Sabotage (computer game)

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Sabotage
This screenshot from Sabotage shows the turret, paratroopers and enemy helicopters.
Developer(s) Mark Allen
Publisher(s) On-Line Systems
Designer(s) Mark Allen
Release date(s) 1981
Genre(s) Shooter
Mode(s) Single player
Rating(s) N/A
Platform(s) Apple II
Media 5ΒΌ" disk
Input Joystick and Keyboard

Sabotage is a 1981 computer game for the Apple II family of computers, written by Mark Allen and published by On-Line Systems.

[edit] Description

The player controls a gun turret at the bottom of the screen. The turret can swivel to cover a large area of the screen, but cannot move from its base. Helicopters fly across the screen at varying heights, dropping paratroopers. The gun may fire multiple shots at once, and the shots may destroy helicopters or shoot paratroopers. Paratroopers may be disintegrated by a direct hit, or their parachutes may be shot, in which case they will plummet to earth (splattering and dying if they were sufficiently high when the shot hit). Furthermore, destroyed helicopters turn into shrapnel, which may destroy other helicopters or paratroopers. Periodically, jets may fly by and drop bombs; the jets and bombs may be shot as well.

The player earns points by shooting helicopters, paratroopers, jets, and bombs. Firing a shell costs the player one point, so if one is playing for score, there is an incentive to conserve ammo.

The game ends when the player's turret is hit by a bomb, when a single paratrooper lands directly on the turret, or when four paratroopers safely land on either the left or right of the turret (that is four on one side, not four total). Once this happens, they are able to build a human pyramid and climb up to the turret and blow it up.

[edit] Other versions

Though Sabotage spawned a popular contemporary clone, entitled Paratrooper, a recent version of this game has appeared on the 3G (Third generation) iPod and later models under the name Parachute.

A humorous FPS-inspired 3D version[1] created by Chen Goldberg and Tovi Almozlino.