Signal (bridge)
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In the card game of contract bridge, the partners defending against a contract may choose particular cards to play to communicate a signal.
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[edit] Standard signals
[edit] Attitude signal
When signaling standard attitude, a high card is encouraging and a low card is discouraging. Attitude is normally signaled when following suit to partner's led suit and when discarding on declarer's led suit. A new alternative is Reverse Attitude - High....Hate and Low.....Like. Your partnership needs to decide which you prefer playing.
For example, if partner leads the Ace of spades, you might signal with the nine if you held the King (requesting partner to continue the suit), or with the three if you held nothing but small cards in spades (notifying partner that a switch to another suit is likely best). With Reverse Attitude, if partner leads the Ace of spades, you would signal LOW if you like it and HIGH if you don't.
Of course, you can only signal with the cards you hold. Signaling low is easy for you, but if your lowest card is the eight, partner might have difficulty "reading" it as low. When you are signaling high, play the highest card you can afford. Having easily-readable cards to signal with is part of the luck of the deal.
Suppose declarer is drawing trumps and you are out on the third round. Your discard should be an attitude signal for partner. If you play a high-spot diamond, for example, you ask partner to lead diamonds if she should gain the lead. Normally, you would have an honor or honors in diamonds in this case. If you play a low diamond, you ask partner to not lead diamonds if she should gain the lead. Partner will usually be able to figure out which of the other suits you do like (if any).
If declarer plays yet another round of trump, you may be able to play yet another diamond. This will make it unambiguous to partner whether you are encouraging diamonds (by playing high-low) or discouraging diamonds (by playing low-high).
[edit] Count signal
The standard count signal is to play high-low with an even number of cards, and low-high with an odd number. Normally, you "give count" when following suit to declarer's led suits. This will help partner determine the distribution of the suit. See duck (bridge) for an example.
Count in the trump suit is normally inverted. Thus, high-low shows an odd number of trumps (probably three). Some partnerships (by advance agreement) signal this way only when they have a desire or ability to ruff something.
[edit] Suit preference signal
This signal is used infrequently. For example, in situations where partner has made an opening lead and an attitude signal is not meaningful, it is preferable to indicate which of two suits to lead; such a situation arises if when dummy is displayed it has a singleton or void in the suit being led. A high card means lead the higher-ranking suit and a low card means lead the lower-ranking suit. This can be advantageous, but be aware that there are hands in which continuing the original suit or switching to a trump is the right thing to do. (Some players use a middle card to indicate this situation, but it can be hard to read.)
When leading a suit for partner to ruff, lead a high card to have her return the higher-ranking side suit and lead a low card to have her return the lower-ranking side suit. Letting partner know where your entry is in this way may allow you to give her another ruff.
When declarer leads a long suit in dummy missing only a single honor that you hold, partner's signal type will depend on dummy's side entries. If there is no side entry, partner must give you a count signal so you will know when it is best to take your trick (see duck (bridge) for an example). But if there are one or more side entries available, partner should give a suit preference signal so you will know what suit to lead when you win your trick.
Sometimes, discarding an unusually high card in a side suit (a Jack or Queen, even) is suit preference for the higher-ranking other suit.
[edit] Discarding agreements
Some partnerships agree in advance to assign special meaning to the first discard (failure to follow suit).
[edit] Lavinthal (McKenney)
With this agreement, the first discard is suit preference. You do not like the led suit, of course, and you do not like the suit discarded. Your suit preference signal tells partner which of the two remaining suits you prefer. A high card for the higher ranking of the remaining suits and a low card for the lower ranking. Known as Lavinthal in the United States, or McKenney in the UK. The potential disadvantage of this method is that you always have to give preference for one suit or other, and you may not want any switch in particular.
[edit] Odd-Even
With this agreement, the first discard shows the following: if it is an odd spot card (three, five, seven or nine) it is encouraging in that suit; if it is a low even spot card (deuce or four), it is suit preference for the lower ranking suit of the other two suits; if it is a high even spot card (six or eight), it shows preference for the higher ranking suit. The even card often has a dual function, in that, it not only indicates suit preference but it is also a negative indication for the suit being used for the even card.
