Sonic the Hedgehog Spinball

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Sonic the Hedgehog Spinball
European cover of Sonic Spinball.
Developer(s) Sega Technical Institute
Publisher(s) Sega
Release date(s) November 15, 1993
Genre(s) Action
Mode(s) Single player, multiplayer
Rating(s) VRC General Audiences (GA)
Platform(s) Genesis, Game Gear, Master System, Virtual Console
Media Cartridge
Input Control pad

Sonic the Hedgehog Spinball (also known as Sonic Spinball) is a pinball game in the Sonic the Hedgehog series. It was originally released for the Sega Genesis in 1993 and later ported to the Game Gear system. It was also released in 1994 on the Master System in Europe by Sega Europe (which is one of the last games made for the system and is quite hard to find), this was later released in Brazil by TecToy and in Portugal by Ecofilmes in 1995. This version is a port of the Game Gear version. The Genesis version has been released on the Wii Virtual Console as of March 12th 2007.

Contents

[edit] Storyline

Title screen of Sonic Spinball.
Title screen of Sonic Spinball.

Dr. Robotnik has assumed control of Mt. Mobius and turned it into a mechanical base. Utilizing energy produced by the magma flowing under the volcano, this new monstrosity (the Veg-O-Fortress) has the power to transform helpless animals into robot slaves at an astounding rate. Sonic the Hedgehog and Tails fly onto the scene, but Sonic is knocked off the wings of the airplane by a blast from the fortress. He falls into the water, but is rescued and taken to the subterranean levels of the Veg-O-Fortress. The fortress must be destroyed from the inside-out, and the only way to make that happen is to trigger an eruption in the volcano it's built on. Sonic knows this can be done by removing the Chaos Emeralds that keep the volcano stable. Robotnik, however, is also aware of the fragile relationship that exists between the Emeralds and the mountain, and he's set up an elaborate Pinball Defense System to make sure the precious jewels don't go anywhere.

[edit] Gameplay

Sonic Spinball is essentially the logical continuation of a tradition of pinball themed levels that started with Spring Yard Zone on Sonic the Hedgehog. The game features four large pinball 'tables' - a sewer level, a geothermal power station, a robot factory, and a launchpad system. The player must guide Sonic through each of the four levels and collect the Chaos Emeralds to fight Dr. Robotnik.

The main difference between this game and an actual pinball game is the ability to control the "ball" (Sonic) while in motion. The D-pad is used to control the flippers within each zone. The A button raises left flippers, the B button raises right flippers, and the C button raises both at once. Classic platforming gameplay as in Sonic the Hedgehog is kept to a minimum.

[edit] Levels

The Machine Zone
The Machine Zone

[edit] Zones

  • Toxic Caves (known as Toxic Pools on the 8-bit versions): Sonic washes up in a cavern full of sewage and mine carts. There are 3 Chaos Emeralds to collect here that must be obtained by hitting multiple switches.
  • Lava Powerhouse: Sonic ascends to the next level, a factory of sorts that uses steam energy to run various machines. There are 3 emeralds here.
  • The Machine: There are 5 emeralds here in this high-tech level. Sonic can also find a giant-sized animal prison in the very middle of this zone.
  • Showdown: Sonic has to find 5 Chaos Emeralds and reach the top of the Launch site to defeat Dr. Robotnik before he manages to escape.

[edit] Special stages

At the end of each of the first three stages, Sonic gets to play a bonus round. These bonus rounds are set up like real pinball machines, with Sonic at the controls. The player is given a task to complete and three balls to play with. Controls are the same as in the normal game. Completing the bonus stages is optional and serves only to increase the score total. The three bonus rounds, in corresponding order to the normal zones, are:

  • Trapped Alive: The object is to destroy all the robot machines and free the helpless animals trapped inside them. The helpless animals are none other than Tails Prower, Bunnie Rabbot, Sally Acorn, Rotor Walrus, and Antoine D'Coolette.
  • Robo Smile: A grinning Robotnik face moves across the machine. The objective is to knock out all of Robotnik's teeth.
  • The March: Similar to Trapped Alive, the object is to destroy the capsule and free the animals within. The capsule is circled by a ring of chicken bots

Additionally, a hidden multi-ball bonus game, called The Clucker's Defense, can be played on any stage, but only if the player manages to collect every ring in the zone. Several star circles will appear in the stage, hidden at various points on the board. By leaping into them Sonic will be warped to this bonus round. The object is to destroy a crab who is protected by a pair of Cluckers.

[edit] Trivia

  • Sonic Spinball was the first (and only) Sonic game that was made entirely in the U.S.
  • The game was originally released with a remix of the original Sonic the Hedgehog theme on the title screen. However, Sega of America was not aware that Dreams Come True had created the song, and they were not permitted to re-use it. Copies of the game with the original theme have been released, but shortly after they were called back and replaced with one with a different theme.
  • Issue #6 (January 1994) of the Archie comic book features a cover story based on Sonic Spinball. The game was also loosely adaptated in the AoStH episode "Attack on Pinball Fortress".
  • On the box art for the Game Gear version, Robotnik is drawn as he looked in AoStH, as opposed to the box art for the Genesis version, where he was drawn in his official game design.
  • This was the first Sonic game to have more than seven Chaos Emeralds in the game. However, this maybe be debatable as the Emeralds that Sonic obtains from previous stages are kept permanently or if they are taken away and hidden in the next stage.

[edit] Credits

Director Sega Technical Institute: Roger Hector
Producer: Yukata Sugano
Art Director: John Duggan
Programming: Polygames, Steve Woita, Earl Stratton, Dave Sanner, Ken Rose, Jason Plumb, Scott Chandler
Concept Writer: Peter Morawiec
Game Design: Peter Morawiec, Hoyt Ng
Art: Craig Stitt, Kurt Peterson, Tom Payne, Brenda Ross, Katsuhiko Sato
Music and Sound Effects: Barry Blum, Howard Drossin, Brian Coburn, OUI Multimedia
Marketing: France Tantiado, Diane A. Fornasier, Thomas J. Abramson

[edit] External links


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