Talk:Starport: Galactic Empires
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[edit] New page..
Am now working on a complete redesign in accordance with wiki guidelines.. if nothing appears of this assume I've failed and avenge my death. Shas 22:19, 19 November 2006 (UTC)
* Added an infobox, if anyone wants to fill in the system requirements they're welcome to.. Shas 23:05, 19 November 2006 (UTC)
* Gah, can't make that annoying --> disappear.. could use some help on this one (anyone?) Shas 20:11, 20 November 2006 (UTC) (this was me)
* Major changes ahoy.. still having problems with the --> though :/ Shas 11:11, 20 December 2006 (UTC)
- Shrug, I tried.. would appear that whatever I change is reverted by anonymous IPs. I've tagged it with a rewrite so someone else can do it Shas 20:18, 20 December 2006 (UTC)
I must agree with the poster that made this original post. I put back in all the information that he removed.... not as good looking as it was, but it's back. Sorry about the ugliness. Hurray for information!!!! (I just edited the guy's post below me since I don't know how to post on my own.)-----Fyrstar
Sorry to burst your bubble "Shas", but hundreds of hours of peoples work have been put into making this page, for you to be removing ~92% of it to "meet wikipedia guidlines" is absurd when the ONE person who brought it up hasn't said anything about it in over four months, and nobody else agreed with him, get over yourself please. Too much work has been put in this by too many people and it is too valuable a resource for players of the game, or people wishing to know about the game, to be defiling it in such a manner as you have been attempting. Please, just stop it you are acting very immature. Perhaps go edit the one for EVE online, which from me skimming over had much more details on how to play the game (which is supposedly what you are trying to avoid) than this which mainly just explains the game. - Anonymous IP
"Articles on computer and video games should give an encyclopedia overview of what the game is about, not a detailed description of how to play it or an excessive amount of non-encyclopedic trivia." Currently, the article is a gameguide which explains, in exhaustive detail, how to play this game. All of the information is available ingame in the Starpedia and also on the Encyclopedia Gamia - where it's meant to be. Instead of just reverting, why not expand on what I started?
Oh, and looking quickly over the EVE article - it looks fine. Instead of delving into "how-to" on sections such as combat, EVE sums it up with "Players can engage in many tasks in the EVE universe. Examples include mining, fighting, manufacturing, researching, completing missions, trade, piracy, market interaction, transportation of cargo and space exploration." - if the Starport article was like that, it'd be good. The massive amount of exhaustive detail which is currently in this article is completely unnecessary.
In writing my version I basically tried to write an overview of what the game was - not how it was played. As far as I can see, that's what articles here are meant to be. Shas 20:52, 20 December 2006 (UTC)
So tell me, what exactly is wrong with an informative article of information that provides not only a back ground for people who don't play the game or have it downloaded to learn about it, but also a wealth of information that you can't find anywhere else? I see nothing wrong with it. What I do find wrong is your lack of ethics when dealing with the work of many many peoples who put much time into making it a great article to be replaced by, what, three paragraphs of YOURS, just so you can have all the credit perhaps? again, get over yourself, the article was fine before. If you want to be so anal about it, maybe put YOUR three paragraphs separate from this article and leave well enough alone. - Anonymous IP
The "informative article of information" was poorly written, written from a point of view and also a game guide - Wikipedia is not a game guide. The article's been tagged for four months that it needed cleanup, and I cleaned it up. Yes, a lot of detail had to be removed - as it wasn't meant to be there in the first place. The article was NOT a great article. If you read my edits, you'd see that the information I removed was moved to the Encyclopedia Gamia - which is where it was meant to be in the first place. Oh, and I've never claimed that my three paragraphs were great either - instead of reverting my edits, help me. I couldn't care less about credit. Shas 21:21, 20 December 2006 (UTC)
[edit] Wikipedia is not a game guide
And hence a lot of stuff in this article does not belong here. You probably want Wikibooks for that. I've tagged it {{npov}} and {{cleanup}} since it's somewhat of a mess right now. -- Cctoide 16:13, 9 August 2006 (UTC)
This doesn't seem to be a game guide as is, it's simply a reproduction of the ingame "Starpedia" which explains what the game is
Most of this article should be deleted, but I don't dare destroy such a large quantity of data --164.77.84.202 01:52, 22 October 2006 (UTC)
Very nice page, well done.
One thing though: It needs a section on how to start colonies.
