Shadow of the Warrior
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Shadow of the Warrior is a flash-based Internet RPG created by InfraRift Entertainment. The game allows players to control Sinjid, a ninja.
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[edit] Plot
The story starts with Lord Baku, a remorseless warlord, preparing to attack a tiny village. Meanwhile, a man named Fujin is trying to escape out of the village. He defeats six enemies with one slash, showing how powerful he is. Fujin runs into a bamboo forest and meets another man there. The man is Hattori, the guardian of the lands. Hattori hands his young son, Sinjid, to Fujin, explains the situation, and runs into the village with his sword. He is never seen again.
Fujin is grieved by losing his friend but decides what to do next. He takes Sinjid, older now, to a temple in the mountains and instructs him to kill all the humans in the temple. Fujin departs the temple, leaving Sinjid. This is where the player takes control of Sinjid.
[edit] Character Type
In the beginning, the player can decide the character type of Sinjid. There are four choices:
- Balanced: Sinjid is balanced in all attributes.
- Warrior: Sinjid is physically strong, but slow and weak magically.
- Shadow Ninja: Sinjid is fast and fair at physical and magical attacks.
- Spell Caster: Sinjid is magically strong, physically weak, and has average speed.
Once the character type is chosen, it cannot be changed.
[edit] Attributes
There are various attributes Sinjid has. Each benefit him. One attribute can be upgraded when Sinjid gains a level. All attributes are upgraded automatically every five levels.
- Strength: Strength constitutes how much physical damage the player can do. Also, having more strength allows the player to use more powerful objects.
- Speed: Speed gives evasion and accuracy. Also, having more speed than an enemy allows the player to have his turn first.
- Life: When the player's life runs out, he is defeated.
- Mana: Mana is required to do magical attacks. Each magical attack uses different amounts of mana, depending on how powerful they are.
[edit] Battle
There are three portals in the temple: the Human Portal, the Monster Portal, and the Dark Rift. There are twenty levels in the Human Portal, and Sinjid must kill every human enemy to leave the temple. The other two portals are optional. The Dark Rift and the room adjacent to it can only be entered when the player has defeated the Human Portal. The Monster Portal has ten levels, and the Dark Rift has five. Also, in the game, there is a training ward. Each attack against the training ward gives the player experience. The amount of experience depends on the difficulty of the training ward. Experience is needed to gain levels.
In battle, the player and the enemy take turns. The player can attack physically, attack magically, or heal. This makes up one turn. The enemy can do the same.
[edit] Equipment
Equipment greatly benefits Sinjid on battle, either in an offensive or defensive way. The types of equipment are weapon, armor, shield, and head gear. Some equipment can only be obtained from enemies.
[edit] Enemies
The player must kill all the enemies in the Human Portal. The enemies in the Monster Portal and Dark Rift are optional. Occasionally the player has to face two enemies at a time. This only applies to the Human and Monster Portals.
[edit] Skills
Skills are magical attacks that require mana. Each character type starts off with a skill. Skills can be classified as "physical" or "magical."
[edit] MoFunZone Dispute
Many people were led to believe that MoFunZone.com played a part in the creation of Sinjid, because of the logo on the MoFunZone version of Sinjid. The fact is that MoFunZone.com played no part in the creative process of the games, but was sponsoring the production of the first Sinjid game, "Sinjid's Battle Arena." In the sequel version, "The Shadow of the Warrior," the MoFunZone logo was placed inside by the creators as a polite gesture, as this version was meant to be exclusive to the MoFunZone.com website.