Sneeker

From Wikipedia, the free encyclopedia

An SHC Sneeker with daggers.
An SHC Sneeker with daggers.

A Sneeker is one of the classes in the multiplayer of Conker: Live & Reloaded. They are a deadly class, and are considered one of the cheapest classes. Sneekers run fastest with or without their weapons out and their health also falls the fastest. Sneekers are commonly used to capture objectives due to their ability to run fast and flip while carrying flags to avoid fire. Their hacking device can be used to great strategic effect, especially in "Future War " missions. They would do best to avoid large scale fire-fights and should exercise great caution when approaching distant enemies. Sneekers are very vulnerable to Thermophiles and berserking Demolishers.

[edit] Equipment/Abilities

  • Sabre - The default weapon is a sword (similar to a katana) with a three hit combo which ends in the enemy's head being severed. The timing of the slashes determines whether the combo is achieved causing it to be lethal or merely damaging to the enemy. Secondary fire allows the player to "charge up" their sabre causing instant death when released however their mobility is impared and once discharged the Sneeker is stunned for a few seconds. Secondary fire also makes the Sneeker immune to Strum fire.
  • Daggers - The upgraded weapon of the Sneekers which has a slash and stab feature (also forming a combo) or they can be thrown. When a thrown dagger strikes an enemy's head or if the player manages to attack from behind in slash n' stab, it is an instant kill.
  • Grenades - Sneekers carry Magnova (EMP) grenades to paralyze vehicles or turrets and Stun Grenades to temprorarily immobilze infantry. When upgraded, a gas grenade is received which causes continuous damage to those caught in the gas cloud.
  • Hacking Device - A device (range of about 5m) to hack doors which allows only their team through. A neutral door or an enemy door can be hacked. Certain objectives and Mobile Units terminals (vehicle spawners) can also be hacked to hinder the other team's vehicular arsenal.
  • Snoopa - A remote controlled bomb with limited range. The Snoopa is controlled by the stationary and vulnerable player however it can be used to sneek up on and clear out dug in enemies. There is a fuse until the Snoopa explodes where both the player and the Snoopa are immobilized meaning enemies have opportunity to escape.
  • Cloak - This makes the player appear as hot air (similar to the Predator) which greatly decreases their chances of being spotted. The cloak is removed however after a time or when the player enters combat (either being shot or attacking).
  • Feign Death - The Sneeker appears to have died and collapses to the ground lying still until the player believes the danger is over and moves. At long range with nearby explosions this can be very convincing however it is seldom used due to the close combat nature of sneakers.
  • Disguise - When upgraded a Sneeker can take on the appearance of the opposite team, even down to the colour of their gamertag. Useful for getting past groups of enemies, however running away from the battle often gives the disguise away.

[edit] Vehicles/Specialist Ordinance

  • R-Hog - A very fast ATV with poor handling and no weapons (although it is possible to run down enemies). The R-Hog is intended purely for transport and reflects the agility of a Sneeker but in vehicle form.
  • Gate-Maker - Creates a teleportation portal, allowing troops through but not back. The "out" is placed before the "in" meaning some skill is required to setup a useful portal.

[edit] See also