Super R-Type
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Super R-Type | |
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Developer(s) | Irem |
Publisher(s) | Irem (JP, NA) Nintendo (EU) |
Release date(s) | NA 1991 JPN July 13, 1991 EU June 4, 1992 |
Genre(s) | Horizontal Scrolling shooter |
Mode(s) | Single player |
Platform(s) | SFC/SNES, Wii Virtual Console |
Media | Cartridge |
Super R-Type is a shooter for the Super Nintendo, developed and published by Irem in 1991, during the system's launch. It is part of the R-Type series, which was retired in 2003. It is a semi-port of both R-Type and R-Type II (mostly inclined towards the latter) with some variations. It is the only non-canon release in this retired series.
It is known for its high difficulty (even compared to other games in the series), particularly because of its lack of checkpoints, since dying means restarting the level from scratch. Also, this game suffers from some slowdowns, which was also a problem in many third-party SNES launch games (including Gradius III).
[edit] Rereleases
The game has been rated by the USK for the Wii, meaning it should be released on the Virtual Console service in Europe soon.
[edit] Trivia
- The boss music in this game is a combination of that used in the original R-Type and R-Type II.
- The levels may looks related, but are different. It also appears that "R-Type II" was much more of a challenge.
[edit] External links
R-Type |
R-Type • R-Type II • Super R-Type • R-Type Leo • R-Type III • R-Type Delta • R-Type Final |