User:Sheep Select/Sheep Select

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README

echo "^>S^4heep ^>S^4elect ^>L^4oaded ^!..."


// Team Selector ///////////////////////////////////////////////////
seta Axis               "set Medic vstr Axis_Medic; set Engineer vstr Axis_Engineer; set Field_Ops vstr Axis_Field_Ops; set Soldier vstr Axis_Soldier; set Covert_Ops vstr Axis_Covert_Ops; vstr echo_Axis"
seta Allies             "set Medic vstr Allies_Medic; set Engineer vstr Allies_Engineer; set Field_Ops vstr Allies_Field_Ops; set Soldier vstr Allies_Soldier; set Covert_Ops vstr Allies_Covert_Ops; vstr echo_Allies"
seta Spectator          "team s; set Medic vstr echo_SpecWarn; set Engineer vstr echo_SpecWarn; set Field_Ops vstr echo_SpecWarn; set Soldier vstr echo_SpecWarn; set Covert_Ops vstr echo_SpecWarn; vstr echo_Spectator"
seta echo_Axis          "echo ^3{^4[^1A^2x^1i^2s^4]^3}"
seta echo_Allies        "echo ^2{^1[^3A^4l^3l^4i^3e^4s^1]^2}"
seta echo_Spectator     "echo ^6{^$[^8S^/p^8e^/c^8t^/a^8t^/o^8r^$]^6}"
seta echo_SpecWarn      "echo ^!***^1WARNING^!***     ^iYou Must Pick A Team First^!     ^!***^1WARNING^!***"
// Binds ///////////////////////////////////////////////////////////

// Go Axis
bind    KP_HOME         "vstr "Axis""

// Go Allies
bind    KP_UPARROW      "vstr Allies"

// Spectate
bind    KP_PGUP         "vstr Spectator"

// Class Selector
bind    KP_LEFTARROW    "vstr Medic"
bind    KP_5            "vstr Engineer"
bind    KP_RIGHTARROW   "vstr Field_Ops"
bind    KP_END          "vstr Soldier"
bind    KP_DOWNARROW    "vstr Covert_Ops"

///// Axis /////

// Axis Soldier
set Axis_Soldier                "vstr Axis_Soldier_Panzer"
set Axis_Soldier_Panzer         "team r 0 5 38;    set Axis_Soldier vstr Axis_Soldier_MG42;                                vstr echo_Axis_Panzer; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Axis_Soldier_MG42           "team r 0 31 38;   set Axis_Soldier vstr Axis_Soldier_Flamer;                              vstr echo_Axis_MG42; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Axis_Soldier_Flamer         "team r 0 6 38;    set Axis_Soldier vstr Axis_Soldier_Mortar;                              vstr echo_Axis_Flamer; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Axis_Soldier_Mortar         "team r 0 35 38;   set Axis_Soldier vstr Axis_Soldier_Panzer;                              vstr echo_Axis_Mortar; bind mouse2 "weapalt"; bind mouse3 "weapalt""

// Axis Medic
set Axis_Medic                  "team r 1 3 38; vstr echo_Axis_Medic; bind mouse2 "+vstr key-dn key-up"; bind mouse3 "+vstr rev-dn rev-up""

// Axis Engineer
set Axis_Engineer               "vstr Axis_Engineer_MP40"
set Axis_Engineer_MP40          "team r 2 3 38;    set Axis_Engineer vstr Axis_Engineer_K43;                               vstr echo_Axis_Engineer_MP40; bind mouse2 weapalt; bind mouse3 "+vstr rev-dn rev-up""
set Axis_Engineer_K43           "team r 2 23 38;   set Axis_Engineer vstr Axis_Engineer_MP40;                              vstr echo_Axis_Engineer_K43; bind mouse2 weapalt; bind mouse3 "+vstr rev-dn rev-up""

// Axis Field Ops
set Axis_Field_Ops              "team r 3 3 38; vstr echo_Axis_Field_Ops; bind mouse2 "+vstr art-dn art-up"; bind mouse3 "+vstr rev-dn rev-up""

// Axis Covert Ops
set Axis_Covert_Ops             "vstr Axis_Covert_Sten"
set Axis_Covert_Sten            "team r 4 10 38;   set Axis_Covert_Ops vstr Axis_Covert_FG42;                              vstr echo_Axis_Covert_Sten; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""
set Axis_Covert_FG42            "team r 4 33 38;   set Axis_Covert_Ops vstr Axis_Covert_K43;                               vstr echo_Axis_Covert_FG42; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""
set Axis_Covert_K43             "team r 4 32 38;   set Axis_Covert_Ops vstr Axis_Covert_Sten;                              vstr echo_Axis_Covert_K43; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""

