Super Monkey Ball Touch & Roll

From Wikipedia, the free encyclopedia

Super Monkey Ball Touch & Roll
Super Monkey Ball Touch & Roll
Developer(s) Amusement Vision
Publisher(s) SEGA
Release date(s) Japan 1 December 2005
Europe 17 February, 2006 (EU)
North America 21 February 2006 (NA)
Genre(s) Puzzle
Mode(s) Single player, multiplayer
Rating(s) ESRB: Everyone (E)
PEGI: 3+
Platform(s) Nintendo DS

Super Monkey Ball Touch & Roll is the third Super Monkey Ball game featured on a handheld (Behind Super Monkey Ball Jr. for the Game Boy Advance and Super Monkey Ball for the Nokia N-Gage) and the first for the Nintendo DS. It uses the DS's touch screen as the primary controller for maneuvering the monkey around the level. As in previous Super Monkey Ball games, the object is to roll your monkey from the start of a level to the finish line within an allotted time limit. Along the way the monkey collects bananas for the chance to gain an extra life. Characters present include Aiai, Meemee, Gongon, and Baby.

[edit] Worlds

Wet n' Windy: The first available world. It takes place above a lake and in the later levels fireworks go off in the background and the sky is purple. Completing it unlocks two new worlds.

Jungleistic Journey: Unlocked after completing Wet n' Windy. A level with a jungle Background with an open space at the top. Completing this, along with Blistering Sands unlocks World 4. Its music isn't found in Super Monkey Ball Banana Blitz.

Blistering Sands: The third world in the game. This world is based on an Arabian desert. Completing this, along with Jungleistic Journey unlocks World 4.

Fantascene Falls: The fourth world has a theme similar to the first world in Super Monkey Ball 2, except it is even less green.

Palarvar Lava: A red lava world. The background is all red.

Ice Lolly Land: An icy world with glaciers.

Tempest Storm: The same exact theme as Expert 41-50 in Super Monkey Ball 1.

Meteorite Mayhem: The first of many space worlds. Its closest resemblance is the extra levels from Super Monkey Ball 1.

Big Bang Boom: A kaleidoscope of colors is the background.

Zero G Station: The space colony from Super Monkey Ball 2. The final world that is unlocking solely by completing the previous world.

Studio One: A pink stage with things resembling stage props and mechanical devices. Can be unlocked by getting warp goals.

Mesh Mosh: A black background with an orange sphere-shaped graph mosh. It has tooth fairy music and you must get 2006 bananas to unlock it.

[edit] Mini Games

Main article: Minigames from the Super Monkey Ball series

Monkey Race:

A returning classic mini-game from the Monkey Ball series. You use the stylus to roll, and rubbing your monkey before the start can give you a head start. The three modes you can select are Single Race, Grand Prix, and Time Attack.

Monkey Fight:

Another remake. You move around with the stylus and press R or L to punch. Holding either charges up a strong punch. The two modes are Normal and Survival. In Normal, a point is given for every hit and 5 points for knocking someone off. Who ever has the most points wins that round. In Survival, the last one left on the course wins. The courses are Jungle Square, Ice Octagon, and UFO Circle.

Monkey Bowling:

You control using the stylus. You drag the ball back and forth to aim, click on a spin button to spin your ball, and drag a line forward to throw the ball. The faster you draw the line the more powerful it will be. There are two modes:

Normal: A standard 10 round game of bowling.

Challenge: There are 3 difficulties for this mode. You get a certain number of chances to knock down different formations of pins.

Monkey Hockey:

A new mini-game. You can play classic hockey where you move a puck around and try to hit the ball into the other person's goal. Another mode is called Line Smasher, where you draw your own pucks, with a limited amount of ink. You can redraw the puck at any time, which you will want to do because parts of the puck break off. In both modes you can do singles or doubles. There are items you can get that either change the size of the pucks or goals.

Monkey Wars:

Another new mini-game, this one is a FPS. You move around with the D-pad and use the stylus to aim and tap the screen to fire. There are items you can pick up, such as pineapple grenades, a watermelon machine gun, ect. The three courses are Jungle Attack (A tiny simple level), Pyramid Maze, (A desert themed pyramid shape arena), and Cosmofield (A large space level). A point is awarded for every successful shot you make. Whoever has the most points when time runs out wins.

Monkey Golf:

A returning mini-game. You can either do Stroke Play, Time Golf, and in multiplayer, Match Play. You first aim on the touch screen which direction you want to aim, then you "swing" the club with your stylus.

[edit] External links


Portal:Super Monkey Ball/PortalCode