Talk:Shadowrun (SNES)

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[edit] Pornographic Images

I removed the paragraph "It contained many crude pornographic images, these helped thrust the game to the cult status." I have played the game myself, to the end, and never saw one of these, and I found no reference on the web either, so I guess this is either a mistake or a bad joke. 213.47.127.75 12:29, 13 May 2006 (UTC)

I own the game, and have played it through to the end. There are no such images whatsoever. Stovetopcookies 19:07, 14 November 2006 (UTC)

[edit] Box art

Ugh. If we're keeping the box art at that size, we need a higher resolution pic. --Pagrashtak 04:09, 23 July 2005 (UTC)

[edit] Sequel?

Wasn't their suposed to be a sequel to this game? I know it never did come out (maybe it wasen't even started), but at the end of the game [after the credits I think] I remember Drake saying something along the lines of "I'll see you again Artimage, in Shadowrun II!" 142.163.31.88 03:47, 6 February 2006 (UTC) Alucard A. Nikitich

I don't remember this happening (I've beaten the game twice). I also think they would have realized that a new Shadowrun game probably wouldn't use the same characters. - furrykef (Talk at me) 07:06, 19 May 2006 (UTC)
Yes, this was in fact said in the ending, but (sadly) the game never game out. Stovetopcookies 19:09, 14 November 2006 (UTC)

[edit] removed trivia item

The game curbs the difficulty carefully by only allowing a weak pistol and armour to be obtained early on, then through hard work the first gunshop has guns up to shotgun and mesh armour although this can be found, this remains the default until the Vampire mission when you obtain access to the gunshop on grounds, it has new stock every mission completed. The weapons range froma fast autofire uzi, to a rifle, to a cannon. There is some arguement that the uzi because of the autofire is a better weapon. This is relative as later in the game (much like the weapon and armour upgrades) you can obtain Cyberware from the doctor who removed your bomb. One such is wired reflexes which allows the player to shoot faster, this allows the greater damage potential of the rifle and cannon to outstrip the uzi.

Making a difficulty curve in this manner is almost universal in console RPGs, making it too obvious to mention. But the thing about the Uzi might belong, but perhaps not under Trivia. - furrykef (Talk at me) 07:22, 26 January 2007 (UTC)