Street Fighter Anniversary Collection

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Street Fighter Anniversary Collection
Developer(s) Capcom Production Studio 2
Publisher(s) Capcom
Release date(s) Flag of United States August 31, 2004 (PS2)
Flag of Japan October 28, 2004 (Xbox)
Flag of European Union October 29, 2004 (Xbox)
Flag of United States February 22, 2005 (Xbox)
Genre(s) Versus fighting game
Mode(s) Single player, Multiplayer (online modes for Xbox)
Rating(s) ESRB: Teen (T)
Platform(s) Playstation 2, Xbox

Street Fighter Anniversary Collection is a compilation of two Street Fighter video games: one new title, Hyper Street Fighter II: The Anniversary Edition, and a port of Street Fighter III: 3rd Strike. Released for the Playstation 2 and Xbox, both versions are nearly identical, but for the latter version offering online competitive play.

The initial Japanese release for Xbox was pulled from shelves within a week of release due to a sound bug. Though initially this was believed to be because the title was discovered to be region-free, Capcom confirmed the title's lack of regional lockout was not a mistake, but an intentional decision by the company.[1]

Contents

[edit] Hyper Street Fighter II

Essentially the sixth and final iteration of Street Fighter II, Hyper Street Fighter II includes all of the characters from the previous title, Super Street Fighter II Turbo. The unique feature of this version is that players can select any character from any previous version of Street Fighter II. For instance, if a player wanted to choose Ken, he could decide between using the original SF2 Ken, SF2: Champion Edition Ken, SF2 Turbo Ken, SSF2 Ken, or SSF2T Ken. The primary changes between the different versions would be the variations in movesets between the titles and the power of attacks. Gameplay rules to suit each version of SF2 were also adjustable.

The game plays exactly like SUPER TURBO; you fight your opponents in their SUPER TURBO forms, and the backgrounds all remain the same from SUPER and ST with the exception of Ryu's, Ken's, and E.Honda's (Ryu's stage has the breakable signs from SF2: World Warrior, Ken's stage has the double barrells and crates from World Warrior as well, and E.Honda's stages feature two Japanese lanterns as seen in the Super Nintendo versions of 'SF2: The World Warrior' and it's sequel 'SF2': Champion Edition' as opposed to just one which was seen in all arcade versions of Street Fighter II. The Option Menu also allows you to select from one of the three soundtracks used throughout the variations of SF2: CPS1 (used for World Warrior, Champion Edition, and TURBO Hyper Fighting) CPS2 (used for Super: The New Challengers, and SUPER TURBO), and ARRANGE which is believe to have been used in the 3DO version of Super Turbo and later reintroduced as an unlockable feature in CAPCOM's 1998 release, STREET FIGHTER COLLECTION 2 which featured the first 3 SF2 games.

  • One should also note that there are several criticisms about the title itself. A problem with HYPER Street Fighter 2 is that CAPCOM to some extent butchered the visuals of the game when converting it to Hi-Res, which means that the game itself does not look as crisp and clear as its arcade counterpart SUPER Street Fighter 2 TURBO. Another problem deals with the difficulty level of the game. At the default setting (MEDIUM, which on home console versions of SF2 games is the equivalent of 4 STARS) the COM opponents do more damage than you, and are easily capable of taking out a human player with machine-gun like movements; at HARDEST, the COM opponent is capable of beating a human player with simply about 4-5 hits, or 1 hit and a super combo which takes about 80% of your health at any difficulty (HUMAN players can only dish out 40-60% with a super combo). In ST the opponent slightly did more damage which enforced an emphasis of using combos, however this issue with the A.I. being extremely "cheap" was not present in the Arcade or home console versions of any SF2 game or even in the Japanese counterpart of HYPER SF2. This was however a characteristic of the arcade version of 'Super Street Fighter II Turbo'.

This "all-in-one" compilation style of gameplay was used earlier in Capcom's treatment of the Darkstalkers games, with 2000's Vampire Chronicle for Matching Service for the Dreamcast allowing players to choose character versions from all earlier titles in the series.

[edit] Street Fighter III: 3rd Strike

The port of Street Fighter III was primarily the same was the Dreamcast edition of the game from 2000, with the added post-match grading system, increased hit detection accuracy with the Progressive Hit Frame System, and other extras over the arcade original.

[edit] Extras

The American PG-13 rated edition of 1994's Street Fighter II: The Animated Movie was included in full as a bonus feature. A gallery mode is also featured in the game which includes the openings and staff rolls for all 5 Street Fighter 2 games and 3 sounds tests, 1 for each soundtrack used in various versions of the games.

[edit] References

  1. ^ Kohler, Chris (November 16, 2004). Region-free Street Fighter on the Xbox recalled. GameSpot. Retrieved on August 11, 2006.

[edit] External links


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