SourceForts

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An in-game screenshot of SourceForts 1.9.2, on the new map sf_conduit.
An in-game screenshot of SourceForts 1.9.2, on the new map sf_conduit.

SourceForts is a multiplayer capture the flag mod, for the computer game Half-Life 2. Two teams, red and blue, construct forts made from metal cubes and panels to protect their flag, and also attempt to break into their opponent's fort to steal the enemy flag. Then they must return the captured flag to their own fort to score. The mod was first released in 2005.

Contents

[edit] Gameplay

Screenshot showing a member of the red team capturing the blue flag. It also shows a wall construction next to the flag, and a skyfort above it. This also shows one end of the map sf_reservoir.
Screenshot showing a member of the red team capturing the blue flag. It also shows a wall construction next to the flag, and a skyfort above it. This also shows one end of the map sf_reservoir.

Players in SourceForts have the ability to spawn and manipulate blocks and panels, being able to freeze and unfreeze the spawned blocks and panels to create and modify the fort. A typical SourceForts match is played out in a series of Build and Combat rounds. During the Build round players construct forts, and during the Combat round players duel in a capture the flag match, using the forts as bases.

[edit] Build Phase

During the Build Phase the two teams are restricted to their own side of the map and cannot use any weapon. The only equipment is the Gravity Gun, used to freeze and unfreeze blocks, pick them up and move them. Each side has access to a limited number of blocks (default of 35, but can be set to any value), which can be spawned (using buttons in a spawn bay) and then picked up with the gravity gun and used.[1] Blocks come in five different shapes (1x1x1 cube, 2x1x1 oblong, 5x1 panel, 3x2 panel, and 2x1 panel) which enable the players to create a wide variety of structures, which include crawl tunnels, sky forts, sprint ramps and walls.[2]

[edit] Combat Phase

During the Combat Phase players are given weapons according to their chosen class and attempt to breach the enemy's constructions, ultimately capturing their flag. On most servers a successful capture and base return is worth 100 points and a capture without returning it is worth a single point. To win a map a team must achieve a total of 1000 points, or be the team with the most points at the end of a set number of build/combat rounds. This number is variable depending on the server set up and admins. SourceForts offers five player classes:[3]

Scout
This is the fastest class, the main role of which is to dodge enemy fire and get the flag. With the unique ability to fire when sprinting, the Scout is a formidable class, albeit one that is difficult to master in a match situation. It is armed with the Submachine Gun (SMG), 9mm pistol, grenades and the crowbar, and has 100 hitpoints (HP) and 15 armor points (AP).
Soldier
The slowest class but with most armor. Often used for shooting from barricades or leading an all out assault, the strong armor of the Soldier makes it an effective class and difficult to kill, but can be overcome by a quick opponent aiming for the head. It is armed with the Combine Overwatch Pulse Rifle, 9mm pistol, List of stunstick and grenades, and has 100 HP and 75 AP.
A screenshot showing a blue Combine Engineer equipped with the shotgun running in the foreground, and a red Rebel throwing a grenade in the background on the map sf_conduit.
A screenshot showing a blue Combine Engineer equipped with the shotgun running in the foreground, and a red Rebel throwing a grenade in the background on the map sf_conduit.
Engineer
The weakest and second-slowest of the classes, the Engineer makes up for the lack of health and armour with its abilities. Using the Gravity Gun (the only class which can use it in the Combat Phase), the Engineer can repair their own team's panels and blocks, unfreeze and modify blocks in combat, and unfreeze/steal enemy blocks to make holes for fellow teammates to enter. The Gravity Gun also has other combat uses, such as using panels as projectile weapons, as well as picking up armed grenades and lobbing them over walls and long distances. A little known (and useful) fact is that the Gravity Gun can heal friendly players, by left clicking on them. The Engineer is armed with the Gravity Gun, shotgun, 9mm pistol, grenades and stunstick, and has 80 HP and 20 AP.
Rocketeer
Perhaps the most potent class in the game in terms of sheer stopping power, the Rocketeer's main weapon is the rocket launcher (RPG), which shoots off dumb-fire rockets (the laser painter sight guidance system from Half-Life 2 removed). Often the choice of class by new players, leading to the term of being dubbed a 'rocket-whore', experienced players master the timing and ballistics of the RPG as a weapon, and use it to rocket jump over the highest walls, some able to predict the movement of other players and intercept with well-timed rockets. Rocket launching is also used in the game as a 'party trick' - firing a rocket at an enemy's feet will cause their ragdoll to fly sometimes hundreds of feet into the air and across the map. The Rocketeer is armed with the Rocket-Propelled Grenade Launcher (RPG), SLAM mines, grenades, 9mm pistol and the stunstick, and has 100 HP and 40 AP.
Sniper
The weakest and equally as slow as the Soldier class, the sniper is armed with the powerful crossbow. A difficult class to master due to often fast moving players, experienced and well dug-in snipers can be welcome assets on the battlefield. The class is armed with the crossbow, 9mm pistol, grenades and stunstick, and has 75 HP with no armor.

[edit] Maps

A tunnel entrance on sf_conduit, guarded by two blue Combine armed with the RPG and the Gravity Gun.
A tunnel entrance on sf_conduit, guarded by two blue Combine armed with the RPG and the Gravity Gun.

