Suikoden IV

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Suikoden IV (Gensosuikoden IV)
Image:SuikodenIV cover.jpg
Developer(s) Konami
Publisher(s) Konami
Release date(s) Japan August 19, 2004
North America January 11, 2005
Europe February 25, 2005
Genre(s) Role-playing game
Mode(s) Single player
Rating(s) ESRB: T (Teen)
PEGI: 7+
USK: 6
OFLC: G8+
Platform(s) PlayStation 2 (PS2)
Media 1 DVD-ROM

Suikoden IV is a console role-playing game for the PlayStation 2 and the fourth installment of the Suikoden series by Konami. It was released in August 2004 in Japan, and early 2005 in North America and Europe.

Suikoden IV takes place approximately 150 years before the events of the first Suikoden and relates the story of a young boy living on the island of Razril and the Rune of Punishment, one of the 27 True Runes. The Rune of Punishment governs both atonement and forgiveness, and is unusual in that it consumes the life of the bearer with use; once the previous bearer dies, it immediately jumps to someone nearby. Meanwhile, the Kooluk Empire seeks to expand into the nearby Island Nations.

Konami later produced Suikoden Tactics, a spinoff that serves as a direct prequel, side-story, and sequel to Suikoden IV.

Contents

[edit] Gameplay

Suikoden IV continues many of the gameplay concepts pioneered by it predecessors along with changes. It is the first game in the Suikoden series to feature voice acting for most characters, except the hero. Suikoden IV is the first game of the series to be set at sea; travel on the world map is accomplished by ship. In contrast to Suikoden III, where the six person party was divided into three controllable groups, Suikoden IV's party consists of four individually controllable characters. During combat, characters can combine effort in the form of physical "Unite attacks" or runic magic combinations. As with previous games in the series, there are individual battles (duels) as well as battles between customizable naval forces. The naval forces can be customized to use particular runic elements through choice of captains and commanding officers; each element has a weakness and strength over another element. There are several mini-games contained within the game, unrelated to the main storyline. On the first play through the game, only a fraction of the world map is viewable, a feature not seen before in a Suikoden Game.

[edit] Story

Spoiler warning: Plot and/or ending details follow.
See also: List of Suikoden IV characters

Suikoden IV begins its tale with a training session (for both the player and the characters), where the Hero (identified in the novelization as Lazlo) and his best friend Snowe Vingerhut face off against their Commander and Vice Commander, Glen and Katarina respectively, out at sea. After the training concludes, Lazlo and his fellow knight trainees head home to Razril, where they are to be pronounced full-fledged Gaien knights.

After the ceremonial Kindling Ritual and a night of feasting, Lazlo awakens the next morning for his first duties as a new knight, including the task of escorting a man named Ramada to the neighboring island of Iluya. During the trip there, they are attacked by Brandeau and his pirates. Snowe abandons the ship after being fired upon by "rune cannons," while Lazlo decides to brave the attacks and stay, thus inspiring jealousy in his cowardly comrade. Brandeau then boards Lazlo's ship and challenges him to a duel, which the young knight unexpectedly wins. As a last effort, Brandeau unleashes the power of the Rune of Punishment and attempts to destroy everyone, but a mysterious force shields Lazlo from its might. Glen arrives to save his men, and in that brief moment, the Rune of Punishment is passed from Brandeau to Glen, after which Brandeau evaporates into dust.

Soon after, the knights retreat back to Razril. Several enemy fleets attack in succession, finally forcing Glen to repel them with the power of the deadly Rune. In the aftermath, Lazlo finds the Commander dying, and unwittingly becomes the Rune of Punishment's next bearer. Snowe arrives just in time to witness Glen's evaporation and blames Lazlo for killing him. Katarina, who assumes command in Glen's stead, believes Snowe's story and sentences Lazlo to exile from the island. Drifting aimlessly on a small boat, Lazlo discovers that two of his fellow knights, as well as a wandering merchant, have stowed away to join him.

As Lazlo and his companions drift on the open sea, they come across one of the militaristic Kooluk nation's merchant ships, which takes them on board. However, Lazlo discovers that the ship is actually a military vessel, captained by the Kooluk hero Troy, and that Lazlo's former charge Ramada had been a Kooluk spy. Troy catches Lazlo eavesdropping, draws steel and easily defeats him in a fight, but then allows the banished knight and his friends to flee. Adrift again, the companions wash up on a deserted island, where they forage for materials and eventually build a raft to leave. This time, they encounter a ship from the friendly kingdom of Obel, and are welcomed as guests.