I compiled the following thread: http://www.starportgame.com/phpBB2/viewtopic.php?t=2693&start=0
With full planetary pictures.
Id like to add them here, but I dont know the proper procedures and rules for doing so on wiki, could a wiki-literate person take care of this?
TuesdayisComing/Mua'Dib
Oops
Added picture links, but cant get the actual picture up
fixed now hehe
Mua
Can anyone get the evil/red titles for female players? I know of "Bad Girl", "Dragonlady", "Evil Princess", "Dark Mistress", and "Dread Queen".
[edit] Anyone going to cover recent changes in the game?
Seems like the controversy regarding changes in pollution , the collapse of galatic superpower, etc, would be something to talk about.
[edit] The section detailing resemblance to Tradewars
I deleted this (follows). It has no place in an article on the game, especially if the tedious enumeration of similarities is just to substantiate a claim that the game is not "original." The article doesn't contemplate the originality of the game, and the article is not the place to argue that one way or another. The discussion page (here) is. If there is some kind of consensus conclusion (perhaps including comments from the developer), then perhaps that might be added, but frankly I think that readers have access to enough material that they can puzzle it out on their own if it's something that anyone even wants to know. Joseph N Hall 11:42, 18 May 2006 (UTC)
[edit] Relationship to Trade Wars games
StarPort is a modern variant of the Trade Wars game series which includes the original space trader, Star Trader (1974), as well as the Sherrick/Morris Tradewars 2 (1984) and the Martech/EIS Trade Wars 2002 (1986). Many details from the game are borrowed, with some slight variation, directly from Trade Wars 2002, a game that was still actively played at the time StarPort development was begun in 1997. Examples include StarPort itself, which is nearly identical to the Trade Wars 2002 StarDock (Stargate Alpha I). StarPort houses the shipyards, Admiral's Club, First Galactic Bank, Police HQ, etc, while StarDock houses the Federation Shipyards, the Lost Trader's Tavern, the 2nd National Galactic Bank, and the Federal Space Police HQ, among other areas. Hardware items in TW2002 that are also used in StarPort include Mines, Beacons, Shields, Holds, and Scanners. Scanners in StarPort return data about weights, while scanners in TW2002 return data about densities. The planet list for StarPort (11 planets) is identical to that of TW2002, with the exception of Greenhouse, Rocky, Paradise, and Tiny. Resources in StarPort include all of the basic commodities from Tradewars 2 and TW2002: Ore, Organics, and Equipment. Ships taken directly from TW2002 include the Battleship, Corporate Flagship, Imperial Starship (called the Imperial Starcruiser here), Merchant Cruiser, Merchant Freighter, and Scout Marauder. The "good" and "evil" titles are derived from the titles in TW2002, with many exact duplicates, including Terrorist, Pirate, Infamous Pirate, Dread Pirate, and Galactic Scourge. Similar titles include Public Enemy (Enemy of the People in TW2002), and Dark Overlord (Heinous Overlord in TW2002). StarPort employs a simple "Energy per Warp" charge for ship movement, along with an "Energy Regen" rate, as compared to TW2002's "Turns per Warp" and "Turn Regen".
Many more similarities exist, but I believe this is sufficient to establish that StarPort is a Trade Wars variant, rather than an "original game" as claimed by its authors.
[edit] concerning the above deletion
I agree that the final line was editorial and should have been directed to the discussion page. But I still believe that the remainder of that section is relevant and of some interest to anyone who is interested in this particular game. Every discussion of a game ought to include details about the past works on which it is built, its inspirations, etc. Few games are truly original, and it's interesting to see the progression of ideas.
Perhaps the entry is a bit overly detailed, but I did not want to make an unsubstantiated claim that this is a derivative work when the author clearly states that it is original.
[edit] Concerning Trade Wars
Calling Starport a TradeWars derivative is deceptive. There are far more differences than there are similarities. It would be akin to calling World of Warcraft a Nethack derivative - as they both have statistics, collecting of equipment, levelling characters. TradeWars and Starport are in the same genre, which means there will be similarities. In NO way is Starport a "TradeWars variant".
I could go point by point if anyone wishes, countering each similarity mentioned above, if further discussion warrants it. (Example: The existance of a Bank, Police Headquarters, or a Shipyard inside a space station in both games is no different than a fantasy game having cities with a Tavern, Armor&Weapons shops, Inn, etc).
The point is not that there are superficial similarities (being in the same genre this is to be expected), it is that many of the fundamental concepts behind the two games are similar, if not identical. This is neither good nor bad as each game will have its own character and nuances, but to deny the obvious is either ignorance or propaganda.