Offical maps for SourceForts, included in the 1.9.2 setup package:

  • sf_abandon - An enclosed map in an abandoned warehouse, each team having control of one end. Flag on a platform at each end, with raised gantries running down the sides.
  • sf_atrium
  • sf_city - A city block, buildings and roads with a low area in the middle. Players can reach the roofs of most buildings, allowing for many sniper and rocketeer nests.
  • sf_conduit - An L shaped map in a concrete environment, with two-level tunnels linking both ends.
  • sf_deck
  • sf_fieldtrip - A large, walled grass area.
  • sf_magma - Two story bases, with a river of magma in between, damaging any players reckless enough to enter it.
  • sf_metalurgy - Two castle-style bases, a supply box in a tower between and deep channels crossing the map.
  • sf_overload
  • sf_platform - A platform based map high in the sky. Falling means certain death.
  • sf_reservoir - Situated in the remains of a dried-up concrete reservoir, elaborate tunnels and ramps span the large map.
  • sf_rooftop - A medium sized map, on the roof of a skyscraper. A pinnacled roof separates two lower flat areas.
  • sf_skywalk - Another platform based sky map.
  • sf_tactical - An S shaped map, with button consoles in the center. A team must activate the buttons to enable them to score.
  • sf_tallgrass - The main play arena is a flat, grassy area with a massive gorge across. In the Build phase this area is flat earth, but when the Combat phase comes, the grass grows taller than the player.
  • sf_tread - A challenging map, four track-propelled vehicles moving fast through a desert landscape. Bridges must be built between the vehicles.
  • sf_valley - A massive grassed area, for all-out battles with the Soldier class.

[edit] History

Version history[4]


SourceForts was originally created by Daniel "Knifa" Callander, who at the time was a twelve-year-old from Scotland,[6] with its first release on February 25, 2005[7]. He was responsible for all versions up to 1.4.1, until he ceased development due to frustrations with an update released by Valve Software for its game Half-Life 2: Deathmatch,[8] on which SourceForts is based. As of January 6, 2006 SourceForts is on its third lead programmer.[9] Development crossed from Alpha into Beta on January 10, 2006.[9]

A spin-off called NeoForts was created due to a conflict within the SourceForts development team.[8]

[edit] SourceForts in the media

On August 5, 2006, the SourceForts trailer movie was added to Steam.[10] Over the following weeks, SourceForts rose in Steam's official game statistics, maintaining a consistent number of players since release.[11] SourceForts has been featured on the Steam website since August 2006.[12]

SourceForts was featured on Giga TV, a German television show, on August 10, 2006.[13] SourceForts version 1.9.0 was included on the cover disc of PC Zone magazine issue #163, January 2006.[14][15]

In January 2007, SourceForts was awarded 'Mod of the Year' by the French gaming publication 'Vossey'. They praised the mod for 'its originality and gameplay'. [16]

[edit] Version 2.0

A recently released media screenshot showing current 'version 2.0' development. Visible is the new engineer model, the new block skins and damage system, and a new head-up display.
A recently released media screenshot showing current 'version 2.0' development. Visible is the new engineer model, the new block skins and damage system, and a new head-up display.

v2.0.0 was originally to be released on May 1, 2005, but has suffered substantial setbacks. Due to these, the 1.9.X releases were released in order to sustain an active community and v2.0.0 is designated to become the first incarnation of the mod as a total conversion.

[edit] Requirements

To play SourceForts a copy of Half-Life 2: Deathmatch (free with Half-Life 2, but also included in a number of Steam game packages [17]) must be installed.

Although SourceForts users have previously encountered problems when attempting to install it with Half-Life 2: Deathmatch alone (i.e. those players who did not own the single-player Half-Life 2 game), this problem seems to have been resolved with a Steam software update; these users may install the mod in its default location.[18]

[edit] See also

[edit] References

  1. ^ Player Etiquette. SourceForts Wiki. Retrieved on November 8, 2006.
  2. ^ Category:Building techniques. SourceForts Wiki. Retrieved on November 8, 2006.
  3. ^ Getting started. SourceForts Wiki. Retrieved on November 8, 2006.
  4. ^ SourceForts news search. Amped DX. Retrieved on November 4, 2006.
  5. ^ sourcefortsmod.com/boards/showthread.php?t=3312 SourceForts v1.9.2. SourceForts Forums. Retrieved on 6 November 2006.
  6. ^ SourceForts Interview. Amped DX. Retrieved on November 4, 2006.
  7. ^ Mod Database Sourceforts page, with the page creation date (right margin).. ModDB. Retrieved on January 23, 2007.
  8. ^ a b SourceForts, a HL2 DM Mod. Spawnpoint. Retrieved on November 4, 2006.
  9. ^ a b Mod Review: SourceForts. Planet Half-Life. Retrieved on November 4, 2006.
  10. ^ Steam - SourceForts Trailer. Valve. Retrieved on November 6.
  11. ^ Steam Server Statistics. Valve Software. Retrieved on January 23, 2007.
  12. ^ Steam - SourceForts. Retrieved on November 6, 2006.
  13. ^ Capture The Flag + Die Siedler = SourceForts v1.9.2. GIGA.DE. Retrieved on November 7, 2006.
  14. ^ PC ZONE ISSUE 163 rated 18 by the BBFC. British Board of Film Classification. Retrieved on November 7, 2006.
  15. ^ Quest of Persia. www.questofpersia.com. Retrieved on November 7, 2006.
  16. ^ SourceFortsMod.com News post regarding the Vossey publication. SourceFortsMod.com. Retrieved on January 21, 2007.
  17. ^ Packages that Include Half-Life 2: Deathmatch. Steam Powered. Retrieved on December 30, 2006.
  18. ^ Installation. SourceForts Wiki. Retrieved on December 30, 2006.

[edit] External links

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