The ship's crew inspects Lazlo, recognizes the Rune on his hand, and sends him to meet with Lino En Kuldes, Obel's young and capable king. Lino En Kuldes hires Lazlo, putting him in charge of recruiting new talent to help shore up Obel's defenses in the event of a Kooluk invasion. Lazlo's first assignment is to meet and recruit the inventor Oleg. During their meeting, Oleg's invention (the world's first movie camera) captures Kooluk's Rune Cannon strike on Illuya. This prompts the King of Obel to take serious action, but too late; Obel is next on Kooluk's list, and Lazlo, his friends, and Lino En Kuldes himself are all forced to flee in Obel's secret flagship (which becomes the hero's HQ for the remainder of the game). The Kooluk forces, with the backing of the arms merchant Graham Cray, conquer Obel with ease, establishing a foothold for their planned southern expansion.

In need of help, Lazlo and company join forces with the pirate queen Kika, who suggests the recruitment of the tactician Lady Elenor Silverberg. Elenor is reluctant to help, but joins once she hears that Graham Cray is involved. She quickly forms a plan to liberate each of the Island Nations, then bring them together to face the Kooluk as a united front.

Lazlo leads his forces from island to island, recruiting more and more along the way. Eventually, his campaign takes him back to Razril, where Snowe and his lord father have sold everyone out in the hopes of a peaceful takeover. The liberation of Razril succeeds, and Snowe leaves in further disgrace. (Later, depending on the player's actions, Lazlo either tracks Snowe down and befriends him again, tracks him down and executes him, or just forgets about him entirely.)

As the company's forces continue to grow, Lino En Kuldes successfully leads the fight to recapture Obel. That leaves only Kooluk's regional base of operations, El Eal. Elenor devises a two-pronged attack, which ultimately brings both she and Lazlo face-to-face with Graham Cray. Cray summons an enormous tree-like creature, both to dispose of Lazlo and to claim the Rune of Punishment for himself. Lazlo defeats the tree, leaving a wounded Cray in the now-collapsing fortress. As the company flees, Elenor stays behind to confront Cray — her former student — and apparently dies along with him in El Eal's collapse.

Just as Lazlo escapes the fortresss, Troy appears and challenges him to a final duel. They fight aboard a sinking ship, where Lazlo claims victory. Returning the favor from before, Lazlo offers Troy a lifeline, but Troy chooses to go down with the ship instead.

El Eal explodes, forcing Lazlo to activate the Rune of Punishment one last time, followed by Lazlo passing out. It is not made entirely clear what happened after Lazlo saves the fleet; however, the final, post-credits scene shows Lazlo floating motionless in a lifeboat, presumably sent away from the Island Nations to remove the Rune of Punishment which had caused so much destruction from the region. If the player recruited all 108 Stars of Destiny, Lazlo then awakens and attempts to flag a passing ship.

Lino En Kuldes then declares himself the leader of a new Island Nations Federation.

[edit] Development

Suikoden IV was in development prior to Suikoden III and was produced mostly by a different team that had previously worked on the Suikogaiden side-stories.[1] The project was led by Junko Kawano, the character designer of the original Suikoden. She did the main writing for the game, and stated that some of the design decisions were made as an attempted homage to the first Suikoden. "IV is the most ancient among the series... [we wanted] to show a Suikoden–ness and that makes it seem like we are returning back to the original."[2]

[edit] Soundtrack

Masahiko Kimura composed the music to Suikoden IV. The opening song, "La Mer" (English: The Sea), and the ending remix of "Into a World of Illusions" were composed and performed by coba.

The soundtrack was released on 2 CDs as Genso Suikoden IV - Original Soundtrack on June 1, 2005. Genso Suikoden Music Collection ~Another World~, an arranged version with 11 tracks arranged by Yuji Yoshino, was later released on February 23, 2006.

[edit] Reception and criticism

Review scores
Publication Score
GamePro 3.5 of 5[1]
GameSpot 6.7 of 10[2]
GameSpy 3 of 5[3]
IGN 7.9 of 10[4]
Compilations Avg. score
Game Rankings (55 sources) 67 of 100[5]
Metacritic (44 sources) 63 of 100[6]

Suikoden IV sold reasonably well in Japan, selling 303,069 copies by the end of 2004.[3] This was down from the 377,729 Japanese sales of Suikoden III, however.[4] The game also sold more poorly than Suikoden III in the North American markets, as well.

