Dragon Ball Z: Super Butoden 3
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Dragon Ball Z: Super Butoden 3 | |
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Developer(s) | Bandai |
Publisher(s) | Bandai |
Release date(s) | JPN September, 1994 EU 1994 |
Genre(s) | Versus fighting game |
Mode(s) | Single player, multiplayer |
Platform(s) | Super Famicom |
Dragon Ball Z: Super Butoden 3 is the third and final game in the Super Butoden series for the Super Famicom.(Super Nintendo in the US). It is the only game in the trilogy that does not feature a Story Mode. It was not translated into English for a North American release because Dragon Ball Z, the series it is based on, was not yet officially dubbed.
Contents |
[edit] Characters
- Son Goku (SSJ)
- Majin Vegeta
- Chibi Trunks (SSJ)
- Son Gohan (SSJ)
- Son Goten (SSJ)
- Android 18
- Majin Buu (Fat Form)
- Dabura
- East Kaioshin
- Future Trunks (SSJ) (Secret Character)
[edit] Featured modes
[edit] Classic Fight
The mode is a classic fight mode, allowing battles of three kinds:
- Player 1 versus Player 2.
- Player versus CPU.
- CPU versus CPU.
[edit] Tournament
Much like the previous Dragon Ball Z: Super Butouden, the tournament mode allows up to eight characters, humans or CPU, to fight for the title of champion.
[edit] Practice
The training mode uses the same system as the classic fight mode, but health does not decrease, allowing players to practice as long as they want.
[edit] Options
Allows the player to set up details such as the difficulty, and listen to all musics and sounds in the game.
[edit] Secrets
[edit] Hidden character
Future Trunks can be unlocked by using a cheat code during the opening scene of the game. He appears above Buu on the character selection screen.
[edit] Secret cheat codes
Cheat codes can be entered during the short conversation of the characters at the beginning of a fight. Once activated, a colored aura bursts out of the character to either symbolize increased defense (blue), increased strength (orange) or both defense and strength (red). Two levels of increase are possible : low increase (no lightning) or high increase (with lightnings), which lead to six possible cheat codes to enhance a character.
[edit] Meteor Smashes
Secret commands, not displayed in the commands list, make one character performs a spectacular attack which takes much health to the ennemy. The appearance of the attack depends on the character using it. However, two characters do not have such moves: Jinzoningen 18 and East Kaioshin. The name of the Meteor Smashes were spelled as "Meteor Saiyajin" or "Meteor Demon" in the game, so it was considered by fans that being neither saiyanjin nor demons, these two characters could not have this kind of technics.
[edit] Turbo Mode
The game can be accelerated by holding certain buttons from the very start of the game to the main title screen. The player knows it works thanks to a change of color in the title. There are several levels of high speed, depending on the buttons the player has held. The color of the title adapts to the level of high speed activated.
[edit] Elements not included in the final version
Using a cheat device like an Action Replay allows a player to reach the Debug Menu if the proper code is entered. Among other things, two elements which are apparently not featured in the game can be found:
- An alternative background for the plain stage, which is different in the fact that the statues of Kuririn and Piccolo can be seen.
- A character sprite of Trunks in his normal un-Super Saiyajin form.
In the game, the character selection takes the form of cubes with pictures of the characters. Once a character has been selected, the same cubes change their pictures to show the stage selection. Since making Future Trunks available adds a new cube for him, it has been speculated that a secret additionnal stage may exist, so that Future Trunks has his own stage. If that's the case, it could be the alternative plain stage described above. However, no one has been able to find proof that the stage can actually be accessed in the game, it might be nothing but a data left off.