Talk:Super Robot Wars Judgement
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If you're all wondering about the "Originals" section I put up, as well as the "Gameplay" section, know this: I got the Gamplay information from kibbitz's faq in http://db.gamefaqs.com/portable/gbadvance/file/super_robot_wars_j_a.txt
I also got the "Originals" information from http://www.linux.ime.usp.br/~edgar/srwj/?section=original
Happy now?
-Izaak.
Please help me with the pictures -_-. -Izaak.
This was most likely since the Getter Robo story of how the Getter Rays were what created life on Earth clashed with the main story of J, while the more-inept Earth Federation of the UC series would clash with the bigoted Earth Alliance of the Gundam SEED universe
I find this unlikely. There have been instances in the series where a show is present unit-wise only without its storyline or factions. That said, there's no need for such an inaccurate speculation. AceWhatever 17:58, 12 July 2006 (UTC)
[edit] Pilot and Unit Abilities
- Mazin Power- Used on Mazinger Z, both Great Mazingers (original and new) and the two Mazinkaisers (with and without Kaiser Scrander), they increase strength and enable new attacks for the new Great and Kaiser Scrander Mazinkaiser.
- Aggressive Beast- Used on Dancougar and Final Dancougar, it also increases power and activates new attacks.
Confirmation please? As far as I can remember, Mazin Power and Aggresssive Beast affected pilot stats, but did not provide access to new attacks by themselves. Access to new attacks was determined by a different system, Will / Morale points. Chris411 20:37, 29 October 2006 (UTC)
- They don't. They have some attacks that don't activate until the morale for those abilities kick off, but they're already enabled otherwise. Therefore, fix'd. 71.77.17.119 21:11, 28 December 2006 (UTC)