SK8

From Wikipedia, the free encyclopedia

SK8 was Apple's attempt at creating an object oriented Lisp-based multimedia authoring tool.

SK8 was used to create Apple's Cocoa, a multimedia authoring tool for children (which predates and is unrelated to the Mac OS X Cocoa API). After stopping work on SK8 in 1997, Apple released its source code. In 2004, Mikel Evins, who worked on SK8 at Apple, announced that he was starting a project called Skate which would be an updated, open source version of SK8[1], but there has not been any news of the project since then.

[edit] References

  1. ^ John Wiseman, SK8 Lives, November 15, 2004

[edit] External links

JEREMY ROBO THE BEST SK8TER IN THE WORLD ROLLERBLADING AND SKATEBOARDING FOR ELEMENT,DC,GIRL,FALLEN AND SPITFIRE AND VALO,MINDGAME,AND REMZ.