Take No Prisoners (video game)
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Take No Prisoners | |
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Developer(s) | Raven Software, Red Orb Entertainment |
Publisher(s) | Ubi Soft |
Engine | Vampire |
Release date(s) | 30 September 1997 |
Genre(s) | Action |
Mode(s) | single player, multiplayer |
Platform(s) | PC |
Media | CD-ROM |
- For the David Byron album, see Take No Prisoners (David Byron album). For the Molly Hatchett album, Take No Prisoners (Molly Hatchet album).
Take No Prisoners (also know as TNP) is a computer game released in 1997. It was based on the Vampire engine, developed by Raven Software, along with Mageslayer. The engine provides a top-down view with NPC and props being sprites). The score was composed by Kevin Schilder.
Contents |
[edit] Plot
The whole game is set in San Antonio, Texas, in a post-apocalyptic near future. The player takes the role of Slade, a soldier recruited by Martech Industries, Inc. to retrieve a crystal located in the Dome, in the center of the desolated city. He must make his way through a San Antonio in chaos and fight irradiated inhabitants and mutants to get to the Dome and retrieved the crystal that is supposed to be used to build a new Dome. The end of the game suggests a sequel, but it was never released and will probably never be[1].
[edit] Sectors and enemies
The city is divided in seven sectors, each one ruled by particular factions, all enemies of Slade, with a total of 18 particular levels. The player can travel them by using the three ways of traveling through the sectors. The include the tube, several trucks and several boats (in the sewers only). The player can travel the city as he wants, making the game non-linear. The sectors include:
- Blue sector: The Dome
- Pink sector: Punks
- Green sector: Muties (where the real-life Brackenridge zoo is located)
- Beige sector: Grunts
- Dark orange sector: Mech Men
- Orange sector: Hard Cases (where the real-life Alamo is located; the surroundings of the compound constituted the demo version of the game)
- Mauve sector: Brotherhood
[edit] Weapons
Slade starts the game with only two weapons, the saber and the shotgun. Along the game, he'll collect more weapons from his enemies. He also has a very useful PDA where he can store a lot of miscellaneous informations, in the same style of the Doom 3 PDA. The weapons are:
- Assault rifle
- Chain gun
- Claymore
- Molotov Cocktail
- Crossbow
- Flame thrower
- Fragger grenade
- Gas grenade
- Gauss gun
- Grenade launcher
- Implosion grenade
- Laser rifle
- Plasma generator
- Phased tachyon pulse(PTP)cannon
- Rocket launcher
- Saber
- Shotgun
- Shuriken
[edit] Inspiration
TNP bears striking similarities with Escape from New York, the John Carpenter movie. The setting, the story, the main character, Slade, who really looks like Snake Plissken, the Kurt Russell character (for the name or the kind of character), and even the music, are very similar.
[edit] Notes
- ^ As said in an e-mail by Caryn Law, from Raven Software, on 20 January 2005