlee.
  • Phantasia's world has two moons, Sylvarant and Tethe'alla. In Symphonia, these are the names of the two split worlds. Each split world has a moon. When the worlds were split by Mithos, each world renamed their moon as the name of the opposite world (as an explanation of where all the other people disappeared to). A reunited world could therefore inherit both moons, which is consistent with Phantasia's astronomy.
  • All of Symphonia's summon spirits originally appeared in Phantasia. The exceptions are Celsius, who did not exist until Tales of Eternia, and Corrine/Verius. While many of the summons have been borrowed by other games, Origin only appears in the Aselia-universe games.
  • Many Tales of games provide the player with a means of flying on the world map. Phantasia's Rheabirds and Symphonia's Rheairds are almost identical in design and flying formation. Both games require the party to power-up these aircraft with Volt's electromagnetism.
  • Half-elf discrimination continues in Phantasia.
  • One of the largest dungeons in Phantasia is the dwarven mineshaft, Moria/"Morlia". Symphonia mentions that the locked door in the Toize Valley Mine is the entrance to Moria.
  • Suzu Fujibayashi is likely a distant descendant of Sheena Fujibayashi. In Phantasia, Suzu becomes leader of the Japoni ninja clan. In Symphonia, Sheena becames the leader of the Mizuho ninja clan. Sheena's Successor title costume is the same as Suzu's outfit.
  • Phantasia's magitech Mana Cannon is very similar to Rodyle's Mana Cannon.
  • In Phantasia, the Sorcerer's Ring is found in an underground temple geographically close to the resting place of the Flamberge. In the end of Symphonia, Lloyd leaves the Flamberge by Anna's grave. The Temple of Martel, where one of the Sorcerer's Rings can be found, is also near Anna's grave.
  • The name of the world in Phantasia (Aselia) is similar to the name of the Lloyd's hometown (Iselia). At the end of Symphonia, it is implied that Iselia would become an important political town. The re-combined world may have been named after it.
  • Phantasia's ancient, legendary pirate Ifreed could be the pirate Aifread found in Luin.
  • The gnomes in Phantasia's Cavern of Spirits resemble Symphonia's gnomelettes in the Temple of Earth. Both dungeons are home to the Summon Spirit Gnome.
  • Lloyd's name Irving and Cless's name Alvein are pronounced very similarly in Japanese.
  • There are several musical cameos. The most obvious are the "Fighting of the Spirit" summon battle theme and the "Forest of the Treant" theme. Those who have visited the hidden ninja village in Phantasia should instantly recognize Mizuho's music. Flanoir's music has a subtle variation based on Phantasia's own snow-town, Fenrir (in both games, the party spends a quiet night in the snow town to contemplate their relationships and the upcoming final battles.)
  • Many techniques used by the characters are similar - Cless of Phantasia uses variations on Lloyd's, Regal's, Kratos' and Zelos' techniques and abilities in Symphonia, Raine's healing abilities in Symphonia are reminiscent of Mint's spells in Phantasia, and Genis' spells are almost all related directly to Arche's spells in Phantasia.
  • Much of the equipment gained in Symphonia is similar to that in Phantasia. Both Kratos and Cless start out with simple longswords and the same armor, and their special secret weapons are both Excalibur.
Spoilers end here.

[edit] OVA: The Animation

Tales of Symphonia OVA ad
Tales of Symphonia OVA ad

On June 20, 2006, Namco announced an official OVA (anime) for Tales of Symphonia, divided into four episodes. The first episode is planned to come out in stores in Japan on June 8, 2007, the second on August 10; the release dates of the third and fourth episodes have yet to be announced. It will be directed by Haruo Tonosaki (director of 2x2=Shinobuden) and feature character designs by Akira Matsushima (Rurouni Kenshin OVAs.)[1]

[edit] Notes and references

  1. ^ Tales of Symphonia Release Dates. GameSpot.com. Retrieved on 2006-02-18.
  2. ^ Preziotte, Mathew (August 16, 2004). July 2004 Sales Figures for America. Nintelligent Network. Retrieved on 2006-02-18.
  3. ^ News from February 15, 2005. themagicbox.com (February 15, 2005). Retrieved on 2006-02-18.
  4. ^ 2003 Top 100 Best Selling Japanese Console Games. themagicbox.com (2003). Retrieved on 2006-08-09.
  5. ^ Tales of Symphonia Anime (2006-06-20). Retrieved on 2006-09-07.
  6. ^ IGN Staff (2002-05-08). Namco Brings GCN Support. IGN. Retrieved on 2006-09-07.
  7. ^ Hitmitsu, Suppai (2004-04-04). New Tales Games for PS2. IGN. Retrieved on 2006-09-07.
  8. ^ a b c Massimilla, Bethany (2004-07-06). Tales of Symphonia review. GameSpot. Retrieved on 2006-09-07.
  9. ^ a b c Irwin, Mary Jane (2006-07-04). Tales of Symphonia. IGN. Retrieved on 2006-09-07.
  10. ^ Turner, Benjamin (2004-07-05). Tales of Symphonia review. GameSpy. Retrieved on 2006-07-04.

[edit] External links

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