Sega GT 2002
From Wikipedia, the free encyclopedia
Sega GT 2002 | |
---|---|
European version box design for Sega GT 2002 |
|
Developer(s) | Wow Entertainment |
Publisher(s) | Sega |
Release date(s) | Sega GT 2002 (2002); Sega GT Online (2003) |
Genre(s) | Racing |
Mode(s) | Single Player, Multiplayer |
Rating(s) | ESRB: Everyone (E) |
Platform(s) | Xbox, (Xbox 360 (Backwards Compatible with Hard Drive)) |
Sega GT 2002 is the sequel to Wow Entertainment's Racing Game Sega GT, released in Japan late in 2002 as a competitor to the PlayStation 2's highly successful Gran Turismo 3. The game was originally intended to be released for the Dreamcast, but when the Dreamcast was discontinued in 2001, the game was reprogrammed for the Xbox. The game was given away on a disk with Jet Set Radio Future in specially-marked Xbox console packages. Sega released Sega GT Online for the following year, with extra cars and an online facility to be used with the Xbox Live, but that could not prevent the majority critics from savaging the game and as a result retailers ended up reducing the price of the game sooner that most games released at that time-length would.
The game became criticised of its inaccurate portrayal of '60s muscle cars (e.g. Dodge Charger, despite having more than 700bhp, but only capable of performing no less than 11 seconds on a drag strip regardless to the ability to the driver, leading to numerous debates on various enthusiasts sites), limited tuning options and sponge-like handling of the featured cars.
Sega GT 2002 introduced plenty of innovative features, many of which were later adopted by future games of its kind.
Contents |
[edit] Racing Features
- This is the first and only game of its kind to allow you to chose your opponents, and even create races featuring only computer competitors, though this can be found only in the arcade mode and car selection is limited.
- This is the first game of its kind to emphasize decade-specific races. While GT2 did have an '80s sports car race, Sega GT 2002 has races where any car from each decade can race, regadless of type. The decades are '70s, '80s, and '90s.
- The game makes use of a "damage meter" in lieu of rendered damage, but while it does not affect the handling, it will reduce the awarded prize money at the end of the race. When the player finishes the race with the car unscratched, the game will award a bonus cash prize. In turn, you will either finish with more or less than the prize money advertised, depending on the meter.
- It is the first and only GT-style game to feature a car numerical system.
- Unlike Gran Turismo, the license tests are merely timed laps, instead of separate tests focusing on specific elements of driving.
- It is the first GT-style game to feature drag racing
[edit] Car Features
- As applies to the real world, it is the only game of its kind that doesn't give the player fresh parts after each race, most notably tires, and encourages them to service the car at a regular interval depending on wear and tear.
- This is the first game sold outside the Japanese market to emphasize largely on pre '80s classic Japanese cars, or "Nostalgic Hero" cars after the Japanese magazine of the same name. An example is the Honda S600.
- It is the first and only GT-style game to allow you to name your price when you sell your car, rather than selling it at a fixed price.
- It was the first GT-style game since Gran Turismo 2 to emphasize American muscle cars. Gran Turismo 3 had almost no classics whatsoever, with the exception of the Shelby Cobra and Ford GT40.
- It was the first GT-style game to unlock parts over time.
[edit] Game Modes
Sega GT 2002:- Start with just $13,000 to buy a car then raise money to buy faster cars and become the Official Race champion
Quick Battle:- Race a single race against a CPU or human opponent, or alternatively, watch a CPU race
Chronicle Mode:- Use classic cars from the 1970's, tune them up over time, and try to defeat newer cars.
Time Attack:- Try and beat your fastest laptime on any circuit in the game
Replay Studio:- View and edit saved replays
[edit] List of Licensed cars
[edit] Acura
[edit] Alfa Romeo
147, 145, 156, 155, Giulia Sprint, Tipo 33/2.
[edit] Audi
[edit] Caterham
[edit] Chevrolet
Corvette (2 models), Camaro (2 models), Chevelle
[edit] Dodge
[edit] Dome
[edit] Fiat
Punto, Barchetta, Coupé 20V Turbo, Abarth 1000TCR Berlina Corsa, Abarth 131
[edit] Ford
Mustang (2 models), GT40 (listed as Ford GT), GT Concept, GT90
[edit] Honda
NSX (4 models), Integra Type R (2 models), Civic Type R (2 models), S2000, S600
[edit] Jaguar
[edit] Jiotto
Caspita (1989, only 2 produced, one V10, one V12)
[edit] Lexus
[edit] Lotus
Elise, Exige, Esprit (2 models), Elan Sr. 1, Europa Special
[edit] Mazda
Savanna RX-3 (2 models), RX-7 (7 models), Miata (2 models), Mazda Cosmo,
[edit] Mercedes-Benz
E500, CLK 430 Coupe, 190E, 300SL
[edit] Mitsubishi
Evolution (10 models), Starion (2 models)
[edit] Nissan
Skyline (7 models), 350Z, 300ZX, 240Z (4 models), MID4
[edit] Opel
[edit] Peugeot
[edit] Renault
Clio V6, 5 Turbo II, Alpine A110
[edit] Subaru
Impreza (8 models), Alcyone (2 models)
[edit] Toyota
Supra (3 models), Celica (5 models), Trueno GT Apex, Levin AE85, Sports 800, MR2 (3 models), 2000GT