Silent Scope

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Arcade flyer for Silent Scope
Arcade flyer for Silent Scope

Silent Scope is a first person arcade shooter that puts the player in the shoes of a sniper during a series of terrorist incidents. Unlike most first person shooters, this gun for this game is mounted to the machine, requiring players to physically alter their position to shoot. Other notable characteristics of the game include:

  • The Gun: The gun itself is not a light gun, but mounted on an outsized joystick. The featured sniper rifle in the game is based apon the HK_MSG-90.
  • Gun Scope: The gun used in Silent Scope arcade machines is shaped as a sniper rifle, and its scope features a small LCD display to show a zoomed-in view of the current area.
  • Time Limit: Players are constantly fighting against the clock at the top of the game, time is increased after clearing an area of all enemies.
  • Life Recovery: To recover life lost in the game, players must look for beautiful women and train the scope on them.
  • Auto-reload: Players do not reload the gun, the cartridge is reloaded automatically after every five shots.

The game was successful enough to spawn sequels: Silent Scope II, Silent Scope 3, and a version for the Game Boy Advance.

[edit] Story

Spoiler warning: Plot and/or ending details follow.

The first family, including the president, were returning from a function in Chicago, Illinois when their convoy was ambushed by terrorists. In the resulting confusion, the terrorists managed to capture the entire first family, and are demanding the release of their leader (the dictator) in exchange for the safe return of the U.S. president. Washington officials have decided to resolve the problem quietly, using military force.

The player's first assignment is to assist police at the scene of the kidnapping, where officers are trading fire with terrorists on the ground and on top of several high rise structures. With these units gone, the player is presented with options on how to proceed. Throughout the remainder of level one and level two players assist in recapturing the president's daughter and the first lady.

The last level presents new challenges. Once inside the enemy headquarters the player's backup comes under fire, leaving the player alone in a dark house to find the terrorists. Eventually, the player will locate the president and secure him, but the player is then forced to take out the leader of the group. This is by far the most challenging part, the player only has one bullet and the leader is swaying on a boat in the distance. A shot that misses the leader, or that fails to hit him in the head, results in the instant loss of the game.

Spoilers end here.

[edit] Series Index

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