Shikigami no Shiro II
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Shikigami no Shiro II | |
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Castle Shikigami 2, the North American release. |
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Developer(s) | Alfa System |
Publisher(s) | Kids Station, Taito, SourceNext XS Games Play It Games |
Release date(s) | 2003 2004 2005 |
Genre(s) | Scrolling shooter |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: E (Everyone) PEGI: 3+ |
Platform(s) | Arcade, Dreamcast, GameCube, PS2, Windows, Xbox |
Shikigami no Shiro II (式神の城II) is a vertically scrolling shooter released in the arcades, using the Sega NAOMI arcade system board.[1] It was subsequently ported, in Japan, to the PlayStation 2, Sega Dreamcast, Nintendo GameCube, Xbox, and Windows PCs. The game was also released in the U.S. on the PlayStation 2 by XS Games as Castle Shikigami 2, and in Europe as Castle Shikigami 2: War of the Worlds. XS Games released its prequel as well, under the name of Mobile Light Force 2.
Contents |
[edit] Gameplay
The game mechanisms are generally carried over from the original Shikigami No Shiro, with the addition of more playable characters.
The game consists of five stages, each with two parts, with a boss at the end of each part. At the end of each stage, dialogue between the player character(s) and the bosses are shown in cut scenes; a unique sequence of dialogue is shown for every different character or combination of two characters.
Each character has a primary weapon, used by tapping or holding one firing button; holding the button for more than a few seconds, however, will switch to the character's secondary "Shikigami" weapon (though another firing button maintains rapid-fire of the primary weapon). This tends to be more powerful, but limited in range or utility, and also slows character movement. Each character's weapons are different, sometimes dramatically, in terms of pattern and power; in addition, each Shikigami weapon is available in one of two modes, chosen at the start of each new game. Bombs are also available, and each character's bombs function differently as well.
The leveling up of weapons from the original game is the only mechanic eliminated in the sequel.
[edit] Tension Bonus System
As with many shooters, the game places emphasis on obtaining high scores, which is facilitated by the Tension Bonus System (TBS). The TBS causes a player's score received to multiply, by factors of up to eight times, based on the player character's proximity to enemy bullets or enemies themselves; this is characteristic of the "grazing" mechanics found in games of the bullet hell genre. By staying close to hazardous objects, multipliers can be maintained for extended periods of time. In addition, destroyed enemies release coins that give extra points, which are also affected by the multiplier.
The player's weapons also play a part in the TBS; when the multiplier is at maximum, the primary weapon increases in power and range for as long as this is maintained. In addition, coins released by enemies destroyed with the Shikigami weapon are automatically collected.
[edit] Options
Five difficulty levels are available, for both the regular game and the "extreme mode", in which enemies release additional fire when destroyed.
An alternate soundtrack, "S2MIX", is also available.
[edit] Story
The backstory has the events of the game set in December 2006, as the castle of the title appears in the sky above Tokyo.
[edit] Characters
The game includes eight playable characters, including all five from the original; however, the secret character from the original has been removed.
- Kohtarou Kuga (玖珂 光太郎)
- Sayo Yuhki (結城 小夜)
- Gennojo Hyuga (日向 玄乃丈)
- Fumiko O.V. (Odette Vanstein) (ふみこ・オゼット・ヴァンシュタイン)
- Kim de John (金 大正)
The two new characters are:
- Niigi G.B. (Gorgeous Blue) (ニーギ・ゴージャスブルー)
- Roger Sasuke (ロジャー・サスケ)
The chibi form of Fumiko also exists as a secret character.
[edit] Releases
- Arcade: 2003
- GameCube: 2003
- PlayStation 2: 2004
- Dreamcast: March 25, 2004[2]
- Xbox: April 15, 2004[3]
- PC: September 13, 2004[4]
- PlayStation 2 (U.S.): November 17, 2004[5]
- PlayStation 2 (Europe): September 5, 2005[6]
[edit] Differences
Due to the disparity in publishers, as well as release times, each port of the game has different cover artwork, and some releases contained additional content as well. The limited edition of the Dreamcast port included a soundtrack CD and trading cards (and even a telephone card with direct orders from Sega)[2], the limited edition of the PlayStation 2 port included a figurine of Fumiko, and the limited edition of the GameCube port included a figurine of Niigi's cat (both in oversized boxes).[7] The U.S. release used original cover artwork based on the Japanese character designs,[8] while the European release used yet another original image depicting an aerial dogfight.[6]
Within the game, new play modes were also introduced with new releases. New features added following the arcade version include story recollect mode, which allows cut scenes to be replayed, and gallery mode, a game artwork viewer.[4] The Xbox port introduced practice mode,[9] and, in a more significant addition, provided additional downloadable artwork and an online scoreboard, available through Xbox Live; this was one of the first examples of Xbox Live content exclusive to Japan, rather than North America.[10]
[edit] Merchandise
A number of tie-in novels and manga volumes were produced, expanding the story of the game.
