Splash damage

From Wikipedia, the free encyclopedia

For the computer game developer, see Splash Damage.
Although only the blue player in the center takes a direct hit, everyone within the circle takes damage. The damage may decrease further from the point of impact.
Although only the blue player in the center takes a direct hit, everyone within the circle takes damage. The damage may decrease further from the point of impact.

Splash damage, also known as radius damage, is a term used in several types of games, most notably in first-person shooter and real-time strategy computer games, to refer to damage taken by players or objects in the area surrounding a point of weapon impact. Splash damage is most commonly dealt by explosive weapons such as grenades or rockets, or magic damage from the casting of spells in MMORPGs like World of Warcraft.

Splash damage weapons are effective against a group of enemies: dealing splash damage is easier than damaging all of them directly. They are also useful against moving targets at medium range — experienced players often fire at the ground near the opponent's feet, ensuring that the target is hurt even if the munition does not score a direct hit. Conversely, a player using splash-damage weapons up close may take damage from his or her own shots (depending on the game being played). Damage usually decreases based on distance from the point of impact, and splash damage attacks generally do less direct damage than direct attacks.

In strategy games, splash damage means that units around the target will also be damaged. However, unlike first-person shooter splash damage, this rarely damages friendly units. The term is also used in table-top role-playing games and wargames.

Splash damage is distinguished by area of effect damage in that typically splash damage deals increased damage to the target at the center of impact and decreased damage (splash damage) to all players/units caught in the radius of the blast. In addition, in many RPGs and MMORPGs, spells dealing splash damage must be centered around a target, whereas area of effect spells may be used anywhere. These distinctions are not universal.