Grey Area 14:29, 20 July 2006 (UTC)
[edit] Deserts make spice, not glass?
You know, I thought the primary export for a planet full of sand would be Glass, absolutely. But apparently, every sandy planet has GIANT SANDWORMS that leave "spice trails" behind them when they eat humans and sand and what have you. What can you expect?
[edit] Why Desert planets make Spice, not glass
Spice is found in both Star Wars and the Dune series, the planet in Dune which produces Spice is sandy and has sand worms which attack the harvesters (so that is the pollution disaster), thus the floating spice mine, which increases spice harvesting in Starport, in both cases of Star Wars and Dune it is a drug (probably why it is the most expensive), and in Dune it helps space pilots navigate, possible influence for it being able to produce warp fuel.
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- By the way, the Star Wars series was created after Frank Herbert published his book Dune (novel and many of George Lucas' references to spice were based on Herbert's fictional planet Arrakis. (*note that the fictional planet Tatooine was also noted to be based on Arrakis and the famous sandworms did come from the Dune novels first.
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- Furiae
Furiae does speak truth and I salute him, However the reason for spice in Starport to be so expensive is primaraly because it can be ejected into space to generate warp fuel. Because warp fuel is in such limited supply in the game often times spice becomes an important resource to have around. This is the reason for the cost.
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- aditional note: (Spice/Fuel Conversion)
Spice can be converted into fuel up to 500 units (or tons) Each cargo hold will hold 1 ton.
As your ship generates fuel normally for every 1 point of fuel you generate you can convert one ton of spice into 1 aditional ton of fuel.
If you ignore this feature the conversion limit will stop at 500, however if you convert spice more often you can convert more per day.
- Maniacus
[edit] Additional Comments on Trade Wars resemblance and others
To the people who say it resembles Trade Wars, Starport has many influences, many things are borrowed from Dune, Star Wars, Star Trek and other Sci-Fi types. (there is a character profile which has the option for the eyes to glow blue, a characteristic in Dune from consuming Spice, that is the one Mua'Dib uses, go figure)The head programmer for Starport, Aaron Hunter, worked on Vexx, an Xbox game, the Vulture ship loos like an Xbox controller, he also worked on Conquest: Frontier Wars, another space game and one of the servers has the name "Frontier Wars". Imperial Star Cruiser is similar to one of the ships in Star Trek, the Battle Ship resembles Star Wars destroyer, The Intergalactics ship looks like a frog or some bizarre type of insect, the escape pod looks like a bean, the plasma shooter looks like peas, in fact it is called a peashooter in the game files, the Sethdar resembles a bee hive, I could go on. These things do not mean Starport is not an original idea. It is like saying that The United States of America is not its own country because the only people not from other countries are the Native American Indians.
There is a new space game coming out in a few years by the name of Infinity, I have heard that it was influenced by an old game series Elite / Frontier, I believe if you were to compare all of these games you would find many similarities, but as someone already said, there are far more, and much greater differences.
- Furiae
[edit] Why is the Dune reference not mentioned in the article?
[edit] On the reversions currently taking place..
The page, as is, is unsuitable for wikipedia. I've made a start at one which is, and I'd appreciate that the anonymous IPs who keep reverting these changes stop doing so, and help work towards a decent version of this article. shas 21:19, 22 January 2007 (UTC)
[edit] Revised some things
I have reread the Wiki and had to admit there were a few things that belonged in a guide, not a wiki article. So I took the liberty to check some other mmo entries to see what is acceptable and what is not. These are some of the things I changed:
-Changed the order of the subjects, character atributes are more important than possible colony settings.
-Edited out all references to "you", as if the article was talking to the reader like in a guide.
-Made the article as objective as possible. I kept a lot of "best"'s and "worst's as most of them can be proven, for example with the table of the ship stats.
-Changed some things to the description. Was a bit of a mess. The writer clearly wanted to give too much info so structure was lacking. Thus I took the liberty to add a (short) piece on the known background of the game.
-Made the planet descriptions objective. Except for the few things that were clarifications of planetary stats.
-Added section on in-game communication.
-Deleted the "if you want more help..." line and replaced it with a link to the forums for support and with the address to which players can mail for support.
In conclusion: I think this is a fine article (better than many other mmo articles) that gives a lot of objective and encyclopedic information.
I wouldn't know what else should be changed. Suggestions always welcome.