Novels
- 玖珂家の秘密 (Secret of Kuga House) (2003, ISBN 4-8402-2532-X)
- 陽の巻 (Book of Light) (2003, ISBN 4-7577-1610-9)
- 陰の巻 (Book of Shade) (2003, ISBN 4-7577-1634-6)
- Paradise Typhoon (2004, ISBN 4-7577-1838-1)
Manga anthologies
- Anthology 1 (2003, ISBN 4-7577-1612-5)
- Anthology 2 (2004, ISBN 4-7577-1796-2)
Magazine ZKC serialization compilations
- Book 1, volume 1 (2004, ISBN 4-06-349165-X)
- Book 1, volume 2 (2004, ISBN 4-06-349182-X)
- Book 1, volume 3 (2005, ISBN 4-06-349194-3)
- Book 2, volume 1 (2005, ISBN 4-06-349204-4)
- Book 2, volume 2 (2005, ISBN 4-06-349223-0)
- Book 2, volume 3 (2006, ISBN 4-06-349235-4)
- Book 2, volume 4 (2006, ISBN 4-06-349249-4)[11]
Other products released, typical of Japanese video game franchises, include an art book, a standalone soundtrack CD, a set of illustrated telephone cards, plastic models of two of the characters, and the "Appreciate DVD", a disc of gameplay footage similar in concept to the Ikaruga Appreciate DVD.
[edit] Translation
The American release, Castle Shikigami 2, was known for its Engrish dialogue, produced as a result of overly literal translation (e.g. "Slaves for fashion dislike bulges") combined with stilted and generally unemotional voice acting. The dialogue for every character and two-character combination was dubbed into English, though exclamations made by characters during gameplay were not translated.
[edit] Reception
In general, all of XS games receive poor advertisement budget (if any). Castle Shikigami 2 was not well received in terms of sales due to lack of a marketing campaign. However, many general and specialized review websites have given it moderate approval for its gameplay and humorous translation.
[edit] Sequels
2005 saw the release of Shikigami No Shiro: Nanayozuki Gensoukyoku, a spin-off adventure game in the visual novel style with shooting elements,[12] as well as the arcade release of the sequel proper, Shikigami no Shiro III, which expands the roster to nine playable characters (while removing some old characters).[13][14]
[edit] Trivia
The character Sayo seems to be a tribute to the main character of the Natsume game Pocky & Rocky, by using the same name, bullets and type of costume. The character Sayo is wearing a miko outfit and her bullets are paper seals, similar to characters such as the main character of the Natsume game Pocky & Rocky, and the main character of the Touhou series (Another curtain fire shooter game) Hakurei Reimu.
[edit] Notes and references
- ^ IGN Staff (January 9, 2003). Shikigami no Shiro 2 Announced. IGN. Retrieved on October 19, 2006.
- ^ a b Shikigami No Shiro II Deluxe Edition. Segagaga Domain. Retrieved on October 19, 2006.
- ^ IGN Staff (February 6, 2004). Shikigami no Shiro II Dated. IGN. Retrieved on October 19, 2006.
- ^ a b Niizumi, Hirohiko (June 29, 2004). Shikigami no Shiro II coming to the PC. GameSpot. Retrieved on October 19, 2006.
- ^ Castle Shikigami 2. GameSpot. Retrieved on October 19, 2006.
- ^ a b Castle Shikigami 2: War of the Worlds. Gamekult. Retrieved on October 19, 2006.
- ^ IGN Staff (November 13, 2003). Shikigami no Shiro II. IGN. Retrieved on October 19, 2006.
- ^ Gander, Matt (November 6, 2005). Castle Shikigami II: War of the Worlds. Games Asylum. Retrieved on October 19, 2006.
- ^ Japanese Xboxes getting new arcade ports. GameSpot (January 21, 2004). Retrieved on October 19, 2006.
- ^ Shikigami No Shiro II Downloadable Content. 1UP.com (April 2004). Retrieved on October 19, 2006.
- ^ Goods information. Alfa Systems. Retrieved on October 19, 2006.
- ^ Gantayat, Anoop (April 22, 2005). Shikigami no Shiro Adventure Game. IGN. Retrieved on October 19, 2006.
- ^ Wovou (November 29, 2005). Shikigami No Shiro III (French). Neo-Arcadia. Retrieved on October 19, 2006.
- ^ Wovou (January 15, 2006). Shikigami No Shiro III (French). Neo-Arcadia. Retrieved on October 19, 2006.
[edit] External links
- Official site by developer Alfa Systems (Japanese)
- Official site for GameCube and Xbox ports by publisher Kids Station (Japanese)
- Official site for Japanese PlayStation 2 port by publisher Taito (Japanese)
- Official site for PC port by publisher SourceNext (Japanese)
- PC demo download at 4gamer (Japanese)
- English translation audio samples at Audio Atrocities