Space system

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A space system, in most cases, is a hardcode or softcode system for a game server, in some cases a patch that may be added to the game's hardcode. A space system such as HSpace, for Hemlock Space, used on a PennMUSH game server, generally simulates a three dimensional space, in a text environment. Such a system provides for the navigation of vessels, and sometimes ship to ship combat.[1] HSpace isn't the only space system available for PennMUSH, and there are almost certainly space systems available for other servers. Space systems don't generally only contain ships, either. Planets, stars, and stations, for example, may be present in the simulation. ASpace even employs a system for nebulae, and borders, though the borders are spherical and not actually marked. Different space systems are generally suited for different themes. HSpace, for example, may be more suited for a Star Wars MUSH, (though SW1 uses a softcoded system, called DarrienSpace) while ASpace is generally used on Star Trek MUSHes, due to the fact that it will handle warp speeds.

[edit] Popular Space Systems

ASpace -- A space system used by and infact mainly designed for TrekMU*s. The ASpace space system allows for the creation of nebulae, and borders, though only through hardcode, wormholes, planets, and star systems. It also supports full space combat, and warp speeds. While development for the most part has halted with the version on the TrekMUSH, Among the Stars, a few websites have been devoted to the development and support of the system.

HSpace -- A space system used for other types of science fiction MU*es, such as Starwars MU*s. More recently supporting warp speeds has been discussed, and planets, as in most space systems, are standard.

[edit] References

  1. ^ http://hspace.org

[edit] External Links