Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel
From Wikipedia, the free encyclopedia
Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Release date(s) | April 15, 2003 (NA), April 17, 2003 (EU), April 17, 2003 (JP) |
Genre(s) | Card/Strategy game |
Mode(s) | Single player, Multiplayer |
Rating(s) | ESRB: Everyone |
Platform(s) | Game Boy Advance |
Media | Cartridge |
Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel
This game involves you walking around and battling Yu-Gi-Oh! characters from the cartoons, here is a list:
Contents |
[edit] Characters
[edit] Unlockable characters
-
- Maximillion Pegasus
- Marik Ishtar
- Ishizu Ishtar
- Bandit Keith
- Duke Devlin
- Mokuba Kaiba
- Shadi
- Odion Ishtar
- Strings
- "Rare Hunter"
- Umbra and Lumis
- Arkana
[edit] Gameplay
The game starts out after the title screen, with one of the officials in the Battle City region, giving the player an option of 1 of 3 decks of 40 or more cards. Once a deck is selected, there is a Battle City map of characters that can be played, and can select an area of Battle City that holds up to three duelers per area. However, the opponents are random, not showing a name or picture to identify their character. So the player must win, lose or tie to show all the characters at the beginning. From there, players go around Battle City to battle. However there are many events during the game to accomplish. There is a win/loss record on each highlighted character up to 99 wins and losses then goes down to 0, though it shows two zeroes, meaning that the 100 mark is passed.
[edit] Plot
With a vague plot in Worldwide Edition, many different challenges are available, but however the significant part of the game is "The Pyramid". Once the five Ghouls are defeated without anyone else between, Téa, however controled by Marik Ishtar, will lead you to the Pyramid, a five game challenge in which the player cannot lose or they would have to start over the Pyramid. The first duel, in chambers, will be against Téa controlled by Marik; the second is Joey Wheeler controlled by Marik; the third and fourth, however are two random Ghouls and the last chamber to beat the Pyramid is Marik himself. once beaten, card limitations will be available once all 10 are complete against an easy CPU, there is then an option to change card limits on or off (ex. the trap card Mirror Force would then be open to have two or three cards in a deck; not only one, as this is called 'Free Mode'. Prior to this Ghouls will be open to duel and the Card Limitation tournaments will be available to use permanently. Many side challenges are always available, and can be useful to use.
[edit] Events/challenges
- Challenge Cup and Kaiba Corp Cup - Usually every month, this is a three game tournaments in which all players face each other to make their way to the finals, however the players only participates in three duels. The finalist, almost always a strong opponent will challenge you for the Cup. However in the KC Cup Kaiba will always be played.
- Weekend Tournaments - Held usually on Saturdays, there will be a random opponent to duel in a best out of 3 match.
- Limitation Tournaments - Only accessed by finishing everything else in the game, there are 10 rounds, and these are duels where depending on which duel, certain types of cards are not permitted to use including Magic and Trap cards, level 5 and up monsters, and many more. These are permanent up to no avail.
- Target Week - Held every week, by one of the Battle City official, he will tell you two random duelists you must defeat to get a bonus of 200 points. However, sometimes the duelists you are looking for are not on the map so the player has to go from area to area until the next week.
[edit] Point systems
Points are important to the game, as they can unlock gradually more powerful booster packs, won by defeating an opponent in a duel. There are 3 at the start, but once certain requirements are met, more booster packs can be unlocked, thus adding more powerful cards to a deck editing screen. However 27 packs are included; some unchoosable ones, usually rare cards are not included in all the packs; only by beating a rare hunter in which a pack of 5 random powerful cards are included. One that has a Millenium Puzzle on it and a pink background only is available on the fourth Sunday of the month when you battle, though no calendar is shown. One is when you win three times in a row; it disappears when the player losses and breaks the streak.
The highest number of points that have to be met is 50,000 points, meaning 10000 wins. However, tournaments hand out more points, and also finishing important parts of the game are also rewarded by points. The two Cups will be awarded by 300 points.
[edit] Points:
- Win: +50 points
- Loss: -30 points
- Tie: +20 points
- Win match: +150 points
- Loss match: -50 points
- Draw match: -30 points
- Win 2 matches in a row: +300 points
- Win Target Week: +200 points
[edit] Sub-menu
- Password - A useful way to obtain cards, eight digits are needed for a password on a screen from buttons 0 to 9. Once typed in, the card shown is that card's password. Only one copy of each card can be accessed using the password. On each real Yugioh! trading card there is a code on the bottom (however some cards, such as Black Luster Soldier, which is a ritual monster, aren't available; including the Egyptian God Cards).
- Trading - This enables you, with a link cable, to trade cards with another player on a different Game Boy system and game cartridge. It could be used for only one player to get a card or a fair trade to both strengthen their deck.
- Link Duel - With a link cable, two players can play each other, rather than one player dueling a CPU opponent.
- Card Limitation - An option to turn card limits on or off, meaning that if it's off, three copies of any card can be included in the deck.
- Deck and Trunk - This portion is the deck editing screen. On one section there are all the cards collected from booster packs and defeating rare hunters. The second category is the main deck. The last one is the side deck used to switch cards in tournament matches.
[edit] Deck editing
Editing a deck is quite simple; from all the cards in the trunk, when a card is highlighted by scrolling up and down, there is an option if it wants to go to the main or side deck. To make the task easier, there is a card filtering icon which lets the player choose what type of cards they are looking for. If they choose a monster card, they would select either Name, Attack, Defense, Type, Attribute, and Level to categorize which monster they would like to add. For a main and side deck, there is an option for a selected card to go to the trunk, main and side deck. Just like the official Yu-gi-oh! rules, a minumum of 40 cards and maximum of 60 cards are permitted. Up to 15 cards are to be used in the side deck; and 20 in the Fusion deck.
[edit] Critical reception
From IGN reviews, there were many varied opinions and ratings, as many had different views and expectations. A lot of players did not like the fact that there was no real story to the game, or the Egyptian God Cards, however many liked the gameplay and the cards they could use. But overall, the game was 8.0 on IGN, but a low 6.1 at Gamespot.