Critical reception was mixed. Most acknowledged that Suikoden IV was a good game, yet many felt it was also disappointing in several ways. The voice acting in the North American version was generally recognized as a good addition and well-done.[5] The plot was considered a strong point, if perhaps somewhat slow at first, and perhaps reason enough to play the game.[6] Snowe Vingerhut was also widely praised as an excellent character; IGN said that "...his evolution as a character was definitely one of the best in any game of recent memory... I don't think there's another character like him in an RPG to date - and watching his ups, downs, and movements in-between, will likely be most people's driving force towards finishing Suikoden IV's storyline."[5]

However, the plot was not completely given a pass. Many felt that the pacing was uneven, and that the game was entirely too short. An RPGFan review said "If one just played the game straight, getting only the characters they earned through story events, Suikoden IV could arguably be beaten in 15 hours - and it would only take that long because of the sailing and frequent random battles."[7] Due to the game's brevity, the characterization was thin, especially among supporting characters. The main villain's motives and past don't seem to be fully explored, either. Additionally, the return to a silent protagonist after Suikoden III did away with the tradition was considered unwise by many, with the hero remaining mute and unresponsive even when falsely accused of murder. GameSpy said that "[A silent protagonist] was much more plausible in the era of small, 2D characters. It doesn't work very well this time around."[6]

Tying in with the short playing time, the Island Nations themselves feel somewhat small and constrained, with only perhaps 4 dungeons in the game and towns with little to explore in them. Traveling between them was considered overly annoying by some as well; GameSpot wrote that "a horrible seafaring travel system and an often outrageous enemy encounter rate detract much from the experience."[8] The long time gap also meant that Suikoden IV was rather unconnected with the first three installments, with only a very few characters returning.

The new four-person battle system was not well-received by long-term fans of the series, as with the huge number of playable characters, there was less ability to experiment with different character combinations. The skill system from Suikoden III was removed as well, rendering characters less distinct, and the number of equipable runes were reduced from earlier installments. This simplified battle system was criticized as being too easy.[9]

Konami seemingly acknowledged some of the criticisms of Suikoden IV, as most of the changes to the battle system were reversed in Suikoden V. As for plot complaints, the spinoff Suikoden Tactics was released, which is set in the same rough time and place as IV. It takes steps to richen the setting and fill perceived gaps in IV's storyline and characterization.

[edit] Trivia

Spoiler warning: Plot and/or ending details follow.
  • If the player refuses three times during a scene at the Deserted Island to leave, the game is prematurely ended with a "hidden" ending. The game then continues on indefinitely, with the Hero doing the same tasks over and over again until the player resets. The portraits of the characters present on the island are replaced with crude cartoons for this sequence.
  • If the player refuses three times to use the Rune of Punishment when the burning Kooluk fleet is approaching during the liberation of Obel, the game also prematurely ends.
  • A save file with all 108 Stars of Destiny acquired can be uploaded into Suikoden Tactics, and will allow the player to recruit the Hero and Snowe.
  • Shortly after the release of the game in North America, a promotional contest was started. Players would find passwords in various places, such as in the website, manual, artbook, strategy guide, and magazine ads, and submit the passwords to get various prizes. The prizes include: a collectible '100 Potch' coin, a CD containing 14 pieces of music from all 4 Suikoden games, and a wall scroll.
  • Oleg, the creator of the very first movie camera in Suikoden's world, is a reference to Shadow of Destiny, another Junko Kawano Konami game. In that game, he was a movie director.
  • Among the few connections with earlier games in the series are the appearance of Ted, the original wielder of the Soul Eater Rune in Suikoden; the appearance of the Schtolteheim Reinbach family, used as a 'running' joke in the previous three installments; and the appearance of the first Maximilian Knights. Suikoden V referenced Suikoden IV somewhat more heavily, with a short segment of the game appearing on Nirva Island, an outlying island of the (future) Island Nations Federation.

[edit] References

  1. ^ Stone, Courtney (2004-03-27). Junko Kawano Discusses Suikoden IV. Retrieved on March 23, 2007.
  2. ^ Degeki PS2 Interviews Kawano (2004-04-06). Retrieved on March 23, 2007.
  3. ^ 2004 Top 100 Best Selling Japanese Console Games. Retrieved on March 23, 2007.
  4. ^ 2002 Top 50 Best Selling Japanese Console Games. Retrieved on March 23, 2007.
  5. ^ a b Dunham, Jeremy (2005-01-07). IGN Suikoden IV Review. Retrieved on March 23, 2007. “Audibly, the game fares quite a bit better with strong voice acting work (a first for the series)”
  6. ^ a b Nutt, Christian. GameSpy: Suikoden IV Review. Retrieved on March 23, 2007. “What really drags Suikoden IV up from the depths is the way the story finally gets off the ground in the last third. It takes a while, but it does.”
  7. ^ Bracken, Mike (05-04-01). RPGFan Reviews: Suikoden IV. Retrieved on March 23, 2007.
  8. ^ Massimilla, Bethany (2005-13-01). Suikoden IV Review. Retrieved on March 23, 2007.
  9. ^ Nutt, Christian. GameSpy: Suikoden IV Review. Retrieved on March 23, 2007. “There's something incredibly stultifying about this game's complete lack of strategy or difficulty in the battling sphere. The sole consolation? They're over quickly.”

[edit] External links


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