Steve Meretzky

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Steve Meretzky
Born May 1, 1957
Yonkers, New York
Occupation Game designer

Steven Eric Meretzky (born May 1, 1957) is an American computer game designer, with dozens of titles to his credit. He has been involved in almost every aspect of game development, from design to production to quality assurance and box design. He is best known for creating some of the famous Infocom games in the early 1980s, including collaborating with celebrated author Douglas Adams on the interactive fiction version of The Hitchhiker's Guide to the Galaxy, one of the few games to be certified "platinum" by the Software Publishing Association.

His keen wit and competent writing made him one of the only three writers of interactive fiction ever admitted to the Science Fiction Writers of America, and in September 1999, PC Gamer magazine named Meretzky on their list of 25 "Game Gods" in the history of computer gaming.

Contents

[edit] Biography

Meretzky was raised in Yonkers, New York. His father was trained as an accountant, but spent a career of 25 years selling automotive hardware. Meretzky's mother was a bookkeeper. He graduated from Yonkers High School in 1975, and was accepted at MIT, where he at first decided he wanted to study architecture. MIT's Department of Architecture, however, convinced him that he should instead pursue a career in Construction Management. He received a Bachelor of Science degree, but two years and several construction firms later, by 1981 he was convinced that he should instead pursue a career as a game tester for Infocom. In 1983, he became a full-time writer, scripting Planetfall and creating the famous cult figure robot sidekick "Floyd".

Douglas Adams and Steve Meretzky, 1984, collaborators on the computer game The Hitchhiker's Guide to the Galaxy
Douglas Adams and Steve Meretzky, 1984, collaborators on the computer game The Hitchhiker's Guide to the Galaxy

In 1984, he had his most famous collaboration, with Douglas Adams on the computer game version of Hitchhiker's Guide to the Galaxy, which became one of the bestselling games of the era. Another popular game was Leather Goddesses of Phobos, whose risque writing pushed the boundaries of the art. In an interview, Meretzky said that he originally just wrote the name on a project board as a joke, but was later asked to actually develop a game to go along with the title.

In A Mind Forever Voyaging, Meretzky attempted to address social issues, but Infocom's success was declining, and the 1988 Zork Zero was one of his last titles there.

In 1994, Meretzky co-founded Boffo Games, where he was Vice President of Creation, and developed such titles as the story puzzle game Hodj 'n' Podj and the detective comedy The Space Bar until the company closed its doors in 1997.

Around the year 2000, Meretzky joined WorldWinner as a game advisor and Principal Game Designer. Meretzky is also a charter member of the Computer Game Developers Association, and a frequent speaker at industry conferences such as GDC.

[edit] Works

Meretzky has been credited on games developed by: Infocom, Legend Entertainment Company, Activision Inc., Boffo Games Inc., MicroProse, GameFX and Tom Snyder Productions.

[edit] Lead designer

In the following titles, Meretzky was sole or lead designer / creative director.

[edit] Infocom

[edit] Activision

[edit] Legend Entertainment

  • Spellcasting 101: Sorcerers Get All The Girls (1990)
  • Spellcasting 201: The Sorcerer's Appliance (1991)
  • Spellcasting 301: Spring Break (1992)
  • Superhero League of Hoboken (1994)

[edit] Boffo Games

[edit] WorldWinner

  • Word Cubes (2001)
  • SwapIt! (2003)
  • Skillgammon (2004)
  • Haunted Mine (2004)
  • Paint Buckets (2005)
  • ...more than 25 more...

[edit] Other titles

For these titles, Meretzky had a lesser role, such as in an advisory capacity:

[edit] Books

  • Steve Meretzky's Spellcasting 301: Spring Break: The Official Hint Book from Legend Entertainment Company, 1993, Compute, ISBN 0-87455-286-9 (as S. Eric Meretzky)
  • Zork: The Forces of Krill (A What-Do-I-Do-Now Book, Zork #1), 1983, Tor Books, ISBN 0-8125-7975-5
  • Zork: The Malifestro Quest (A What-Do-I-Do-Now Book, Zork #2), 1983, Tor Books, ISBN 0-8125-7980-1
  • Zork: The Cavern of Doom (A What-Do-I-Do-Now Book, Zork #3), 1983, Tor Books, ISBN 0-8125-7985-2
  • Zork: Conquest at Quendor (A What-Do-I-Do-Now Book, Zork #4), 1984, Tor Books, ISBN 0-8125-5989-4

[edit] Articles

  • "Humor in Game Design", 1997, Proceedings of Computer Game Developers Conference
  • "Interview: Steve Meretzky", R. Rouse, "Game design: Theory and practice", 2000
  • "Building Character: An Analysis of Character Creation", 2001, Gamasutra [1]

[edit] External links

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