Portal:Strategy games/Selected article
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Portal:Strategy games/Selected article/1
Chess is a recreational and competitive strategy game of skill for two players. Sometimes called Western Chess or International Chess to distinguish it from its predecessors and other chess variants, the current form of the game emerged in Southern Europe in the second half of the 15th century, after evolving from similar, much older games of Asian origin. Today, chess is one of the world's most popular sports, played by an estimated 605 million people worldwide in clubs, online, by correspondence (mail and e-mail), in tournaments (amateur and professional) and informally. Aspects of art and science are found in chess composition and theory. Chess is also advocated as a way of enhancing mental prowess.
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StarCraft is a real-time strategy computer game by Blizzard Entertainment. It was initially released for the PC platform in 1998; a Macintosh version of the game was released in 1999. Starcraft was also ported to the Nintendo 64 in 2000.
The main storyline follows a war among three galactic species: the strong, stable human Terrans, the hive mind arthropodic Zerg, and the psionic humanoid Protoss warriors.
It was the best-selling computer game in 1998 and won the Origins Award for Best Strategy Computer Game of that year. Nine million copies of StarCraft and its expansion pack, StarCraft: Brood War have been sold since its release. It is especially popular in South Korea, where professional players and teams participate in matches, earn sponsorships, and compete in televised matches.
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Empires: Dawn of the Modern World is a history-based real-time strategy computer game developed by Stainless Steel Studios and released on October 21, 2003. Considered an unofficial sequel to Empire Earth, the game requires players to collect resources to build an empire, train military units, and conquer opposing civilizations.
Based on a slightly compressed version of world history, Empires covers five eras, from the Medieval Age to World War II. The game features seven civilizations: England, the Franks, Korea and China are playable from the Medieval Age to the Imperial Age; and the United States, Russia, Germany, France and the United Kingdom are playable in the World War I and World War II ages. The game attracted positive critical reaction.
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Go is a strategic board game for two players. Also known as Weiqi in Chinese (Traditional Chinese: 圍棋, Simplified Chinese: 围棋), Igo in Japanese (Kanji: 囲碁), Cờ Vây in Vietnamese (Chữ Hán Việt: 圍棋), and Baduk in Korean (Hangul: 바둑), Go originated in ancient China, likely centuries before its first reference c. 548 BC. It is now popular throughout the world, especially in East Asia.
Go is played by two players alternately placing black and white stones on the vacant intersections of a 19×19 rectilinear grid. A stone or a group of stones is captured and removed if it is tightly surrounded by stones of the opposing color. The objective is to control a larger territory than the opponent by placing one's stones so they cannot be captured. The game ends and the score is counted when both players consecutively pass on a turn, indicating that neither side can increase its territory or reduce its opponent's; the game can also end by resignation.
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Risk is a commercial strategic board game, produced by Parker Brothers (now a division of Hasbro). It was invented in the early 1950s by French movie director Albert Lamorisse. It was originally released in 1957, as La Conquête du Monde (The Conquest of the World), in France.
Risk is a turn-based game for two to six players, and is played on a board depicting a stylized Napoleonic-era political map of the Earth, divided into forty-two territories, which are grouped into six continents. Players control armies, with which they attempt to capture territories from other players. The goal of the game is to control all the territories—or "conquer the world"—through the elimination of the other players. Using area movement, Risk ignores realistic limitations, such as the vast size of the world, and the logistics of long campaigns. Compared to other military board games, Risk is relatively simple and abstract.
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Age of Empires III (also called AoE III) is the sequel to Age of Empires II: The Conquerors, and the third title of the history-based real-time strategy Age of Empires series of computer games. The game was developed by Ensemble Studios and published by Microsoft, and was officially released on October 18, 2005. The game covers the European colonization of the Americas, whilst its expansion mainly covers the decolonization of the New World between approximately AD 1500 and 1850.
The game has made a number of innovations both in the series and the genre, such as the addition of the Home-City concept, which combines Real-time strategy (RTS) and Role-playing game (RPG) features, and an advanced real-physics engine which specially animates battles, making them more realistic. An expansion pack named Age of Empires III: The Warchiefs has also been released, introducing new features such as playable Native American civilizations and the option to revolt.
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Rise and Fall: Civilizations at War is a real-time strategy game developed by both Stainless Steel Studios and Midway Games; it was released on June 12, 2006. The game incorporates segments of third-person shooter gameplay, allowing the player to temporarily control a "hero". Rise and Fall is based in the first millennium BC, and features four playable civilizations: Persia, Greece, Egypt, and Rome. The game includes over eighty unique military units, as well as eight hero units—of which only one may be purchased during a game. In Rise and Fall, there are two campaigns: one following the conquests of Alexander the Great; the other, the liberation of Egypt by Cleopatra.
During the game's development, Stainless Steel Studios closed. They abandoned all their games, including Rise and Fall, which was near finishing. Rick Goodman, founder of Stainless Steel and the lead designer of Rise and Fall, reported that Midway stopped funding the game when its release date was pushed back several months. Midway then decided to finish the game themselves. Reviews of the game were mixed; it won two awards, and was commercially successful in the United Kingdom.
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