Talk:Sega Nomad

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I took out the part about the nomad being revolutionary because it played console games, since the TurboExpress always did this, and is years older. I also took out the part about extended color palette via hold and modify, since this probably didn't work on an LCD screen (correct me if I'm wrong, but until there's a preponderance of evidence, I'm assuming it can't.) I also corrected some spelling.


I tried to look up the TI 76480 sound chip and I couldn't find it. I suspect this is a typo and the chip is the same as the one in the Megadrive, i.e. the SN76489. It this is wrong, please revert the change.--Malcohol 17:58, 17 Mar 2005 (UTC)

Contents

[edit] Trivia on the Nomad

Kevin Horton had a project where he was trying to develop a portable NES, he used the Sega Nomad as the testing ground for the graphics screen. The name of this project was Portendo. Should we put trivia on this article? --SuperDude 21:41, 16 Jun 2005 (UTC)

Just because someone modifies his VW Beetle with another engine doesn't qualify it for a mention in Wikipedia. IMHO the same goes for a modified (read: raped) Nomad. --32X 00:09, 5 September 2006 (UTC)

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I am pretty certain that the nomad does NOT have an active matrix LCD. I think someone should fix this.


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The article contains two different references to the Nomad's codename, one being "Mercury" and the other being "Venus". Someone should fix this. I would, but I'm not sure about what the true codename was. Segafreak 07:21, 28 Feb 2006 (UTC)

I think it is "Venus" because the Game Gear's codename was Mercury.

I second that; I remember reading in an old issue of Sega MegaZone (an Australian Sega magazine) a preview of a 16-bit handheld being developed by Sega under the codename "Venus"; this is undoubtedly the Nomad, as I do not recall Sega releasing any other 16-bit handhelds (apart from the Mega Jet, of course). I have updated the article with the proper codename. --Lumina83 22:20, 2 April 2006 (UTC)

[edit] batteries

Couldn't you just use Energizer? 67.188.172.165 05:47, 22 August 2006 (UTC)

It doesn't really belong to this discussion page (which is to discuss the article) but if we argue that this question could've been answered in the article ...
Batteries are expensive, especially if they only last for a few hours. It doesn't matter whether that are 2 or 4 or even 5 hours, it's just too short. The article claims that rechargeable batteries weren't recommened do to the lower voltage (6*1.5V = 9V, 6*1.2V = 7.2V), and "Ni-MH AA batteries weren't available at the time". Well, I've used rechargeable batteries in the Game Boy and the Game Gear, both worked without problems. Back then there were capacities of the rechargeable batteries were about 500 to 750 mAh available, today even 2700 mAh and above isn't a problem any more - I can't give any information on standard batteries but I expect equal changes. With todays cappacities (and some back up batteries) these systems are quite enjoyable, but 10 or 15 years ago it was just an expensive fun (or you had to use some AC adaptor). Short answer: yes, Energizer could help here a bit, but the problem still exists. Hope that answer helps. --32X 00:06, 5 September 2006 (UTC)

[edit] Sales number

I've removed the sales numver (9 million units) since no source is mentioned _and_ that would mean that about every fifth Mega Drive / Genesis system is a Nomad. Even the Game Gear has "only" been sold between 3 and 8 million times. After checking the other user changes it looks he's a sega fan boy who gloryfies Sega consoles by adding faked sales figures. While the first thing isn't bad, the second one is. You might compare the activities of the IP 69.153.100.147 with 69.150.41.38's. See also Talk:Sega Mega Drive. --32X 00:56, 5 September 2006 (UTC)

[edit] How to reference personal experience

How does one properly reference personal experience? ```` —The preceding unsigned comment was added by Lostinlodos (talkcontribs) 11:02, 1 March 2007 (UTC). My friend had one and never had much trouble with it.