///// Allies /////

// Allies Soldier
set Allies_Soldier              "vstr Allies_Soldier_Panzer"
set Allies_Soldier_Panzer       "team b 0 5 37;    set Allies_Soldier vstr Allies_Soldier_MG42;                            vstr echo_Allies_Panzer; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Allies_Soldier_MG42         "team b 0 31 37;   set Allies_Soldier vstr Allies_Soldier_Flamer;                          vstr echo_Allies_MG42; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Allies_Soldier_Flamer       "team b 0 6 37;            set Allies_Soldier vstr Allies_Soldier_Mortar;                          vstr echo_Allies_Flamer; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Allies_Soldier_Mortar       "team b 0 35 37;   set Allies_Soldier vstr Allies_Soldier_Panzer;                          vstr echo_Allies_Mortar; bind mouse2 "weapalt"; bind mouse3 "weapalt""

// Allies Medic
set Allies_Medic                "team b 1 3 37; vstr echo_Allies_Medic; bind mouse2 "+vstr key-dn key-up"; bind mouse3 "+vstr rev-dn rev-up""

// Allies Engineer
set Allies_Engineer             "vstr Allies_Engineer_MP40"
set Allies_Engineer_MP40        "team b 2 3 37;    set Allies_Engineer vstr Allies_Engineer_K43;                           vstr echo_Allies_Engineer_MP40; bind mouse2 "weapalt"; bind mouse3 "+vstr rev-dn rev-up""
set Allies_Engineer_K43         "team b 2 24 37;   set Allies_Engineer vstr Allies_Engineer_MP40;                          vstr echo_Allies_Engineer_K43; bind mouse2 "weapalt"; bind mouse3 "+vstr rev-dn rev-up""

// Allies Field Ops
set Allies_Field_Ops            "team b 3 3 37; vstr echo_Allies_Field_Ops; bind mouse2 "+vstr art-dn art-up"; bind mouse3 "+vstr rev-dn rev-up""

// Allies Covert Ops
set Allies_Covert_Ops           "vstr Allies_Covert_Sten"
set Allies_Covert_Sten          "team b 4 10 37;   set Allies_Covert_Ops vstr Allies_Covert_FG42;                          vstr echo_Allies_Covert_Sten; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""
set Allies_Covert_FG42          "team b 4 33 37;   set Allies_Covert_Ops vstr Allies_Covert_K43;                           vstr echo_Allies_Covert_FG42; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""
set Allies_Covert_K43           "team b 4 25 37;   set Allies_Covert_Ops vstr Allies_Covert_Sten;                          vstr echo_Allies_Covert_K43; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""

// Class Echoes ////////////////////////////////////////////////////
seta echo_Axis_Panzer           "echo ^&-^_S^1oldier ^7with a ^2P^(anzer^&-
seta echo_Axis_MG42             "echo ^&-^_S^1oldier ^7with a ^2M^(G42^&-
seta echo_Axis_Flamer           "echo ^&-^_S^1oldier ^7with a ^2F^(lamethrower^&-
seta echo_Axis_Mortar           "echo ^&-^_S^1oldier ^7with a ^2M^(ortar^&-
seta echo_Axis_Medic            "echo ^&-^_M^1edic^&-
seta echo_Axis_Engineer_MP40    "echo ^&-^_E^1ngineer ^7with a ^2M^(P40^&-
seta echo_Axis_Engineer_K43     "echo ^&-^_E^1ngineer ^7with a ^2K^(43^&-
seta echo_Axis_Field_Ops        "echo ^&-^_F^1ield ^_O^1ps^&-
seta echo_Axis_Covert_Sten      "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2S^(ten^&-
seta echo_Axis_Covert_FG42      "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2F^(G42^&-
seta echo_Axis_Covert_K43       "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2K^(43^&-
seta echo_Allies_Panzer         "echo ^&-^_S^1oldier ^7with a ^2P^(anzer^&-
seta echo_Allies_MG42           "echo ^&-^_S^1oldier ^7with a ^2M^(G42^&-
seta echo_Allies_Flamer         "echo ^&-^_S^1oldier ^7with a ^2F^(lamethrower^&-
seta echo_Allies_Mortar         "echo ^&-^_S^1oldier ^7with a ^2M^(ortar^&-
seta echo_Allies_Medic          "echo ^&-^_M^1edic^&-
seta echo_Allies_Engineer_MP40  "echo ^&-^_E^1ngineer ^7with a ^2T^(hompson^&-
seta echo_Allies_Engineer_K43   "echo ^&-^_E^1ngineer ^7with a ^2K^(43^&-
seta echo_Allies_Field_Ops      "echo ^&-^_F^1ield ^_O^1ps^&-
seta echo_Allies_Covert_Sten    "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2S^(ten^&-
seta echo_Allies_Covert_FG42    "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2F^(G42^&-
seta echo_Allies_Covert_K43     "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2G^(arand^&-
 ///////////////////////////////////////////////////////////////////


// Scripts associated with Classes /////////////////////////////////

// Weaponbank 5 Script
set    rev-dn                   "weaponbank 5; wait 2; +attack"
set    rev-up                   "-attack; weaponbank 3"

// Weaponbank 6 Script
set    key-dn                   "weaponbank 6; wait 2; +attack"
set    key-up                   "-attack; weaponbank 3"

// Field Ops Script
set     art-dn                  "+zoom"
set     art-up                  "+attack; -attack; wait 2; -zoom"
////////////////////////////////////////////////////////////////////