Shard of Spring
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Shard of Spring | |
---|---|
Developer(s) | PC: Digital Illusions |
Publisher(s) | Strategic Simulations, Inc. |
Designer(s) | Craig Roth, David Stark; PC: Don Gilman |
Release date(s) | 1986/1987 |
Genre(s) | RPG |
Mode(s) | Single player |
Platform(s) | Apple II, C-64, DOS |
Shard of Spring is a computer role-playing game by SSI, released in 1986. It was followed by Demon's Winter.
The game tells a story of a group of adventures hired to get rid off the kingdom of Ymros of the evil sorceress Siriadne, and retrieve the titular item that she stole.
[edit] Original story
For two centuries, as the rest of the land lay baking in the desert sun or freezing in the winter wind, the small island of Ymros enjoyed an eternal spring. The enchanted Shard of Spring, a piece of the LifeStone, had exerted its magical powers. Created by the Red Sorcerer, the Shard brought springtime for as long as it remained on the island. The Shard was kept in a small crystal shrine in the forest.
Three years ago, a cold wind blew across the land; in the deepest darkness, a fearsome creature visited the island. In the morning, a hunter passing the Green Shrine found the crystal shattered an the Shard gone. The next day, a tall man in beggars' rags gained entrance to the palace; no one knows how. He brought this grim message to the King: "Siriadne, my master, has token possession of the Shard of Spring. She demands that the people of your land pay tribute to her at the Tower of Ralith. If you refuse, the Shard will be destroyed and Ymros will become an icy wasteland."
From that time until now, the people of Ymros have paid the tribute to Siriadne, offering gold, food, and sacrifices. They lack wealth and grow hungry; despair paint the beautiful landscape with a blackness that can come only from the heart. Arise, adventurers; save the land of Ymros from utter desolation. Anyone who can rescue the Shard of Spring from its evil captor will be a hero for all time to come.