[edit] Upside down count and attitude
Some partnerships agree in advance to play UDCA. With this agreement, the standard count and attitude signals are inverted: when signaling attitude, a low card is encouraging and a high card is discouraging; when signaling count high-low shows odd count, low-high shows even count.
Many experienced players believe UDCA is superior to standard signaling. Most importantly, it is often easier for partner to read your signals. Also, you do not have to "waste" high cards in suits you like.
Caution: UDCA, as the name states, applies to count and attitude signals only. Suit preference signals are played standard. Also, your leads (as opposed to signals) are unchanged--you still lead high from a doubleton, for example, barring another special agreement to the contrary.
As mentioned above, standard count in the trump suit is already "upside down". Experts recommend that trump signaling be the same in UDCA as standard trump signaling, that is, when playing UDCA, signal the same in all four suits.
[edit] Disclosure
Declarer is entitled to know what signaling agreements you have with your partner, and you must disclose them if asked. However, you do not have to interpret any particular play. For example, if partner plays the six of clubs and you are asked what it means, you should simply say "a high club encourages clubs, a low club discourages clubs" (assuming that is your agreement). You do not have to say whether on this deal the six is encouraging or not.
Most regulating bodies in bridge also prohibit the use of encrypted signals. These signals convey a message that can only be interpreted knowing some specifics of the hands of the defenders.
[edit] Falsecarding
In general, the partner will gain more from a player's signals than declarer, so it is worthwhile to signal honestly most of the time. However, since declarer can see your signals as well, a player who gains a reputation for always giving accurate count, for example, may find information given away by their signals used to their disadvantage. So it is common practice to throw in a misleading signal now and then, hopefully when it won't matter to partner.
[edit] Prism Signals
A new and complex method of signaling, aiming to detect declarer's exact shape based on trump and hand pattern symmetry.
Prism Signals in Brief “The four hands of a bridge deal are structurally interdependent.”
A hand pattern is an arrangement of thirteen cards in four suits. The single suit is the one suit of different parity.
HAND PATTERNS with EVEN INDEXES zero two four six 5-5-3-0 5-3-3-2 5-4-3-1 6-3-3-1 7-3-3-0 5-5-2-1 4-3-3-3 6-5-1-1 7-3-2-1 7-4-1-1 HAND PATTERNS with ODD INDEXES one three five seven 6-4-2-1 4-4-3-2 5-4-2-2 7-2-2-2 4-4-4-1 6-3-2-2 5-4-4-0 7-4-2-0 8-2-2-1 6-4-3-0 6-5-2-0
Vinje trump signals - low-high = odd single suit; high-low = even single suit.
A prism - the totals of spades-hearts-diamonds-clubs in the two closed hands. Ex {5-6-7-8}
An Even Prism - is all even. Ex.{6-6-6-8}
Even Prisms relationships:
~ The two concealed single suits are the same suit. ~ The relative parity of the two single suits is equal.
An Odd Prism is all odd. ex. {5-7-7-7}
Odd Prisms relationships:
~ The two concealed single suits are the same suit. ~ The relative parity of the single suits is opposite.
Odd Prism syllogism- East...Even diamonds Odd Prism Declarer...Odd diamonds
Two Couple Prisms - two odd numbers and two even numbers. {4-9-7-6}
Two Couple Prism Relationships:
~ The concealed single suits correspond to a prism couple.
~ Correspondence to the odd couple means equal parity.
~ Correspondence to the even couple means opposite parity.
Red Prism syllogism- East...Even diamonds Red Prism Declarer...even hearts
A Prism Signal with three little trumps (and an even single suit):
1.) The spade trump suit (odd) cannot be the single suit (even.) 2.) Hearts, diamonds, clubs are the single suit candidates. 3.) The third trump identifies the single suit.
A disclosed pair in a defender's hand is formed by two suits of known parity. Their parity is either equal or opposite.
An unlike disclosed pair is formed by two suits of opposite parity.
An unlike disclosed pair includes the single suit since both odd and even are represented.
A like disclosed pair is formed by two suits of equal parity. The single suit must be one of the other two suits.
The parity of the single suit is opposite the parity of the like pair.
The HI/LO signal identifies the high or low ranked member of a pair as the single suit.
“This is your brain. This is your brain on Prism Signals...poached.”
[edit] References
- Prism signals [1]