Seven Hour War
From Wikipedia, the free encyclopedia
The Combine War | |||||||||
---|---|---|---|---|---|---|---|---|---|
Newspaper clippings in Eli's lab, depicting occurrences of the Portal Storms and the Seven Hour War. The complex seen in the centerpiece is the damaged United Nations headquarters located in New York City. |
|||||||||
|
|||||||||
Combatants | |||||||||
Earth, Vortigaunts | The Combine | ||||||||
Commanders | |||||||||
Unknown | Combine Advisors | ||||||||
Strength | |||||||||
At most all of Earth's armed forces | A sizable Combine Army made of synths from other planets. | ||||||||
Casualties | |||||||||
Most of Earth's armed forces | Unknown, presumed low |
The Seven Hour War is a fictional conflict appearing in the back-story of the 2004 computer game Half-Life 2. Although never discussed directly in the game, the war is mentioned briefly by Dr. Eli Vance in Black Mesa East if the player stares at the newspaper clippings long enough and more details can be gathered through newspaper clippings and conversations. The war is to be the basis of many upcoming Half-Life 2 mods, likely due to it being the "blank gap" of the Half-Life storyline, that allows it to be interpreted in different ways.
[edit] Overview
The portal storms, believed to be caused by the death of the Nihilanth, raged, (and still do according to Marc Laidlaw[1]) spreading Xen life forms across Earth causing the people to move into cities for protection. These portal storms attracted an alien empire known as the Combine that defeated all of Earth's armed forces in only seven hours. Dr. Wallace Breen apparently negotiated a surrender on behalf of the entire planet, saving the survivors at the cost of their freedom. Breen was appointed ruler of Earth, but remains under the control of the Combine.
At the beginning of Half-Life 2, the G-Man makes a brief reference to the war, telling Gordon Freeman that "all the effort in the world would have gone to waste." This is generally understood to be a direct reference to the war, the establishment of Dr. Breen's terror state, and the reasons for Freeman's stasis. Despite Freeman's superhuman triumph at Black Mesa, there was nothing that he or the entire human race could have done to save Earth from the superior forces of the Combine empire.
Half-Life 2 begins an undisclosed number of years after this war, after the rule of the Combine has been firmly established. There is, however, some evidence from the Half-Life 2: Episode One official website indicating that Half-Life 2 takes place nearly two decades after the Black Mesa incident.[2] Such a time frame is logically consistent with the aging of the series' characters between Half-Life and Half-Life 2. It also explains why there are no children in the game, the Combine having set up a reproductive suppression field a short time after the war preventing any further reproduction for approximately 20 years until the events of Episode One, with the suppression field being disabled after the damage the Citadel has taken.
[edit] References
- ^ Marc Laidlaw's clarifications regarding headcrabs, bullsquids and the Portal Storm. Halflife2.net. Retrieved on October 26, 2006.
- ^ Summary of Half-Life and Half-Life 2 in the official Half-Life 2: Episode One website. Retrieved on August 26, 2006.
Fictional locations and key events in |
Black Mesa East • Black Mesa Research Facility • The Citadel • City 17 • The Coast • Nova Prospekt • Ravenholm • Seven Hour War • Xen |