Talk:Strider (arcade game)
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[edit] Programmer Suicide Rumors
Hey, was there any truth to the rumor that the programmer of the TurboDuo version of Strider committed suicide? Apparently the translation was so lackluster that he couldn't deal with the shame.
JR
- AFAIK, it has never been confirmed or proven one way or the other. People usually point to Hiryu's appearance with the teddy bear in Street Fighter Alpha 2 as an homage to this lost programmer, but they forget that there's a teddy bear powerup in the arcade game itself. At the very least, the teddy bear homage is suspect. ~Scion, LSCM webmaster, 21 Sept 2006
[edit] Strider Hiryu Arcade CD
What is the deal with slagging off the Strider Hiryu Arcade CD?
You cannot put opinions in a wikipedia article.
You can't say that "The MD version was the best until the PS version came."
The PC Engine version has less slowdown, smoother gameplay (faster recovery time on cypher when hanging, no clipping errors on Balorgs core, invincibility on the level 2 climb the sky, etc etc), more elaborate cutscenes with more speech and animation, orcesteral music, an extra level. The list goes on and this is all fact.
- If you can edit the article to say "this should be removed", remove it yourself. Such remarks are not helpful when they're placed IN THE ARTICLE. --Golbez 10:28, 24 August 2006 (UTC)
[edit] SuperGrafx Version
This article indicates that there is only one surviving screenshot of the SGX version. Actually, the original Japanese articles regarding the SGX Strider version resurfaced not too long ago, and they contain some shots that are significantly different from any released version: Hiryu's cypher slash is slightly different, his waist sash is visible on the sprite, the health meter is a different color, and so on. You can find scans of these articles on my site at http://www.lscmainframe.net/sgxgame.html to see for yourself.
While the idea that the SGX version was a hoax containing doctored screenshots culled from other versions is very popular, it is not necessarily true. However, I do not know how best to work this information into this writeup, or whether it would be better to start an entirely separate writeup for this. ~Scion, LSCM webmaster, 21 Sept 2006
- Unlike your article implies, Diehard Gamefan was not owned by EGM. - Stormwatch 21:02, 26 September 2006 (UTC)
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- Thanks for the info about Diehard Gamefan. It was difficult to figure out which magazine published the article, as some people referenced it as "EGM #18" and others referenced it as "EGM's Diehard Gamefan #18". I assumed the latter reference was the full title. ~Scion, LSCM webmaster, 27 Sept 2006
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- Those pics look like they're from EGM, not Gamefan. If I recall this right, the replies to readers' letters in EGM started with that "(ed.". - Stormwatch 22:13, 28 September 2006 (UTC)
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- I'm assuming you're talking about the scans of the English language article and not the ones of Japanese articles. The Japanese articles are from PC Engine Fan, and the English ones are either from EGM #18 (GI Joe Cover) or Diehard Gamefan. The more I look into it, the more it looks like my initial source was wrong and they're from EGM #18 after all. So again, thanks for the heads-up. ~Scion, LSCM webmaster, 29 Sept 2006
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[edit] The Best Home Version
Additionally, this writeup indicates that the Genesis version was the most accurate home port of Strider until the PSX port in 1999. This is untrue. The Sharp X68000 version was, by far, the most accurate version up until the PSX port, as its hardware was closer to the arcade board than the Genesis hardware. The Genesis version, however, was easier to find for most gamers, as the X68000 was rare outside Japan. I edited this segment to make it more accurate. ~Scion, LSCM webmaster, 21 Sept 2006
[edit] Image
Why is the box cover for the Sega Megadrive being used to identify the Arcade game? ~Scion, LSCM webmaster, 29 Nov 2006
- Because the arcade flyer is fugly, and this is the best-looking cover of the best-known home port. - Stormwatch 14:59, 11 December 2006 (UTC)
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- No arguments on the arcade flyer from me. I just think it would be more helpful to have a screenshot of the game's title screen, a la Street Fighter II. That way it wouldn't be misleading. ~Scion, LSCM webmaster, 12 Dec 2006 —The preceding unsigned comment was added by 68.1.51.146 (talk) 16:53, 12 December 2006 (UTC).
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- I, for one, think that's less informative than showing the box art. - Stormwatch 01:28, 13 December 2006 (UTC)
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- It should be accurate, regardless of your feelings about it. Putting MegaDrive box art up for an article about the arcade game is inaccurate and misleading. Perhaps a neat compromise would be to put a screencap from the arcade game's opening sequence, showing Hiryu attacking the Grandmaster. Scion, LSCM Webmaster 21:41, 25 February 2007 (UTC)
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- Not very informative either. Just leave it as it is. Stormwatch 12:47, 7 March 2007 (UTC)
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- You're missing the point. What difference does it make if the MegaDrive scan is "informative" or not when the information is for the wrong article?
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- Also, the US arcade flyer may suck, but the Japanese one I have doesn't. If you're so dead-set against using opening screenshots, why couldn't we use that? It's similar to this flyer: [1] I can't find an exact duplicate of the one I have anywhere on the Net, though, and it's too big to scan. - Scion, LSCM Webmaster 16:54, 9 March 2007 (UTC)
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- For the wrong article? How so? They are the same game! Anyway, I put the "flyer-like-thingy" there... in what is it different than the one you have? - Stormwatch 21:51, 9 March 2007 (UTC)
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- Because the article is for the arcade game and that box art was for the MegaDrive game. As for the poster, the one I have is just the poster. All the screenshots and Japanese PR advertisment crap aren't on there. It's just Hiryu with Grandmaster Meio looking over his shoulder and the title of the game in Japanese. Scion, LSCM Webmaster 23:25, 15 March 2007 (UTC)
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[edit] Game vs. Series
Is this article specifically about the arcade game or the Strider series as a whole? It can't seem to make up its mind. Scion, LSCM Webmaster 02:32, 6 March 2007 (UTC)